Umbral%20Dagger

Umbral Dagger+5

Stats
icon wp physicalAttack 53 (*70) icon wp counterStrength 130
icon magicbonus 0 icon wp poiseDamage 10
icon firebonus 0 icon wp stability 15
icon lightningbonus 0 icon durabilitiy 30
icon darkbonus 0 icon weight 2.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
12 20
S
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

Umbral Dagger is a weapon in Dark Souls 2.

 

A sharp dagger.

Crafted to facilitate assassinations with a focused backstab.

One true strike with this blade, and your work will be done."

Acquired From

 

Hints and Tips:

  • Upgraded with Twinkling Titanite to +5. Cannot be infused.
  • Dex dedicated version of Shadow Dagger, moveset is identical to Mytha's Bent Blade.
  • Unfortunately, being a dagger designed for backstabbing its basic swing damage is the lowest of all maxed-out daggers.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))

Required in Build:
((Link to build))

 

Umbral Dagger Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 53 - - - - 130/10 - S - - - - - - 45 10 30 30 20
Regular +5 70 - - - - ^ - S - - - - - - 45 10 30 30 20

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Daggers
Bandit's Knife  ♦  Black Flamestone Dagger  ♦  Blue Dagger  ♦  Broken Thief Sword  ♦  dagger  ♦  Manikin Knife  ♦  Mytha's Bent Blade  ♦  Parrying Dagger  ♦  Retainer's Short Sword  ♦  Royal Dirk  ♦  Shadow Dagger  ♦  Thief Dagger



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    • Anonymous

      Just did some light testing on the syan knights, since they’re easy to parry.

      This dagger is likely the best option available for counter attacks of any kind on obscenely high dex builds (75 or so and above). At 80dex, 15str, ring of blades+2, a maxed flynn’s, and (I’m not sure if this effects anything) an old leo ring, the umbral+5 does roughly 300 more damage on backstabs than a +10 dagger. And only loses about 70 damage over the dagger on ripostes and guard breaks. Plus it still out-riposte-damages other high damage dex weapons like the espada ropera on all fronts, even though the espada has 10 more in the counter stat, and nearly twice the AR. Mind you these are on armored opponents, if someone wanted to convert those to percentages I’m sure you could transfer that over to other enemies.

      It does on the other hand, with the aforementioned stats and rings, lose about 18 AR when compared to the regular dagger. Meaning, especially at lower dex, the regular dagger is likely a better choice for regular attacks.

      tl;dr: if you have around 75 dex or more, use this. It does unrivaled backstab damage (unless you have obscene str and a grandlance) and loses minimal riposte damage over other options. If you want a good reposte/backstab sidearm on your high dex build, this is it.

      • Crit hits in this game are garbage because even though they have higher crit multipliers***** * 1.75] is still dominated by [Mega Dumb Gigantic Greatsword's attack *1.15]

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