Twinblade.png

Twinblade+10

Stats
icon-wp_physicalAttack.png 150 (*105) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*105) icon-wp_poiseDamage.png 25
icon-firebonus.png 0(*105) icon-wp_stability.png 50
icon-lightningbonus.png 0(*105) icon-durabilitiy.png 150
icon-darkbonus.png 0(*105) icon_weight.png 8.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
14
C
26
C (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Twinblade
Attack Type Slash/Thrust
Enchantable Yes
Special No
*When infused: 105 physical dmg/105 elemental dmg and B scaling with chosen element. Dex scaling changes to D.

Twinblade is a weapon in Dark Souls 2.



"A twinblade fashioned from rare geisteel. Designed for high-ranking Drangleic knights, hence the decorative design..

Geisteel equipment is of the finest make, but geisteel is so rare that very few of these weapons were actually used in combat."

Acquired From

  • Lost Bastille: If you have antiquated key, from the starting bonfire (or macduff), walk into the courtyard where the mummy falls from the platform. Open the door there and proceed through the area, wary of one mummy in the room. 4 dogs wait in a courtyard.
  • If you don't have it: From the Servant's Quarters bonfire, walk up the stairs to the door. Cross a small bridge, and fight one staff wielding mummy (behind him is a body with loot). Then, walk into the tower. Exit the tower on the ground floor through the other door, wary of the second staff wielding mummy. Then, walk down the roofs and drop into the courtyard. There are 4 dogs, after killing them, you may want to knock the stone into the well, pulling up the 3 normal mummies. There is a ladder on the side of the smallish building, beyond the well. Kill the 3 royal swordsman (one in window, one on ledge, one in room), then go into the other room (getting the loot at the top of the grate first), and kill the two royal swordsmen. It is in one of the 3 chests in this room.
  • Can be purchased from Weaponsmith Ornifex for 5000 souls. Located at Brightstone Cove Tseldora.
  • a +7 version can be found in Memory of the Old Iron King.

 

Hints and Tips:

  • The base damage of this weapon is low, but you hit your enemy several times with each attack. This makes it advised to add either bleeding or poison to the weapon, because the effect buildup is much faster than with other weapon types.
  • Power Stance moveset is identical to Halberd-type weapons.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Twinblade move set & power stance tutorial
Required in Build:
((Link to build))
In-game appearance:

Twinblade Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 75 - - - - 120/25 C C - - - - - - 60 10 40 40 30 30
Regular +10 150 - - - - 120/25 C C - -     - - 60 10 40 40 30 30
Magic 52 52 - - - 120/25 D D C - - - - - 57.9 26.6 37.9 37.9 27.9 30
Magic +10 105 105 - - - 120/25 C D B - - - - - 57.9 26.6 37.9 37.9 27.9 30
Fire 52 - 52 - - 120/25 D D - C - - - - 57.9 7.6 56.6 37.9 27.9 30
Fire +10 105 - 105 - - 120/25 D D - B - - - - 57.9 7.6 56.6 37.9 27.9 30
Lightning 52 - - 52 - 120/25 C D - - C - - - 57.9 7.9 37.9 56.6 27.9 30
Lightning +10 105 - - 105   120/25 C D - - B   - - 57.9 7.9 37.9 56.6 27.9 30
Dark 52 - - - 52 120/25 D D - - - C - - 57.9 7.9 37.9 37.9 46.6 30
Dark +10 105 - - - 105 120/25 D D - - - B - - 57.9 7.9 37.9 37.9 46.6 30
Poison 52 - - - - 120/25 D D - - - - 112 - 57.9 7.9 37.9 37.9 27.9 30
Poison +10 105 - - - - 120/25 C D - - - - 140 - 57.9 7.9 37.9 37.9 27.9 30
Bleed 52 - - - - 120/25 D D - - - - - 112 57.9 7.9 37.9 37.9 27.9 30
Bleed +10 105 - - - - 120/25 C D - - - - - 140 57.9 7.9 37.9 37.9 27.9 30
Raw 86 - - - - 120/25 E E - - - - - - 60 10 40 40 30 20
Raw +10 172 - - - - 120/25 E E - - - - - - 60 10 40 40 30 20
Enchanted 75 - - - - 120/25 E E D - - - - - 60 10 40 40 30 30
Enchanted+10 150 - - - - 120/25 E E C - - - - - 60 10 40 40 30 30
Mundane 37 - - - - 120/25 D E - - - - - - 60 10 40 40 30 30
Mundane +10 75 - - - - 120/25 D E - - - - - - 60 10 40 40 30 30

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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