Enemies in Dark Souls 2 are the various hostile creatures the player will encounter in-game. All enemies have specific attacks, strengths, and weaknesses, and most regular enemies will respawn whenever the player dies or rests at a bonfire. Special non-respawning enemies are categorized as Bosses and Phantoms. Even though each enemy is unique with its own behavior, killing enemies provide various drops that reward players with items they will need as they continue to progress through the game. This page covers a list of all the enemies in the game.
Phantoms in Dark Souls 2
Dark Souls 2, introduces an intriguing element that adds complexity and unpredictability to the player's journey – Phantoms.
- In the realm of cooperative play, White Phantoms emerge as ethereal allies summoned to assist players. Their spectral presence encourages strategic teamwork, emphasizing the significance of cooperation in overcoming formidable challenges.
- Conversely, Red Phantoms serve as hostile forces, invading players' worlds with malicious intent. These unpredictable adversaries disrupt progress, intensifying the game's difficulty and requiring players to be ever-vigilant.
- Shades add another layer to the Phantom dynamic, appearing as ephemeral allies summoned temporarily to aid players. These shadowy figures contribute to combat scenarios for a limited time, introducing an element of surprise and requiring players to adapt swiftly to changing circumstances.
- Dark Souls 2 introduces Mirror Squires, Phantoms summoned explicitly for Player vs. Player (PvP) combat. Engaging in these mirror matches allows players to test their skills against one another, creating an arena where combat prowess takes precedence.
- Please, see Phantoms to learn more about them.
Bosses in Dark Souls 2
Bosses in Dark Souls 2 are the ultimate challenge players face while traversing kingdom of Drangleic. Ranging from monstrosities, undead lords or massive dragons, to human and beasts, players will have to be ready to adapt and learn intricate patterns in order to surpass these massive challenges. Most Bosses drop their respective Boss Soul, used to create unique and powerful Boss Soul Weapons, alongside a higher amount of standard souls.
- Please, see Bosses to learn more about them.
All Enemies in Dark Souls 2
Note: Order of game areas comes from Game Progress Route.
Note: The enemy names used on this page and within this wiki are based on the official website. Following in parentheses, if they exist, are alternative names from FuturePress' Dark Souls II Collector's Edition Guide. In some cases, the FuturePress guide contains names which we can't seem to correlate with the FarFire site. For these, we use the names prescribed by FuturePress. See also Enemy Names Disambiguation for more details.
Note: For the purposes of disambiguating types of dark spirits (black phantoms), this wiki adheres to the following model:
- Invader refers to dark spirits who actively invade the host player's world with an accompanying invasion message;
- Dark Spirit refers to dark spirits who actively invade when the host player moves within a set proximity of its spawn point, without an invasion message;
- Roaming Soul refers to dark spirits who do not actively invade, but are already present in the host's world.
A
- Abandoned Hollow (Captive Undead)
- Aldia Warlock
- Alonne Knight
- Alonne Knight Captain
- Amana Aberration (Lizard Man)
- Amana Priestess (Amana Shrine Maiden)
- Archdrake Pilgrim (Lindelt Cleric)
- Armorer Dennis
- Armored Skeleton
- Ashen Crawler [Old Iron King DLC]
- Ashen Idol [Old Iron King DLC]
- Ashen Warrior [Old Iron King DLC]
- Aslatiel of Mirrah
- Astrologist [Old Iron King DLC]
- Aurous Knight
B
- Basilisk
- Banedigger (Mounted Overseer)
- Barrel Carrier (Cask Runner)[Old Iron King DLC]
- Belfry Gargoyle
- Bell Keeper
- Bell Keeper Mage
- Black Drakeblood Knight (Drakeblood Knight) [Sunken King DLC]
- Blue Sentinel (Sentinel Phantom)
- Bonewheel Skeleton
- Bowman Guthry
- Butcher Phantom
C
- Catarina Knight - Roaming Soul
- Charred Loyce Knight [Ivory King DLC]
- Chariot Lance Executioner (Executioner Phantom)
- Corrosive Egg Crawlers (Corrosive Egg Insect) [Sunken King DLC]
- Covetous Demon [Ivory King DLC]
- Cragslipper (Razorback Nightcrawler)
- Crescent Sickle Phantom
- Crystal Lizard
- Curse Jar
D
- Darkdweller (Dark Stalker)
- Darksucker (Coal Tar)
- Dark Priestess
- Dark Spirit - Forrest Grotesque (Goblin) NG+
- Dark Spirit - Abyss Ironclad
- Dark Spirit - A Chip Off the Ol' Rock
- Dark Spirit - Shadowveil Assassin
- Dark Spirit - Pretender to the Xanthous Throne
- Dark Spirit - Tenebrous Rogue
- Dark Spirit - The Ghost of Princes Past
- Dark Spirit - Underworld Deadeye
- Desert Sorceress
- Dingy Cleric Phantom
- Dragon
- Dragonfang Villard
- Dragon Acolyte
- Dragon Knight
- Dragonrider
- Drakekeeper
- Drakekeeper Knight Phantom
- Dual Avelyn Bell Keeper
- Dual Avelyn Faraam (Lion Knight) [Ivory King DLC]
- Ducal Spider (Parasite Spider)
E
- Eleum Loyce Giant (Facsimile Giant) [Ivory King DLC]
- Elite Knight [Ivory King DLC]
- Entity of Avarice (Mimic) [Ivory King DLC]
- Executioner (Torturer)
- Executioner's Chariot
- Exiled Brave
F
- Falconer (Hollow Falconer) NG+
- Faraam Knight Phantom
- Flame Lizard (Flame Salamander)
- Fencer Sharron
- Flexile Sentry [Ivory King DLC]
- Forrest Grotesque (Goblin)
- Foreign Wanderer (Undead Traveler)
- Forlorn
- Frozen Reindeer (Ice Stallion) [Ivory King DLC]
- Fume Sorcerer [Old Iron King DLC]
G
- Gaoler (Undead Jailer)
- Grand Tusk (Fanged Beast)
- Great Basilisk (Giant Basilisk)
- Great Poison Brumer (Giant Acid Horn Beetle)
- Giant Warrior (Giant)
- Grave Warden
- Greatbow Phantom
- Greatsword Bell Keeper
- Greatsword Phantom
- Great Giant Warrior (Elite Giant)
- Guardian Dragon
- Gyrm Warrior
- Gyrm Worker (Grym)
H
- Hammersmith (Undead Steelworker)
- Headless Vengarl (Vengarl's Body)
- Heide Knight
- Hollow Crawler (Undead Supplicant)
- Hollow Infantry
- Hollow Mage (Black) (Necromancer)
- Hollow Mage
- Hollow Rogue (Rogue)
- Hollow Royal Soldier (Hollow Soldier)
- Hollow Peasant (Undead Peasant)
- Hollow Priest (Dark Cleric)
- Hollow Primal Knight (Primal Knight)
- Hollow Prisoner [Ivory King DLC]
- Hollow Pyromancer
- Hollow Varangian (Varangian Sailor)
- Hunting Dog
- Hunting Rat (Corpse Rat)
I
- Infantry (Royal Infantry)
- Invisible Hollow
- Ironclad Soldier
- Iron Warrior (Old Iron King DLC)
K
- Knight Phantom NG+
L
- Leydia Pyromancer
- Leydia Witch
- Lion Clan Warrior
- Looking Glass Varlet (Mirror Squire)
M
- Maldron The Assassin [Ivory King DLC]
- Masked Manikin (Manikin)
- Melinda the Butcher
- Merciless Roenna
- Mongrel Rat (Dog Rat)
N
- Nameless Usurper
- Nimble Shadow (Suspicious Shadows) NG+
O
P
- Pagan Tree
- Painting Guardian Phantom
- Parasitized Undead
- Peculiar Kindalur
- Petrifying Statue Cluster
- Poison Brumer (Poison Horn Beetle)
- Poison Moth (Great Moth)
- Poison Statue Cluster [Sunken King DLC]
- Possessed Armor [Old Iron King DLC]
- Primal Knight
- Prisoned Sinner
- Prowler Hound (Kobold)
- Prowling Magus
R
- Rampart Golem (Ice Golem) [Ivory King DLC]
- Rampart Hedgehog (Ice Rat / Porcupine) [Ivory King DLC]
- Rampart Soldier [Ivory King DLC]
- Rampart Spearman [Ivory King DLC]
- Rampart Stray Dog [Ivory King DLC]
- Red Crystal Lizard
- Retainer Rogue [Ivory King DLC]
- Retainer Sorcerer (Retainer) [Ivory King DLC]
- Rhoy the Explorer
- Roaming Soul - Foreign Wanderer NG+
- Roaming Soul (Forest Guardian)
- Rotten Vermin (Corrosive Ant Queen)
- Royal Soldier
- Royal Swordsman
- Ruin Sentinel
- Rupturing Hollow (Undead Citizen)
S
- Sanctum Knight [Sunken King DLC]
- Sanctum Priestess [Sunken King DLC]
- Sanctum Soldier [Sunken King DLC]
- Skeleton
- Spider Drone (Parasitized Undead)
- Stone Knight
- Stone Soldier
- Stray Hound (Stray Dog)
- Swollen Mongrel
- Syan Soldier
- Syan Soldier - Roaming Soul (Syan Knight) NG+
T
- The Imperfect [Sunken King DLC]
- The Pursuer
- Tseldoran Settler (Duke Tseldora)
U
- Undead Aberration
- Undead Crypt Knight (Imperious Knight)
- Undead Devourer (Enslaved Pig)
- Undead Huntsman (Artificial Undead)
- Undead Laborer
V
W
- Wall Spectre (Wall Warrior)
- Wall Watchman
- Washing Pole Phantom
- Witchtree (Forest Spirit) [Ivory King DLC]
- Woodland Child Gully
- Woodland Child Victor
Dark Souls all Things Betwixt Enemies
Foreign Wanderer (Undead Traveler)
They can first be encountered behind the first fog wall after the Things Betwixt bonfire.
Prowler Hound (Kobold)
They are first encountered just past the fields in Things Betwixt (they do not drop anything here).
Ogre
They can first be encountered up a hidden path before the bridge leading to the Firekeepers' house in Things Betwixt.
Dark Spirit - Forrest Grotesque (Goblin) NG+
Goblins are humanoid creatures that lurk in the Shaded Woods. These deformed monstrosities give a grotesque impression and do not appear to be products of a natural evolution.
Falconer (Hollow Falconer) NG+
They are first encountered in the fields of Things Betwixt immediately after starting NG+ / Journey #2.
Dark Spirit Roaming Soul - Foreign Wanderer NG+
They can first be encountered behind the first fog wall after the Things Betwixt bonfire.
Dark Souls all Majula Enemies
Skeleton
They can first be encountered in the basement of the Majula Mansion. They are reanimated remains of humanoids, and manifestations of necromancy. In most cases, if a skeleton is nearby, so is a Hollow Mage (Black).
Undead Devourer (Enslaved Pig)
They are first encountered on the right side of the mansion Majula.
Forest of Fallen Enemies
Flame Lizard (Flame Salamander)
They are first encountered in a tunnel found by jumping off a ledge near Cardinal Tower bonfire.
Hollow Infantry
Clad in rotting versions of the Infantry Set, and found primarily in the Forest of Fallen Giants, these hollowed dregs were once the rank-and-file low-ranking soldiers of the Kingdom of Drangleic.
Heide Knight
They are first encountered after climbing a ladder beyond the The Crestfallen's Retreat bonfire.
Hollow Royal Soldier
A common soldier in the earlier areas. Hollow Soldiers often play dead -- posing as defeated enemies -- or otherwise set themselves up to ambush the unwary.
Invader - Royal Sorcerer Navlaan
A former sorcerer surrounded by conflicting rumors and great controversy, Navlaan gained infamy when he was supposedly executed along with his entire village for practicing Dark magic, but the truth is far more complicated.
Ironclad Soldier (Old)
These are the first really "heavy hitters" you encounter. Knights sent from the Iron King's stronghold to reinforce Drangleic against the marauding giant horde, the Old Ironclads are weathered, weaker versions of their stronger cousins
Dark Spirit - Hollow Royal Soldier (Hollow Soldier) NG+
A common soldier in the earlier areas. Hollow Soldiers often play dead -- posing as defeated enemies -- or otherwise set themselves up to ambush the unwary.
Roaming Soul - Knight Phantom NG+
A common knight of old, still fighting in defense of the realm.
Dark Spirit - Ironclad Soldier (Old Ironclad Soldier) NG+
These are the first really "heavy hitters" you encounter.
Roaming Soul - Syan Soldier (Syan Knight) NG+
Equipped with greatswords or halberds, these knights are also equipped with greatshields as well. They wear Syan's Set of armor, and have special lightning attacks they use rarely.
Roaming Soul - Catarina Knight NG+
A red spirit wearing the Catarina Set.
Forlorn
Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own.
Heide's Tower of Flame Enemies
Old Knight
They are first encountered immediately after entering Heide's Tower of Flame through the Majula waterway.
Roaming Soul - Blue Sentinel NG+
Fallen Knights of the Blue wearing Targray's sentinel uniform, including the Blue Knight's Halberd.
Roaming Soul - Chariot Lance Executioner NG+
A bloodthirsty aspirant to the Brotherhood, wearing the Undead Executioner's accoutrements and wielding one of the chariot spikes as a lance.
No-Man's Wharf Enemies
Darkdweller (Dark Stalker)
'Spider monkey' like creatures (they're also known as "Dooters", "Spooky Bleeders" and "Reachasaurus-Rex") with very long arms, hence a very long attack reach.
Hollow Infantry
Clad in rotting versions of the Infantry Set, and found primarily in the Forest of Fallen Giants, these hollowed dregs were once the rank-and-file low-ranking soldiers of the Kingdom of Drangleic.
Hollow Varangian (Varangian Sailor)
They can first be encountered near the pier in No Man's Wharf.
Stray Hound (Stray Dog)
They are first encountered beyond the Exile Holding Cells bonfire, beside a wooden watchtower.
Nimble Shadow (Suspicious Shadows) NG+
In New Game Plus, two additional dark spirit minions that aid the No Man's Wharf Flexile Sentry during the boss battle.
Roaming Soul - Aurous Knight NG+
A Roaming Soul wearing the Aurous Set appears on board of the ship when the Bonfire Intensity is over 2. Does not respawn unless Bonfire Intensity level increases
Lost Bastille Enemies
Gaoler (Undead Jailer)
They are first encountered on a wooden watchtower beyond the Exile Holding Cells bonfire.
Stray Hound (Stray Dog)
They are first encountered beyond the Exile Holding Cells bonfire, beside a wooden watchtower.
Heide Knight
They are first encountered after climbing a ladder beyond the The Crestfallen's Retreat bonfire.
Royal Swordsman
Royal Swordsmen are encountered in The Lost Bastille and Drangleic Castle.
Rupturing Hollow (Undead Citizen)
Mummified hollows which, when they detect a player, charge them at high speed. You can detect them early by the rattling of their chains. Often occur in groups
Roaming Soul - Gaoler (Undead Jailer) NG+
hey are first encountered on a wooden watchtower beyond the Exile Holding Cells bonfire.
Roaming Soul - Stray Hound (Stray Dog) NG+
They are first encountered beyond the Exile Holding Cells bonfire, beside a wooden watchtower.
Belfry Luna Enemies
Bell Keeper
Aggressive little dwarves, dedicated to protecting the bell. They appear as grey phantoms and will charge you with their axes held high, be warned as they can hit rather hard. Some of them can use bows, while others wield firebombs.
Invader - Vorgel the Sinner
Vorgel the Sinner is a phantom invader that appears after the Belfry Gargoyles boss fight. After going down the ladder into an area full of dogs he will invade.
Stray Hound (Stray Dog)
Stray Hounds are dogs that have turned hollow. Before the undead curse spread, these animals served some purpose relevant to their locations
Sinners' Rise Enemies
Royal Swordsman
Royal Swordsmen are encountered in The Lost Bastille and Drangleic Castle. They are often found in teams of around 3-4 soldiers and they will work together to overwhelm the player. They wield greatswords and crossbows.
Rupturing Hollow (Undead Citizen)
Mummified hollows which, when they detect a player, charge them at high speed. You can detect them early by the rattling of their chains. Often occur in groups.
Undead Aberration (Enhanced Undead)
Grotesque monstrosities found wading in the dark water in Sinners' Rise, they attack much like the Titanite Demons from Dark Souls; they are slow but can hit extremely hard.
Dark Spirit - Prisoned Sinner NG+
In New Game Plus, a red phantom pyromancer, two of which appear in the room when The Lost Sinner drops to around 60% health.
Roaming Soul - Rupturing Hollow (Undead Citizen) NG+
Their speed and aggression is intimidating and can force the player into a defensive, pressed battle.
Roaming Soul - Gaoler (Undead Jailer) NG+
They are first encountered on a wooden watchtower beyond the Exile Holding Cells bonfire.
Huntman's Copse Enemies
Dark Spirit - Greatsword Phantom
The non-invading Dark Spirit wielding a greatsword and greatshield, guarding the fog gate to the Executioner`s Chariot.
Executioner (Torturer)
These wicked Torturers don`t wield conventional weapons -- the tools of their trade are intended to inflict pain upon their Undead victims rather than death.
Abandoned Hollow (Captive Undead)
The most lowly of the hollows, slow moving and dressed only in minimal rags.
Hollow Mage (Black) (Necromancer)
Black Hollow Mage will not only cast powerful sorceries at the player but will also reanimate nearby skeletons with necromancy.
Hollow Rogue
Dangerous in life as thieves and highwaymen, these Rogues are now doubly so in death, as Hollowing has robbed them of their reason.
Skeleton
They are reanimated remains of humanoids, and manifestations of necromancy.
Poison Moth (Great Moth)
Moon Butterflies that sit in the trees and periodically emit a cloud of poisonous spores.
Undead Huntsman (Artificial Undead)
A massive, hulking beast of an Undead, this creature is disturbingly unnatural.
Undead Laborer
s if a lifetime of toil wasn't enough, these workers continue their duties even in death
Bonewheel Skeleton
Skeletons stuck on wheels.
Invader - Merciless Roenna
Roenna wears a helm associated with the warlocks of Aldia.
Invader - Forlorn
Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own
Harvest Valley Enemies
Abandoned Hollow (Captive Undead)
Sword Hollow. The most lowly of the hollows, slow moving and dressed only in minimal rags. Most are bare-handed, though some wield torches.
Banedigger (Mounted Overseer)
From atop gigantic monstrosoties capable of exerting tremendous amounts of dark power, weak overseers watch over the Laborers of Harvest Valley.
Hammersmith (Undead Steelworker)
These brutish characters may have once worked for the Iron King in the construction of the many weapons and armors that he required, but now they are as Hollowed as the Laborers who slave away in the mines.
Skeleton
They can first be encountered in the basement of the Majula Mansion.
Undead Huntsman (Artificial Undead)
A massive, hulking beast of an Undead, this creature is disturbingly unnatural.
Undead Laborer
Torch Hollow. As if a lifetime of toil wasn't enough, these workers continue their duties even in death.
Poison Brumer (Poison Horn Beetle)
Are these beetles the source of the poison that fills the earth below the mines, or are they merely the only insects that can survive in these conditions, either way, they suit the Queen`s tastes perfectly.
Crystal Lizard
A timid species of sparkling reptile cloaked in total mystery. These strange creatures possess a variety of useful, and valuable, stones.
Earthen Peak Enemies
Dark Spirit - Crescent Sickle Phantom
Though the Crescent Sickle phantom's true identity is unknown, he does don the garb of a common brigand.
Poison Brumer (Poison Horn Beetle)
Are these beetles the source of the poison that fills the earth below the mines, or are they merely the only insects that can survive in these conditions, either way, they suit the Queen`s tastes perfectly.
Entity of Avarice (Mimic)
A monster which looks like (mimics) a regular chest but will attack the player when opened or struck.
Hammersmith (Undead Steelworker)
Are these beetles the source of the poison that fills the earth below the mines, or are they merely the only insects that can survive in these conditions, either way, they suit the Queen`s tastes perfectly.
Masked Manikin (Manikin)
An agile, headless, poison-knife throwing enemy with many varieties, including those which wield knives, shields, bows, claws, and sabres.
Grave Warden
They're the guardians of the dead, served under Agdayne, they have cyan skin tone and crimson eyes (which is covered by the mask), which is shared by Agdayne and Aldia Warlock.
Desert Sorceress
The Desert Sorceresses came from the land of Jugo (Benhart's homeland) and have an enchanting appearance to catch people off guard.
Grave of Saints Enemies
Rupturing Hollow (Undead Citizen)
Mummified hollows which, when they detect a player, charge them at high speed.
Hunting Rat (Corpse Rat)
Rats infected with a dangerous plague which can petrify the player.
Abandoned Hollow (Undead Prisoner)
Ubiquitous unarmed and unclothed Undead whose journeys were cut tragically short when they went Hollow; their corpses can be found throughout Drangleic still clutching the various items they carried.
Dingy Cleric Phantom
A close inspection reveals old dried blood.
Faraam Knight Phantom
The mighty Lion Knights, worshippers of the war god Faraam, wore heavy armor and were feared for their nimble two-handed swordplay
Rhoy the Explorer
A Red Spirit with transparent aurous armor and invisible shotels
The Gutter Enemies
Abandoned Hollow (Captive Undead)
The most lowly of the hollows, slow moving and dressed only in minimal rags. Most are bare-handed, though some wield torches.
Poison Brumer (Poison Horn Beetle)
re these beetles the source of the poison that fills the earth below the mines, or are they merely the only insects that can survive in these conditions, either way, they suit the Queen`s tastes perfectly.
Rotten Vermin
This massive insect queen doesn't do much but stand inside the cave, with no attacks to speak of.
Undead Laborer
As if a lifetime of toil wasn't enough, these workers continue their duties even in death
Rupturing Hollow (Undead Citizen)
Mummified hollows which, when they detect a player, charge them at high speed. You can detect them early by the rattling of their chains.
Melinda the Butcher
She invades as soon as you touch the wall ledge with the Ring of Soul Protection chest. Her spawn location is a good distance away, on the wooden platform above the tar pools.
Royal Sorcerer Navlaan
A former sorcerer surrounded by conflicting rumors and great controversy, Navlaan gained infamy when he was supposedly executed along with his entire village for practicing Dark magic, but the truth is far more complicated.
Swollen Mongrel (Hunting Dog)
Grotesque, dog-like creatures that will slash and bite the player when they get close enough. They are not, however, very fast, so ranged attacks work well.
Black Gulch Enemies
Cragslipper (Razorback Nightcrawler)
This giant millipede is found only in Black Gulch. In contrast to the artificial creatures roaming The Gutter, the Razorback Nightcrawler is a product of an undisturbed evolution.
Darksucker (Coal Tar)
Black, many-tentacled monsters that, when a player approaches, will burst out from the black tar pools on the floor of Black Gulch and will eat the player if he stands in one spot for too long.
Great Giant Warrior (Elite Giant)
True, gargantuan giants with holes for faces, they will hit extremely hard with the huge mace-like weapons they carry.
Woodland Child Gully
A Red Spirit found in the Black Gulch.
Woodland Child Victor
A Red Spirit found in the Black Gulch.
Forlorn
Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own.
Shaded Woods Enemies
Great Basilisk (Giant Basilisk)
An impressive Basilisk specimen of enormous size with mottled green skin like that of a chameleon.
Flexile Sentry
The Flexile Sentry is a merciless creature whose purpose is to punish the Undead.
Forrest Grotesque (Goblin)
hese monstrosities are probably inspired by Gakis and Pretas (cannibal demons of the japanese folklore with an huge belly).
Basilisk
Frog-like creatures that cast the petrify effect on players by using a fog-breath attack, otherwise offer very little danger.
Lion Clan Warrior
Lion Clan Warriors are phenomenally tough beast-men within the Shaded Ruins, armed with powerful axes and shields.
Roaming Soul (Forest Guardian)
Guardian spirits lurking in the thick fog of the central Shaded Woods
Forlorn
Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own.
Doors of Pharros Enemies
Entity of Avarice (Mimic)
The mimic will gobble up any player standing close to it, a move which deals high damage and can kill a player outright.
Crystal Lizard
These strange creatures possess a variety of useful, and valuable, stones.
Gyrm Worker (Gyrm)
A stocky, powerful race which once dwelt aboveground, they were regarded as inferior by humans and unjustly exiled below.
Mongrel Rat (Dog Rat)
Subjects of the Rat King, the origins of these odd hybrid canine rats remain unknown to all but the rats themselves.
Hollow Primal Knight (Primal Knight)
Giant mastadon-like knights. These heavy armor brutes comes in two variants: the Golden ones in Drangleic Castle and the decayed rusted ones in Doors of Pharros. They are all armed with giant Halberds.
Gyrm Warrior
Warriors of the Gyrm race clad in heavy armor customized for their stout frames. These sturdy opponents can deal massive damage with their improvised Great Hammers while deflecting nearly any blow with the monstrous stone Greatshields they carry.
Dark Spirit - Bowman Guthry
A Dark Spirit with a most unusual choice of armaments. Guthry will invade in the Doors of Pharros immediately after the player has passed through the gate into the Rat King's territory.
Brightstone Cove Tseldora Enemies
Hollow Crawler (Undead Supplicant)
Members of Prowling Magus congregation who are crawling on the floor. They will (slowly) crawl after and attempt to attack the player.
Grand Tusk (Fanged Beast)
Giant fanged boars. Two appear in NG+ just after the first bonfire in Brightstone Cove Tseldora. They do not respawn once killed.
Hollow Peasant (Undead Peasant)
Former working-class residents of Brightstone Cove Tseldora.
Ducal Spider (Parasite Spider)
Brightstone Cove was abandoned years ago when the town was suddenly and mysteriously overrun by this parasitic species of giant spider.
Hollow Mage
Hollow Drangleic mages encountered in Brightstone Cove Tseldora.
Basilisk (Sand Basilisk)
Frog-like creatures that cast the petrify effect on players by using a fog-breath attack, otherwise offer very little danger. In Brightstone Cove Tseldora there is a subspecies of Basilisk (a.k.a. Sand Basilisk) whose bulbous false eyes have completely atrophied as an adaptation to living in desert environments.
Hollow Priest (Dark Cleric)
Drangleic clerics in the service of the Prowling Magus.
Red Crystal Lizard
A Crystal Lizard whose dorsal stone is red rather than the usual blue.
Undead Devourer (Undead Pig)
- Giant Undead Devourers appear in NG+ at Brightstone Cove Tseldora. They cause bleed build up and can stagger players with low poise
Lord's Private Chamber Enemies
Headless Vengarl (Vengarl's Body)
The decapitated body of Vengarl of Forossa
Tseldoran Settler (Duke Tseldora)
Propertier of Brightstone Cove and founder of the mining town which once flourished there. Duke Tseldora disappeared after the town was suddenly and mysteriously overrun by spiders and was never heard from again.
Iron Keep Enemies
Alonne Knight
Clad in Iron Armor, the Alonne Knights were trained by a visitor to the Iron Keep, and fight viciously with Katanas while their captains snipe with Alonne Greatbows.
Entity of Avarice (Mimic)
A monster which looks like (mimics) a regular chest but will attack the player when opened or struck.
Alonne Knight Captain
The Alonne Captains are similar to their subordinates, except they are clad in heavier armor and are physically larger.
Ironclad Soldier
These are the first really "heavy hitters" you encounter. Knights sent from the Iron King's stronghold to reinforce Drangleic against the marauding giant horde, the Old Ironclads are weathered, weaker versions of their stronger cousins.
The Pursuer
A giant, aggressive knight that relentlessly "pursues" the player. Heavily armored in black, it wields the Pursuer's Ultra Greatsword with a corresponding "heavy hitter" moveset. He can move very quickly for such a large enemy, and can, in particular, close rapidly on the player from a distance.
Enemy Invader
Forlorn
Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own.
Fencer Sharron
Only appears in Dark Souls II: Scholar of the First Sin
Armorer Dennis
Only appears in Dark Souls II: Scholar of the First Sin.
Oliver the Collector
Only appears in Dark Souls II: Scholar of the First Sin.
Belfry Sol Enemies
Bell Keeper
Aggressive little dwarves, dedicated to protecting the bell.
Dark Spirit - Bell Keeper Mage
This mage, like the puppets that surround her, is dedicated to stopping, and she's a bit more efficient about that than the little guys are
Dark Spirit - Dual Avelyn Bell Keeper
The Avelyn is a weapon of ancient design that has been rediscovered and brought into the world one more, and this old fellow uses two of them! He wears the mask of the Manikin, as well.
Dark Spirit - Greatsword Bell Keeper
This is another member of the Bell Keepers; he towers above his allies in a very literal sense.
Shrine of Winter Enemies
Forrest Grotesque (Goblin)
These monstrosities are probably inspired by Gakis and Pretas (cannibal demons of the japanese folklore with an huge belly).
Heide Knight
They are first encountered after climbing a ladder beyond the The Crestfallen's Retreat bonfire.
Royal Swordsman
The Royal Swordsman were chosen from the bravest of King Vendrick's men, and provided them with the best armor available for the war against the Giants. However, very few survived the battles.
Crystal Lizard
These creatures are not well understood, as the procurement of specimens for study is an all-but-futile endeavor; Crystal Lizards are masters of escape and have a marked tendency to do so before anyone can get close enough to catch them
Drangleic Castle Enemies
The Pursuer
A giant, aggressive knight that relentlessly "pursues" the player. NG+ Two pursuers appear in the Drangleic Castle throne room.
Primal Knight
These heavy armor brutes comes in two variants: the Golden ones in Drangleic Castle and the decayed rusted ones in Doors of Pharros. They are all armed with giant Halberds.
Alonne Knight Captain
The Alonne Captains are similar to their subordinates, except they are clad in heavier armor and are physically larger.
Stone Soldier
It can first be encountered in the large room beside the castle entrance bonfire.
Ruin Sentinel
Very tall and lithe, the Ruin Sentinel is armored from head to toe in what looks to be bronze.
Royal Swordsman
The Royal Swordsman were chosen from the bravest of King Vendrick's men, and provided them with the best armor available for the war against the Giants.
Syan Soldier (Royal Guard)
Equipped with greatswords or halberds, these knights are also equipped with greatshields as well. They wear Syan's Set of armor, and have special lightning attacks they use rarely
Executioner's Chariot
Like the name describes Executioner's Chariot, the boss is actually the Chariot and not the skeleton riding it.
Old Knight
Old Knights are giant sentinels from an ancient time, when the Heide Kingdom reigned.
Drakekeeper Knight Phantom
Guards the entrance to the castle, wearing Drakekeeper's armour and holding a Warpick as a weapon
Washing Pole Phantom
A Red Spirit guarding the Embedded.
Greatbow Phantom
The hero Durgo, an expert bowman, and his brother-in-law defended their homeland from aggressors.
Nameless Usurper
A mysterious woman clad in the robes of a Lindelt cleric.
Forlorn
Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Chance to spawn on the long bridge that leads into Drangleic Castle.
King's Passage Enemies
Looking Glass Varlet (Mirror Squire)
Phantoms which emerge from mirrors. They can come out of the Looking Glass Knight boss's mirror shield, or out of the mirrors in Aldia's Keep.
Stone Knight
Wearing heavy armor and a helmet resembling the head of a horse, these sleeping statues which won't activate until approached or attacked (from range).
Syan Soldier (Royal Guard)
High-ranking Drangleic knights whose weapons and armor are modeled after those borne by Sir Syan, one of King Vendrick's bravest military leaders.
Shrine of Amana Enemies
Aldia Warlock
This is the ONLY Non-Phantom enemy that that will drop the Warlock Mask and Cursed Bone Shield (Before and after NG+)
Amana Aberration (Lizard Man)
A strange, hollowed, rat-like enemy found in the Shrine of Amana who spend their time sitting in the water listening to the singing of the Milfanito sisters.
Amana Priestess (Amana Shrine Maiden)
These female sorcerers cast Homing Soul Arrow at you. They have an extremely large aggro range and the spell will track you over large distances.
Archdrake Pilgrim (Lindelt Cleric)
A powerful enemy who uses a mace found in the Shrine of Amana.
Great Poison Brumer (Giant Acid Horn Beetle)
A vastly overgrown Acid Horn Beetle.
Hollow Crawler (Undead Supplicant)
Members of Prowling Magus congregation who are crawling on the floor. They will (slowly) crawl after and attempt to attack the player.
Dragonrider
The rank of Dragonrider was reserved for honorable warriors who helped found Drangleic.
Peculiar Kindalur
A strange man of unknown origins who will invade the player a short distance past Rhoy's Resting Place in the Shrine of Amana.
Forlorn
Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own.
Butcher Phantom
A red phantom only appears in 2+ Bonfire Intensity.
Undead Crypt Enemies
Grave Warden
Fast moving Fenito knight that carry glowing blue magic spears.
Hollow Prisoner (Undead Prisoner)
Those in Undead Crypt rise from beneath the earth, from under gravestones.
Leydia Pyromancer
These ghost-like enemies respawn infinitely from tombstone-like slabs found around the Undead Crypt.
Leydia Witch
Witches who worship the god of disease, Galib. They once resided in the Undead Crypt alongside the Fenito but over time grew conceited, misusing their power and usurping control of the Crypt's gateway.
Syan Soldier (Royal Guard)
High-ranking Drangleic knights whose weapons and armor are modeled after those borne by Sir Syan, one of King Vendrick's bravest military leaders.
Undead Crypt Knight (Imperious Knight)
Huge knights cursed with guarding the Undead Crypt from trespassers.
Wall Spectre (Wall Warrior)
The ghost of a former warrior which will phase through the walls of the Undead Crypt in certain spots to attack.
Nameless Usurper
A mysterious woman clad in the robes of a Lindelt cleric
Aldia's Keep Enemies
Dragon Acolyte
They are fairly slow but taking a direct hit from their enchanted weapon or skull shield can prove to be quite deadly if lacking the proper armor and/or player stats.
Entity of Avarice (Mimic)
A monster which looks like (mimics) a regular chest but will attack the player when opened or struck.
Basilisk
Frog-like creatures that cast the petrify effect on players by using a fog-breath attack, otherwise offer very little danger. In Shaded Woods and Aldia's Keep, default Basilisk can be found in caves and trapped inside carriages.
Great Basilisk (Giant Basilisk)
An impressive Basilisk specimen of enormous size with mottled green skin like that of a chameleon. In Aldia's Keep Caged at the top of the highest stairs.
Undead Aberration (Enhanced Undead)
They have a massive resistance to magic and fire damage, and also seem to resist lightning.
Ogre
Ogres resemble a cross between a cyclops and hippopotamus, and possess a horn on their foreheads.
Prowler Hound (Kobold)
Kobolds are lemur-like critters that reside in grassy areas. They are non-hostile unless attacked by players, they tend to flee from the player unless provoked - when provoked the surrounding pack will also attack.
Swollen Mongrel
A mutated canine born from the experiments conducted by Lord Aldia.
Forlorn
Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Aldia's Keep (summoned after you have lit each torch sconce, no invader notification will be shown)
Aslatiel of Mirrah
Older brother of Lucatiel of Mirrah. He was known as one of Mirrah's greatest swordsmen but became afflicted by the Undead Curse and set out for Drangleic in search of a cure.
Painting Guardian Phantom
The ceremonial design suggests that they revered whatever it was they watched over.
Royal Sorcerer Navlaan
Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own.
Dragon Aerie Enemies
Dragon
Found in the Dragon Aerie, these foes resemble the Guardian Dragon boss in Aldia's Keep and share the same weaknesses, namely lightning.
Rupturing Hollow (Undead Citizen)
Their speed and aggression is intimidating and can force the player into a defensive, pressed battle
Crystal Lizard
There are 11 crystal lizards in this area; all spread throughout the drake encounters.
Royal Sorcerer Navlaan
A former sorcerer surrounded by conflicting rumors and great controversy. Can be found at Dragon Aerie on the bridge after the third Guardian Dragon. (Invades when released)
Dragon Shrine Enemies
Dark Priestess
A Hollowed Drangleic priestess found in the Dragon Shrine.
Dragon Knight
Warriors in Dragon-esque armour, they are very aggressive and can deal huge amounts of damage if the player isn't careful.
Drakekeeper
The Drakekeepers are massive warriors that can be encountered at the Dragon Shrine.
Entity of Avarice (Mimic)
The mimic will gobble up any player standing close to it, a move which deals high damage and can kill a player outright.
Dragonfang Villard
A Dragon Knight charged with protecting the Petrified Egg stored in the Dragon Shrine.
Dark Chasm of Old Enemies
Dark Spirit - Abyss Ironclad
Dual wields giant Drakekeeper's Great Hammers in an attempt to pummel the player to smithereens.
Dark Spirit - A Chip Off the Ol' Rock
A carbon copy of Havel the Rock from Dark Souls, he wields the Dragon Tooth and tries to pound you into the ground.
Dark Spirit - Shadowveil Assassin
Yet another of the pilgrims traversing the Dark Chasm, its face is obscured beneath a shadowy hood.
Dark Spirit - Pretender to the Xanthous Throne
A traveler of the Dark Chasm of Old, this Dark Spirit casts an unmistakable shadow and attacks with an array of deadly Pyromancy.
Dark Spirit - Tenebrous Rogue
One of many pilgrims wandering the Dark Chasm of Old, this unidentified Dark Spirit wields a Bandit's Knife and Mytha's Bent Blade; a tattered hood conceals its malevolent face.
Dark Spirit - The Ghost of Princes Past
Though at first glance this netherwold traveler might appear nondescript and mundane, its lightning fast sword technique tells a different story.
Dark Spirit - Underworld Deadeye
An explorer of the Dark whose visage lies concealed by the monocle of Durgo's Hat. Whether this is in fact the legendary archer himself is uncertain.
Witchtree
ghostly entity that drifts through the Dark Chasm.
Memories of the Ancients Enemies
Giant Warrior (Giant)
Giant Warrior is the generic name for all of the giants in Memories of the Ancients. There are many variants which you can find on the Giant Warrior page.
Infantry (Royal Infantry)
They are found locked in combat with the Giants in several locations throughout the flashback areas and may also misidentify the player as a threat.
Great Giant Warrior (Giant)
True, gargantuan giants with holes for faces, they will hit extremely hard with the huge mace-like weapons they carry. Fought as a pair.its attacks are unblock able and will go straight through your shield.
- Anonymous
- Anonymous
The regular enemies in this game are harder than the bosses, especially because of their quantity.
- Anonymous
- Anonymous
i actually like how creative some of the designs of the enemies in this game get
- Anonymous
Word of warning: The Desert Sorceress comment section has devolved into complete cancer, view it at your own peril, It's like the D/Fia comment section from the Elden Ring wiki all over again
- Anonymous
- Anonymous
- Anonymous
One thing that I like about dark souls 2 is that it is much harder to cheese the enemies with bs tactics, backstabs require skill now and some enemies actively punish you for circle strafing
- Anonymous
How did those %@#$wad pyromancers after the Demon of Song not get in here?! By far, the worst enemy in the game (and they spawn by the totally frail Milfanito) and one of the worst in all of Blood Souls. I can handle a lot of BS but they do tons of damage, destroy equipment, and give almost no souls for the trouble. If i ever find the effer that put them in there, they are going to regret it.
- Anonymous
this page needs to be updated since scholar of the first sin came out and alot of the enemies have been added to areas like how there are heide knights in heide's tower of flame now!
- Anonymous
- Anonymous
I just realized Darkwellers, Forrest Grotesques, Spider Drones are based off of certain enemies of a FS game shall not be named alluding to a connection between them.
I refuse to acknowledge this as canon.
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