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Vessel Shield

vessel shield.png
icon-wp_physicaldef.png
65
icon-wp_poisondef.png
20
icon-wp_magicdef.png
25
icon-wp_bleeddef.png
20
icon-wp_firedef.png
40 icon-wp_petrifydef.png 70
icon-wp_lightningdef.png
25 icon-wp_cursedef.png 70
icon-wp_darkdef.png
25 icon-durabilitiy 60
icon-wp_stability.png
45 icon_weight 7.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
20
D
17
D
8
--
8
--
DLC Shields Strike /Spell Parry
Enchantable:
Yes/No
No Special

Vessel Shield is a standard shield in Dark Souls 2. DLC or Downloadable Content shields cannot be obtained in the original version of the game, Dark Souls 2.  

 

"Shield depicting a priestess
of Eleum Loyce.

Emanates a certain heat that
heightens the abilities of its bearer.

The priestesses, who devoted themselves
to appeasing the ancient flame, are no longer."

 

Acquired From

  • Grand Cathedral, after defrosting the zone, it is the only chest in the Cathedral (after you've unfrozen everything just walk back towards the bonfire and you should see it). 

 

Hints and Tips

  • Upgraded with titanite to +10.
  • Increases Vigor, Endurance, Adaptability, Faith and Intelligence by 1 and Strength and Dexterity by 4 when wielded.
  • Can deflect spells when it parries.

 

Youtube relevant videos:

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Acquired From

Required in Build:
((Link to build))

 

 

Vessel Shield Upgrade Information

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-firebonus.png
icon-magicbonus.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 107 - - - - D D - - - - 0
20
0
20
70 70 65.0 25.0 40.0 25.0 25.0 45
Regular +10 123 - - - - D D - - - - 0
30
0
30
73.7 73.7 73.7 43.7 55 43.7 43.7 53
Magic 67 82 - - - D D - C - - 0
17.7
0
17.7
67.7 67.7 62.7 22.7 58.3 22.7 22.7 45
Magic +10 88 107 - - - D D - C - - 0
38.2
0
38.2
75.7 75.7 72 57.5 53.2 42 42 53
Fire 67 - 82 - - D D - C - - 0
17.7
0
17.7
67.7 67.7 62.7 22.7 58.3 22.7 22.7 45
Fire +10 88 - 107 - - D D - B - - 0
38.2
0
38.2
75.7 75.7 72 42 68.7 42 42 53
Lightning 67 - - 82 - D D - - C - 0
17.7
0
17.7
67.7 67.7 62.7 22.7 37.7 43.3 22.7 45
Lightning +10 88 - - 107 - D D - - B - 0
38.2
0
38.2
75.7 75.7 72 42 53.2 57.5 42 53
Dark 67 - - - 82 D D - - - C 0
17.7
0
17.7
67.7 67.7 62.7 22.7 37.7 22.7 43.3 45
Dark +10 88 - - - 107 D D - - - B 0
38.2
0
38.2
75.7 75.7 72 42 53.2 42 57.5 53
Poison 67 - - - - D D - - - - 123
38.3
0
17.7
67.7 67.7 62.7 22.7 37.7 22.7 22.7 45
Poison +10 88 - - - - D D - - - - 154
53.7
0
38.2
75.7 75.7 72 42 53.2 42 42 53
Bleed 67 - - - - D D - - - - 0
17.7
123
38.3
67.7 67.7 62.7 22.7 37.7 22.7 22.7 45
Bleed +10 88 - - - - D D - - - - 0
38.2
154
53.7
75.7 75.7 72 42 53.2 42 42 53

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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