Huntsman's Copse

 

Huntsmans Copse areaThis area becomes accessible after unlocking a secret path in between Majula  and Heide's Tower of Flame. The region features two bosses and optional directions to follow after defeating them, and several NPCs and bonfires as well as unique enemies.

 

 

Ps4/X1/Dx11
Ps3/360/Dx9
Locations
Belfry Luna  ♦  Belfry Sol  ♦  Black Gulch  ♦  Brightstone Cove Tseldora  ♦  Brume Tower  ♦  Cathedral of Blue  ♦  Cave of the Dead  ♦  Dark Chasm of Old  ♦  Doors of Pharros  ♦  Dragon's Rest  ♦  Dragon's Sanctum  ♦  Dragon Aerie  ♦  Dragon Memories  ♦  Dragon Shrine  ♦  Drangleic Castle  ♦  Earthen Peak  ♦  Forest of Fallen Giants  ♦  Frigid Outskirts  ♦  Frozen Eleum Loyce  ♦  Grand Cathedral  ♦  Grave of Saints  ♦  Harvest Valley  ♦  Heide's Tower of Flame  ♦  Iron Keep  ♦  Iron passage  ♦  Lord's Private Chamber  ♦  Lost Bastille  ♦  Majula  ♦  Memory of Jeigh  ♦  Memory of Orro  ♦  Memory of the King  ♦  Memory of the Old Iron King  ♦  Memory of Vammar  ♦  No-man's Wharf  ♦  Old Chaos  ♦  Shaded Woods  ♦  Shrine of Amana  ♦  Shrine of Winter  ♦  Shulva - Sanctum City  ♦  Sinners' Rise  ♦  The Gutter  ♦  The Lost Bastille  ♦  The Pit  ♦  Things Betwixt  ♦  Throne of Want  ♦  Undead Crypt  ♦  Undead Purgatory
 



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    • Anonymous

      BAD BOYS BAD BOYS

      Whatcha gonna do when they come for you

      COPSE is filmed on location with the men and women of Git Gud Enforcement. Viewer discretion is advised.

      • Anonymous

        You can get past the 4 Executioners by aggroing them and running like hell back to the ladder next to the second Bonfire. You have to be careful cause they might path down some ledges to get to you more quickly, but if you make it up the ladder and wait a bit, they'll path across the tree shortcut trying to get to you. I didn't stick around to see if they'd actually make it to you, but I have free rein to cross the bridge after taking out the one Executioner that stays behind.

        • Anonymous

          Even with all the hate this are can give, is the most "Dark Souls" style map of ds2 literally it have it all, sad hollows doing nothing, dark atmosphere, fat abominations, followers of the old darkwraith covenant, an assasin imprisoned, necromancers, skeletons, skeleton wheels, butterflies, soul spear, thief hollows, ricard's rapier, a basilisk, hollows with torches, dogs and dark bead.

          • Anonymous

            Are there more NPC invaders than the 2 listed here? I was invaded right after the second bonfire but I wasn't human, so I assumed it was an NPC. I don't recall their name but they had the moon butterfly set, poison throwing knives, and poison on their weapon. It seemed pretty appropriate for the area but it acted like a player (played passively and aggressive after the poison proc). Unless ring of binding allows invasions while hollow I assume it was a NPC but I can't find it anywhere.

            • Anonymous

              What's with the huge pit in the middle of the room, of the building right before the second bonfire? I can see a soul down there glowing. But I tried jumping down and I just died {even with the cat ring).

              • Anonymous

                use a greatshield for the exicutioners and take them one by one, takes a bit longer but you can make it to the boss door without getting hit

                • Anonymous

                  Whose stupid *****ing decision was it to make multiple executioners jump down at once? Christ, this game is a f u c k i n g train wreck of design.

                  • Anonymous

                    "This guy makes Havel look easy" Lol. Sorry, they are both easy. Havel, if you refer to DS1's Havel, you just kill him as he gets stuck in the doorway. This guy, his greatsword just staggers off whenever he hits your greatshield. Then shoot him in the face with Heavy Soul Arrow or your preferred melee.

                    • Anonymous

                      Read all the comments, you'll see they call it as "Huntsman's CORPSE"... It's not corpse guys, remove the "r", it's "COPSE".

                      • Anonymous

                        The first text says: "You need a minimum of 8 Intelligence and 8 Faith to access him" (Felkin the Outcast). The site Felkin the Outcast says: "Requires 10 Faith and Intelligence to use as a trainer". Something seems odd.

                        • Anonymous

                          dx11 walkthrough is the sinner's rise walkthrough, not the huntsman's copse one
                          also holy hell forlorn is tough

                          • Anonymous

                            this page is labeled as huntsmans corpse, but its for sinners rise. and i cant seem to find the page with the hunters corpse walkthough

                            • After defeating Merciless Roenna and obtaining the Undead Lockaway Key, there is a Butterfly enemy in a tree above where the key is found. Killing that butterfly drops an item on a ledge below the cliff you are standing on. Carefully drop down to that ledge to discover a Flamberge along with the Moss the Butterfly dropped.

                              • Anonymous

                                The invader didn't drop a great sword when I killed him. I tried the bonfire reset but that didn't work. Any help?

                                • I've found that when the Undead Purgatory bonfire is ascetic'd (for the Chariot fight) the tower knight that respawns cannot be seen by summons. The knight aggros on summons, but causes no damage. Summons can't see him, nor deal any damage. Confirmed multiple times in my world with friends, and once in another player's world.

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