whip

Whip+10

Stats
icon wp physicalAttack 210(*147) icon wp counterStrength 100
icon magicbonus 0 (*147) icon wp poiseDamage 15
icon firebonus 0(*147) icon wp stability 15
icon lightningbonus 0(*147) icon durabilitiy 50
icon darkbonus 0(*147) icon weight 1.5
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
6 17
A (*C)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Whip
Attack Type Slash
Enchantable Yes
Special No
*When infused: 147 physical dmg/147 elemental dmg and B scaling with chosen element. Dex scaling changes to A.

Whip is a Whip and one of the available Weapons in Dark Souls 2. Whip is a straightforward weapon made of leather that isn't typically used in battle. It excels at dealing damage to bare flesh, but it's ineffective against enemies with armor or similar protection.

 

A leather whip. Not normally used on the battlefield.

Very effective against bare flesh, but not against enemies with armor or like protection.

How to get Whip in Dark Souls 2

  • Purchase from Laddersmith Gilligan for 1800 souls.
  • SOTFS: In the Soldier's Rest area, on the roof where three Old Ironclad Warriors are, there's a corpse close to the edge that has a Whip (Another corpse has a Bastard Sword). The Last Giant must be killed in order to access this area. (Scholar of the First Sin)

 

DS2 Whip Hints and Tips

  • Lower attack power than the Bloodied Whip regardless of Dexterity bonus due to the difference in base damage.  
  • Can be aimed vertically to some extent (25 degrees?) when not locked on a target by angling the camera a long way up or down.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Whip move set & power stance tutorial
Required in Build:
((Link to build))<

 

DS2 Whip Upgrades Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 105 - - - - 100/15 - A - - - - - - 30 10 20 20 30
Regular +10 210 - - - - 100/15 - A - - - - - - 30 10 20 20 30
Magic 73 73 - - - 100/15 - C C - - - - - 27.9 26.6 17.9 17.9 27.9
Magic +10 147 147 - - - 100/15 - C B - - - - - 27.9 26.6 17.9 17.9 27.9
Fire 73 - 73 - - 100/15 - C - C - - - - 27.9 7.9 36.6 17.9 27.9
Fire +10 147 - 147 - - 100/15 - C - B - - - - 27.9 7.9 36.6 17.9 27.9
Lightning 73 - - 73 - 100/15 - C - - C - - - 27.9 7.9 17.9 36.6 27.9
Lightning +10 147 - - 147 - 100/15 - C - - B - - - 27.9 7.9 17.9 36.6 27.9
Dark 73 - - - 73 100/15 - C - - - C - - 27.9 7.9 17.9 17.9 46.6
Dark +10 147 - - - 147 100/15 - C - - - B - - 27.9 7.9 17.9 17.9 46.6
Poison 73 - - - - 100/15 - C - - - - 112 - 27.9 7.9 17.9 17.9 27.7
Poison +10 147 - - - - 100/15 - C - - - - 140 - 27.9 7.9 17.9 17.9 27.7
Bleed 73 - - - - 100/15 - C - - - - - 112 27.9 7.9 17.9 17.9 27.7
Bleed +10 147 - - - - 100/15 - C - - - - - 140 27.9 7.9 17.9 17.9 27.7
Raw 120 - - - - 100/15 - E - - - - - - 30 10 20 20 30
Raw +10 241 - - - - 100/15 - E - - - - - - 30 10 20 20 30
Enchanted 105 - - - - 100/15 - E D - - - - - 30 10 20 20 30
Enchanted +10 210 - - - - 100/15 - D C - - - - - 30 10 20 20 30
Mundane 52 - - - - 100/15 - D - - - - - - 30 10 20 20 30
Mundane +10 105 - - - - 100/15 - D - - - - - - 30 10 20 20 30

 

DS2 Whip Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Whips
Bloodied Whip  ♦  Notched Whip  ♦  Old Whip  ♦  Spotted Whip



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