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GIANT DAD 2.0

"The Legend never dies. These are the words of the Champions, ancient warriors whose purpose was to destroy the filthy casuls that roamed Lordran. They worship no god, except for their eternal master and creator, OnlyAfro. These warriors were known for their tremendous skill, far from the petty peasants that plagued the land before their existence. With the help of skill and knowledge (and a Chaos Zweihander +5), the Legends became immortal."

How to become unstoppable:


Build Name
Creator (Wiki Username)
Soul Level
Primary Stats
Description
GIANT DAD 2.0
TheGrizzlyMig
233
Vgr: 30 / End: 20
Vit: 47 / Atn: 40
Str: 50 / Dex: 21
Adp: 10 / Int: 30
Fth: 38
Starting Class: Cleric
A monster of destruction. It's sole purpose is to challenge the filthy casuls into becoming legendary. Who needs skill when you can kill?
EQUPMENT NEEDED TO BECOME UNSTOPPABLE:
  • PENAL MASK +5
  • OLD KNIGHT ARMOR +5
  • MAD WARRIOR GAUNTLETS +5
  • MAD WARRIOR LEGGINGS +5
  • RING OF BLADES +2 (ADDS +201 DMG TO GREATSOWRD +10)
  • SOUTHERN RITUAL BAND +2
  • THIRD DRAGON RING
  • RING OF GIANTS +2

WEAPONS/SPELLS:
RIGHT HAND:
  • FIRE ZWEIHANDER +10 OR GREATSWORD +10 (BUFF AT WILL)
  • MAGIC BLACK WITCH'S STAFF +10

LEFT HAND:
  • SUNSET STAFF (OR BETTER IF YOU MEET REQUIREMENTS)
  • PYROMANCY FLAME +10
  • NOTCHED WHIP +6 (MAKE 'EM BLEED!) OR SPOTTED WHIP +5 (POISON 'EM!)

SPELLS:
  • FORBIDDEN SUN
  • CRYSTAL MAGIC WEAPON (BUFF RIGHT WEAPON WITH SUNSET STAFF)
  • GREAT RESONANT SOUL
  • HOMING SOULMASS (STAGGER LOW POISE CASULS)
  • GREAT HEAVY SOUL ARROW
  • GREAT FIREBALL OR ACID SURGE/TOXIC MIST/DARK FOG
  • GREAT MAGIC BARRIER

TACTIC:
After being invaded or beggining an invasion, start off by casting your Great Magic Barrier. Then, cast Homing Soulmass and after selecting the Sunset Staff in your left hand and your weapon of choice in your right one, buff it with Crystal Magic Weapon. If your opponent bows, strike him relentlessly. Forget about honor, you're there to show them you're unstoppable. If you're dueling by a bridge or open area where your opponent can fall into his death, use your Greatsword's running RB/R1 attack to send your foe flying into the air, possibly making him fall for an easy kill. If you're in a more confined space, try to hit him horizontally with your weapon's R1 attack. When your opponent falls into the ground, make sure you cast one of your poisoning/equipment degrading spells while he's down to deal even more damage, or luckily to break his equipment. Don't stop fighting while he's healing, go behind him and backstab or cast one of your spells if you have the opportunity.
After obliterating them, always remind to end your invasion by taunting them and, if you have one, dancing with the Channeler's Trident. Good luck!








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