whip

Whip+10

Stats
icon wp physicalAttack 210(*147) icon wp counterStrength 100
icon magicbonus 0 (*147) icon wp poiseDamage 15
icon firebonus 0(*147) icon wp stability 15
icon lightningbonus 0(*147) icon durabilitiy 50
icon darkbonus 0(*147) icon weight 1.5
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
6 17
A (*C)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Whip
Attack Type Slash
Enchantable Yes
Special No
*When infused: 147 physical dmg/147 elemental dmg and B scaling with chosen element. Dex scaling changes to A.

Whip is a weapon in Dark Souls 2.

 

A leather whip. Not normally used on the battlefield.

Very effective against bare flesh, but not against enemies with armor or like protection.

Acquired From

  • Purchase from Laddersmith Gilligan for 1800 souls.
  • SOTFS: In the Soldier's Rest area, on the roof where three Old Ironclad Warriors are, there's a corpse close to the edge that has a Whip (Another corpse has a Bastard Sword). The Last Giant must be killed in order to access this area. (Scholar of the First Sin)

 

Hints and Tips:

  • Lower attack power than the Bloodied Whip regardless of Dexterity bonus due to the difference in base damage.  
  • Can be aimed vertically to some extent (25 degrees?) when not locked on a target by angling the camera a long way up or down.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Whip move set & power stance tutorial
Required in Build:
((Link to build))<

Whip Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 105 - - - - 100/15 - A - - - - - - 30 10 20 20 30
Regular +10 210 - - - - 100/15 - A - - - - - - 30 10 20 20 30
Magic 73 73 - - - 100/15 - C C - - - - - 27.9 26.6 17.9 17.9 27.9
Magic +10 147 147 - - - 100/15 - C B - - - - - 27.9 26.6 17.9 17.9 27.9
Fire 73 - 73 - - 100/15 - C - C - - - - 27.9 7.9 36.6 17.9 27.9
Fire +10 147 - 147 - - 100/15 - C - B - - - - 27.9 7.9 36.6 17.9 27.9
Lightning 73 - - 73 - 100/15 - C - - C - - - 27.9 7.9 17.9 36.6 27.9
Lightning +10 147 - - 147 - 100/15 - C - - B - - - 27.9 7.9 17.9 36.6 27.9
Dark 73 - - - 73 100/15 - C - - - C - - 27.9 7.9 17.9 17.9 46.6
Dark +10 147 - - - 147 100/15 - C - - - B - - 27.9 7.9 17.9 17.9 46.6
Poison 73 - - - - 100/15 - C - - - - 112 - 27.9 7.9 17.9 17.9 27.7
Poison +10 147 - - - - 100/15 - C - - - - 140 - 27.9 7.9 17.9 17.9 27.7
Bleed 73 - - - - 100/15 - C - - - - - 112 27.9 7.9 17.9 17.9 27.7
Bleed +10 147 - - - - 100/15 - C - - - - - 140 27.9 7.9 17.9 17.9 27.7
Raw 120 - - - - 100/15 - E - - - - - - 30 10 20 20 30
Raw +10 241 - - - - 100/15 - E - - - - - - 30 10 20 20 30
Enchanted 105 - - - - 100/15 - E D - - - - - 30 10 20 20 30
Enchanted +10 210 - - - - 100/15 - D C - - - - - 30 10 20 20 30
Mundane 52 - - - - 100/15 - D - - - - - - 30 10 20 20 30
Mundane +10 105 - - - - 100/15 - D - - - - - - 30 10 20 20 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Whips
Bloodied Whip  ♦  Notched Whip  ♦  Old Whip  ♦  Spotted Whip



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