Yellow%20Quartz%20Longsword

Yellow Quartz Longsword+10

Stats
icon wp physicalAttack 220 (*154) icon wp counterStrength 120
icon magicbonus 0 (*154) icon wp poiseDamage 10
icon firebonus 0(*154) icon wp stability 30
icon lightningbonus 0(*154) icon durabilitiy 30
icon darkbonus 0(*154) icon weight 2.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
13
C
8
D
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Straight Sword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

Yellow Quartz Longsword is a weapon in Dark Souls 2.

 

A straight sword affixed with yellow quartz.

This longsword was found in the Iron Keep.

Breaks easily due to corrosion, but is light and still inflicts very significant damage.

In the Old Iron King's great iron keep was a vast collection of weapons,erected as a display of strength to the world.

But they were lost when the king's conceit doomed the castle to sink into a lake of fire.

Acquired From

  • Pre-order Bonus Weapon and part of Black Armor Edition.
  • Sold by Chancellor Wellager for 8000 souls. He is at the very start of Drangleic Castle. He will be a transparent ghost so don't miss him. He is located on the landing up the stairs leading to the throne room.

 

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Yellow Quartz Longsword

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 110 - - - - 120
20
D D - - - - - - 50 10 35 35 25
Regular +10 220 - - - - ^ C D - - - - - - 50 10 35 35 25
Magic 77 77 - - - ^ E D C - - - - - 47.9 26.6 32.9 32.9 22.9
Magic +10 154 154 - - - ^ C D B - - - - - 47.9 26.6 32.9 32.9 22.9
Fire 77 - 77 - - ^ E D - C - - - - 47.9 7.9 51.6 32.9 22.9
Fire +10 154 - 154 - - ^ C D - B - - - - 47.9 7.9 51.6 32.9 22.9
Lightning 77 - - 77 - ^ E D - - C - - - 47.9 7.9 32.9 51.6 22.9
Lightning +10 154 - - 154 - ^ C D - - B - - - 47.9 7.9 32.9 51.6 22.9
Dark 77 - - - 77 ^ E D - - - C - - 47.9 7.9 32.9 32.9 41.6
Dark +10 154 - - - 154 ^ C D - - - B - - 47.9 7.9 32.9 32.9 41.6
Poison 77 - - - - ^ E D - - - - 112 - 47.9 7.9 32.9 32.9 22.9
Poison +10 154 - - - - ^ C D - - - - 140 - 47.9 7.9 32.9 32.9 22.9
Bleed 77 - - - - ^ E D - - - - - 112 47.9 7.9 32.9 32.9 22.9
Bleed +10 154 - - - - ^ C D - - - - - 140 47.9 7.9 35 35 25
Raw 126 - - - - ^ E E - - - - - - 50 10 35 35 25
Raw +10 253 - - - - ^ E E - - - - - - 50 10 35 35 25
Enchanted 110 - - - - ^ E E D - - - - - 50 10 35 35 25
Enchanted +10 220 - - - - ^ E E C - - - - - 50 10 35 35 25
Mundane 55 - - - - ^ E E - - - - - - 50 10 35 35 25
Mundane+10 110 - - - - ^ D E - - - - - - 50 10 35 35 25

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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