Dagger

Dagger +10

Stats
icon wp physicalAttack 115 (*80) icon wp counterStrength 150
icon magicbonus 0 (*80) icon wp poiseDamage 10
icon firebonus 0(*80) icon wp stability 15
icon lightningbonus 0(*80) icon durabilitiy 60
icon darkbonus 0(*80) icon weight 0.5
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
2
E
6
A (*C)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

Dagger is a weapon in Dark Souls 2.

 

A standard dagger.

Has only modest attack and short reach, but can be jabbed in rapid succession. With a powerful critical attack, this is a potent weapon in the hands of the capable

Acquired From

 

Hints and Tips:

  • Exceedingly powerful in backstabs, parries, and guard break attacks. Even with low DEX and a base level dagger it can still reliably hit for 400-800 damage. Due to the high criticals it can hit for.
  • Commonly infused with Mundane in old patches of the game, current balancing makes Mundane daggers do less damage than uninfused in all but extremely high level characters.
  • Its poise damage and low stamina consumption allows to consistently stun low poise enemies such as Licia.



Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))



Required in Build:
((Link to build))

Dagger Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 57 - - - - 150
10
E B - - - - - - 45.0 10.0 30.0 30.0 20.0
Regular +5 86 - - - - ^ E B - - - - - - 45.0 10.0 30.0 30.0 20.0
Regular +10 115 - - - - ^ E A - - - - - - 45.0 10.0 30.0 30.0 20.0
Magic 40 40 - - - ^ E C C - - - - - 42.9 7.9 27.9 27.9 17.9
Magic +5 60 60 - - - ^ E C B - - - - - 42.9 7.9 27.9 27.9 17.9
Magic +10 80 80 - - - ^ E C B - - - - - 42.9 7.9 27.9 27.9 17.9
Fire 40 - 40 - - ^ E C - C - - - - 42.9 7.9 27.9 27.9 17.9
Fire +5 60 - 60 - - ^ E C - B - - - - 42.9 7.9 27.9 27.9 17.9
Fire +10 80 - 80 - - ^ E C - B - - - - 42.9 7.9 27.9 27.9 17.9
Lightning 39 - - 39 - ^ E C - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +5 60 - - 60 - ^ E C - - B - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 80 - - 80 - ^ E C - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 40 - - - 40 ^ E C - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +5 60 - - - 60 ^ E C - - - B - - 42.9 7.9 27.9 27.9 36.6
Dark +10 80 - - - 80 ^ E C - - - B - - 42.9 7.9 27.9 27.9 17.9
Poison 39 - - - - ^ E C - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +5 60 - - - - ^ E C - - - - 126 - 42.9 7.9 27.9 27.9 17.9
Poison +10 80 - - - - ^ E C - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 40 - - - - ^ E C - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +5 60 - - - - ^ E C - - - - - 126 42.9 7.9 27.9 27.9 17.9
Bleed +10 80 - - - - ^ E C - - -   - 140 42.9 7.9 27.9 27.9 17.9
Raw 65 - - - - ^ E E - - - - - - 42.9 7.9 27.9 27.9 17.9
Raw +5 98 - - - - ^ E E - - - - - - 42.9 7.9 27.9 27.9 17.9
Raw +10 132 - - - - ^ E E - - - - - - 42.9 7.9 27.9 27.9 17.9
Enchanted 57 - - - - ^ E E D - - - - - 42.9 7.9 27.9 27.9 17.9
Enchanted +5 86 - - - - ^ E D D - - - - - 42.9 7.9 27.9 27.9 17.9
Enchanted +10 115 - - - - ^ E D C - - - - - 42.9 7.9 27.9 27.9 17.9
Mundane 28 - - - - ^ E D - - - - - - 42.9 7.9 27.9 27.9 17.9
Mundane +5 43 - - - - ^ E D - - - - - - 42.9 7.9 27.9 27.9 17.9
Mundane +10 57 - - - - ^ E D - - - - - - 42.9 7.9 27.9 27.9 17.9

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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