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Watcher's Shield

Watcher's Shield.png
icon-wp_physicaldef.png
95
icon-wp_poisondef.png
40
icon-wp_magicdef.png
65
icon-wp_bleeddef.png
40
icon-wp_firedef.png
65 icon-wp_petrifydef.png 50
icon-wp_lightningdef.png
90 icon-wp_cursedef.png 50
icon-wp_darkdef.png
80 icon-durabilitiy 70
icon-wp_stability.png
40 icon_weight 3.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
8
C
11
C
--
--
--
--
Small Shields Strike / Parry
Enchantable:
Yes/No
No Special

Watcher's Shield is a Small Shield in Dark Souls 2. Small Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From:

 

Hints and Tips:

  • Infusing with Boltstone grants 100% lightning damage reduction.
  • Infusing with Darknight Stone allows Dark Watcher's Shield +5 to have nearly three damage immunities, with a large 93.6% physical reduction, 89.2% lightning defense, and 98.5% dark defense before scaling bonuses are added.
  • The shield makes a bell-like noise when it is hit.
  • An orange particle effect is also produced when the shield is hit (This is a corrosive effect on weapons that hit the shield and can break hostile melee weapons faster, but doesn't effect ranged weapons which includes catalysts, bows, crossbows, and greatbows).
  • Upgraded with: Petrified Dragon Bones

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

 

Watcher's Shield Upgrades

 

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 40 - - - - C C - - - - 0
40
0
40
50 50 95 65 65 90 80 40
Regular +5 100 - - - - C C - - - - 0
47.5
0
47.5
56.2 56.2 95.6 69.3 69.3 91.2 82.5 48
Magic 25 30 - - - D D C - - - 0
37.7
0
37.7
47.7 47.7 92.7 83.3 62.7 87.7 77.7 40
Magic +5 63 77 - - - C D B - - - 0
45.4
0
45.4
54.2 54.2 93.6 85.4 67.3 89.2 80.4 48
Fire 25 - 30 - - D D - C - - 0
37.7
0
37.7
47.7 47.7 92.7 62.7 83.3 87.7 77.7 40
Fire +5 63 - 77 - - C D - B - - 0
45.4
0
45.4
54.2 54.2 93.6 67.3 85.4 89.2 80.4 48
Lightning 25 - - 30 - D D - - C - 0
37.7
0
37.7
47.7 47.7 92.7 62.7 62.7 100 77.7 40
Lightning +5 63 - - 77 - C D - - B - 0
45.4
0
45.4
54.2 54.2 93.6 67.3 67.3 100 80.4 48
Dark 25 - - - 30 D D - - - C 0
37.7
0
37.7
47.7 47.7 92.7 62.7 62.7 87.7 98.3 40
Dark +5 63 - - - 77 C D - - - B 0
45.4
0
45.4
54.2 54.2 93.6 67.3 67.3 89.2 98.5 48
Poison 25 - - - - D D - - - - 6
58.3
0
37.7
47.7 47.7 92.7 62.7 62.7 87.7 77.7 40
Poison +5 63 - - - - C D - - - - 15
63.5
0
45.4
54.2 54.2 93.6 67.3 67.3 89.2 80.4 48
Bleed 25 - - - - D D - - - - 0
37.7
6
58.3
47.7 47.7 92.7 62.7 62.7 87.7 77.7 40
Bleed +5 63 - - - - C D - - - - 0
45.4
15
63.5
54.2 54.2 93.6 67.3 67.3 89.2 80.4 48

 

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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