Enemies

See Also Bosses. For invader NPC enemies, see Phantoms

Note: Order of game areas comes from Game Progress Route.

Note: The enemy names used on this page and within this wiki are based on the official website. Following in parentheses, if they exist, are alternative names from FuturePress' Dark Souls II Collector's Edition Guide. In some cases, the FuturePress guide contains names which we can't seem to correlate with the FarFire site. For these, we use the names prescribed by FuturePress. See also Enemy Names Disambiguation for more details.

Note: For the purposes of disambiguating types of dark spirits (black phantoms), this wiki adheres to the following model:
- Invader refers to dark spirits who actively invade the host player's world with an accompanying invasion message;
- Dark Spirit refers to dark spirits who actively invade when the host player moves within a set proximity of its spawn point, without an invasion message;
- Roaming Soul refers to dark spirits who do not actively invade, but are already present in the host's world.

 

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Things Betwixt Enemies

 


Foreign_Wanderer.jpg

Foreign Wanderer (Undead Traveler)


Hollow Travelers are enemies in Dark Souls II. They can first be encountered behind the first fog wall after the Things Betwixt bonfire.
  • Hollow Travelers appear to be undead that sought a cure for the curse, much like the player. However, they succumbed to hollowing before they could fulfill their purpose
  • Hollow Travelers possess light weapons like daggers, bows, or none at all. They also wear very little armor, so they are minor threats; even to inexperienced players
  • Hollow Travelers deal negligible damage with their fists and arrows, but the dagger wielding ones may leave more of a scratch

Kobold.jpg

Prowler Hound (Kobold)


Kobolds are enemies in Dark Souls II. They are first encountered just past the fields in Things Betwixt (they do not drop anything here).
  • Kobolds are lemur-like critters that reside in grassy areas. They are non-hostile unless attacked by players, they tend to flee from the player unless provoked - when provoked the surrounding pack will also attack
  • Kobolds deal paltry damage and possess low defense, but can be dangerous if many are provoked at once
  • Kobolds can also be encountered in the grass by the entrance to Aldia's Keep. These however, are hostile towards players, and cause bleed and petrification build-up with their attacks

Ogre.jpg

Ogre


Ogres are enemies in Dark Souls II. They can first be encountered up a hidden path before the bridge leading to the Firekeepers' house in Things Betwixt.
  • Ogres resemble a cross between a cyclops and hippopotamus, and possess a horn on their foreheads
  • Ogres have large amounts of HP and deal significant damage, and their attacks are relatively swift for enemies their size
  • Ogres can grab players and devour them, guaranteeing death for players. Ranged attacks and poison are recommended when dealing with Ogres

 


1.jpg

Dark Spirit - Forrest Grotesque (Goblin) NG+


Goblins are humanoid creatures that lurk in the Shaded Woods. These deformed monstrosities give a grotesque impression and do not appear to be products of a natural evolution; rather they seem to have once been human. What twisted force could have rent their humanity and left them in this sad state...?
  • Have the same attacks as the regular Forest Grotesques but with higher HP. Still rather easy to kill.

Falconer.jpg

Falconer (Hollow Falconer) NG+


Falconers are enemies in Dark Souls II. They are first encountered in the fields of Things Betwixt immediately after starting NG+ / Journey #2.
  • Falconers are mercenaries from the city of Volgen, usually hired as bodyguards for the elite. The ones found in the fields, however, are hollow, and have no sense of their former duties
  • Falconers are equipped with swords, bows, and a falcon that can attack the player. They draw their swords at close range, fire arrows at long range, and send falcons at mid-range
  • Players must deal with multiple falconers at once when starting NG+, so players would do well to prevent getting surrounded by them

Dark_Spirit-Foreign_Wanderer.jpg

Dark Spirit  Roaming Soul - Foreign Wanderer NG+


Hollow Travelers are enemies in Dark Souls II. They can first be encountered behind the first fog wall after the Things Betwixt bonfire.
  • Hollow Travelers appear to be undead that sought a cure for the curse, much like the player. However, they succumbed to hollowing before they could fulfill their purpose
  • Hollow Travelers possess light weapons like daggers, bows, or none at all. They also wear very little armor, so they are minor threats; even to inexperienced players
  • Hollow Travelers deal negligible damage with their fists and arrows, but the dagger wielding ones may leave more of a scratch

 




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