Chariot Lance

Chariot Lance+5

Stats
icon-wp_physicalAttack.png 310 icon-wp_counterStrength.png 160
icon-magicbonus.png - icon-wp_poiseDamage.png 35
icon-firebonus.png - icon-wp_stability.png 15
icon-lightningbonus.png - icon-durabilitiy.png 70
icon-darkbonus.png - icon_weight.png 16
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
30
B
18
E
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
Weapon Type Lances
Attack Type Strike/ Thrust
Enchantable No
Special No

Chariot Lance is a weapon in Dark Souls 2.

 

"Lance forged from the soul of the Executioner's Chariot. Its cross-shaped blade causes bleeding.
The perverse design of this spear mirrors the chariot from which it came, a merciless creation that endlessly tortured the Undead."

Acquired From

 

Hints and Tips:

  • The Grand Lance is better if you want to use weapon buffs since chariot can't be enchanted but, if you don't want to do that then Chariot is only 7 damage points behind Grand even if you have 50 STR 50 DEX on top of added bleed.
  • Could be difficult to max out earlier on in the game because it needs petrified dragon bones unlike normal titanite weapons.
  • It is capable of breaking guards more often than the Grand Lance, and has a better reach.
Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
  30 18 - -

 

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 124 - - - - 160
35
B E - - - - - 67 40 10 30 30 30
Regular +5 310 - - - - ^ A E - - - - - 100 40 10 30 30 30

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • 09 Jun 2021 12:43  

      Phew, this page should be better now, I think I've fixed all the misinformation
      I'm still not sure about the Grand Lace comparision in the "Hints and tricks" section, but maybe someone will find it useful

      • Anonymous

        23 Mar 2021 12:56  

        Executioner lance’s page setup is just. Pain. The weapons page shows it as the Grand Lance and here it displays the Golem lance.

        Made me think I went to the wrong page the first few times I tried it.

        • Anonymous

          29 Jul 2020 22:01  

          Can anyone confirm me something? Has this thing additional range on its hilt? The three spikes that are on the hilt seem like they can hit enemies that are a bit to the side of the Lance. So if you didn't hit them with the Lance itself, you can still do some Dmg with the spikes on the sides. Would make sense to me but I'm on console and can't look up it'***** boxes.

          • Anonymous

            19 Jul 2020 09:41  

            Has this thing additional range on its hilt? The three spikes look like they can hit things on your left or right side. Does anyone know if it has a larger hitboxe on the sides?

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