Dagger

Dagger +10

Stats
icon wp physicalAttack 115 (*80) icon wp counterStrength 150
icon magicbonus 0 (*80) icon wp poiseDamage 10
icon firebonus 0(*80) icon wp stability 15
icon lightningbonus 0(*80) icon durabilitiy 60
icon darkbonus 0(*80) icon weight 0.5
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
2
E
6
A (*C)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

Dagger is a Dagger and one of the available Weapons in Dark Souls 2. Dagger is a weapon with quick, precise strikes, but low attack power and short reach. It's best for players who like fast attacks and can chain them together. It's effective in critical situations like backstabs, parries, and guard breaks, dealing high damage to weaker enemies. It also has low stamina use and can stun enemies, creating openings for more attacks.

 

A standard dagger.

Has only modest attack and short reach, but can be jabbed in rapid succession. With a powerful critical attack, this is a potent weapon in the hands of the capable

How to get Dagger in Dark Souls 2

 

DS2 Dagger Hints and Tips

  • Exceedingly powerful in backstabs, parries, and guard break attacks. Even with low DEX and a base level dagger it can still reliably hit for 400-800 damage. Due to the high criticals it can hit for.
  • Commonly infused with Mundane in old patches of the game, current balancing makes Mundane daggers do less damage than uninfused in all but extremely high level characters.
  • Its poise damage and low stamina consumption allows to consistently stun low poise enemies such as Licia.



Youtube relevant videos:
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Required in Build:
((Link to build))

DS2 Dagger Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 57 - - - - 150
10
E B - - - - - - 45.0 10.0 30.0 30.0 20.0
Regular +5 86 - - - - ^ E B - - - - - - 45.0 10.0 30.0 30.0 20.0
Regular +10 115 - - - - ^ E A - - - - - - 45.0 10.0 30.0 30.0 20.0
Magic 40 40 - - - ^ E C C - - - - - 42.9 7.9 27.9 27.9 17.9
Magic +5 60 60 - - - ^ E C B - - - - - 42.9 7.9 27.9 27.9 17.9
Magic +10 80 80 - - - ^ E C B - - - - - 42.9 7.9 27.9 27.9 17.9
Fire 40 - 40 - - ^ E C - C - - - - 42.9 7.9 27.9 27.9 17.9
Fire +5 60 - 60 - - ^ E C - B - - - - 42.9 7.9 27.9 27.9 17.9
Fire +10 80 - 80 - - ^ E C - B - - - - 42.9 7.9 27.9 27.9 17.9
Lightning 39 - - 39 - ^ E C - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +5 60 - - 60 - ^ E C - - B - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 80 - - 80 - ^ E C - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 40 - - - 40 ^ E C - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +5 60 - - - 60 ^ E C - - - B - - 42.9 7.9 27.9 27.9 36.6
Dark +10 80 - - - 80 ^ E C - - - B - - 42.9 7.9 27.9 27.9 17.9
Poison 39 - - - - ^ E C - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +5 60 - - - - ^ E C - - - - 126 - 42.9 7.9 27.9 27.9 17.9
Poison +10 80 - - - - ^ E C - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 40 - - - - ^ E C - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +5 60 - - - - ^ E C - - - - - 126 42.9 7.9 27.9 27.9 17.9
Bleed +10 80 - - - - ^ E C - - -   - 140 42.9 7.9 27.9 27.9 17.9
Raw 65 - - - - ^ E E - - - - - - 42.9 7.9 27.9 27.9 17.9
Raw +5 98 - - - - ^ E E - - - - - - 42.9 7.9 27.9 27.9 17.9
Raw +10 132 - - - - ^ E E - - - - - - 42.9 7.9 27.9 27.9 17.9
Enchanted 57 - - - - ^ E E D - - - - - 42.9 7.9 27.9 27.9 17.9
Enchanted +5 86 - - - - ^ E D D - - - - - 42.9 7.9 27.9 27.9 17.9
Enchanted +10 115 - - - - ^ E D C - - - - - 42.9 7.9 27.9 27.9 17.9
Mundane 28 - - - - ^ E D - - - - - - 42.9 7.9 27.9 27.9 17.9
Mundane +5 43 - - - - ^ E D - - - - - - 42.9 7.9 27.9 27.9 17.9
Mundane +10 57 - - - - ^ E D - - - - - - 42.9 7.9 27.9 27.9 17.9

Dark Souls II Dagger Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      This is unironically one of the best weapons in the game. The DPS this thing delivers in insane! With a weapon spell buff, RoB, Flynn’s ring, and stone ring, you can easily kill anything or any bosses no hit. I just killed Fume Knight no hit because of the insane counter attack multiplier. You can abuse this on so many bosses. On top of that it had amazing critical multiplier damage so you can destroy any humanoid enemy or even on invaders with backstabs and visceral attacks. I heard this weapon was strong but oh my god this thing is ridiculous once you get the right setup. Top 10 weapons easily.

      • Anonymous

        I am currently using this with no stat investment ever since I picked it up on my mage build because you can stunlock enemies with the stone ring on and the backstabs are really strong. I don't feel the need to get another weapon even the MoonlightGS

        • Anonymous

          Made a new character then chose petrified something as a gift and got old whip should i upgrade dagger or old whip thanks.

          • Anonymous

            What I love about this weapon: early weapon, light weight, deadly crits, fast attacks, piercing + slashing damage, good for parrying by itself(with training). The only problems I see are a lack of range, straight up damage, and poise damage, can only get one per playthrough(unless an Explorer or Sorcerer).... then again, what good tools are without flaws?

            • Anonymous

              how does the counter strength work, does it multiply? does it add the counter strength the the normal damage?

              • Anonymous

                Like the page says, this is an absolute monster with mundane infusion at around 25-30+ in all stats. Backstabs and criticals are almost always an insta-kill

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