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Items in Dark Souls 2 are found in game either on bodies, dropped from slain enemies, rewards, sold by merchants, through trade with Dyna & Tillo, or from chests.


Be warned: While a chest carries the risk of being a Mimic, it is possible to destroy wooden chests with a few hits. If you do this, the items they contain will be destroyed, and in their place will be Rubbish. Also you can hit the chest once (melee or from safe distance), if a healthbar appears above the chest, finish him. 2. Or simply equip anything from the moon butterfly set and stand near the chest. A mimic will start to get a poison mist from your gear. Alternatively, look closely; mimics have locks.

 

All Items

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Image Name Description Details
Estus Flask (+1 to +5) A green glass bottle of unknown make. Fill it with Estus at a bonfire, and drink from it to restore HP.
The nature of the link between the Estus Flasks and the bonfires that illuminate the world of the Undead is entirely unknown.
But that is of little concern, for any Undead knows the value of these precious flasks.
Drink to restore 550 HP (+1 = +50 HP), replenish at bonfires. Reinforced with Estus Flask Shard
Icon-Human Effigy.png
Human Effigy A warm, soft, shadow-like effigy.
Use this item to reverse Hollowing. It also weakens the links to other worlds, preventing invasions and most cooperation.
Peer closely at an effigy, and one begins to perceive a human form, but whose form it takes depends on the person looking.
Reverses hollowing, returns maximum Health to maximum amount.
Can be burned at bonfires to block certain types of invasions
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Bonfire Ascetic Tossing this into a bonfire strengthens nearby foes.
Once the Bonfire Ascetic is devoured by the flames, its effects can never be reversed. Be prepared before using this perilous ember.
Fire exhibits a connection to the curse, and when the flames grow stronger, so does the curse.
Burning at a bonfire will increase the area's difficulty to the next NG level (So NG will become NG+, NG+ will become NG++).
This will allow the player to obtain items and secrets normally found in the next playthrough.
This effect is permanent, and carries over to subsequent playthroughs.
Devine Blessing Holy water endowed with a divine blessing. Cures status effects and fully restores HP.
Water blesses by an ancient goddess. Her name is long forgotten, and the Magic Academy of Melfia denies even her existence.
In any age, there are those who refuse to see reason. It is their meddling that distorts the truth.
Fully restores HP and cures all status effects
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Lifegem Small stone made up of crystallized souls. Gradually restores a small amount of HP.
Often found near abandoned corpses, as if it were what remains of the soul.
Restores 500 HP over 11 seconds
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Radiant Lifegem Stone made up of crystallized souls. Gradually restores HP.
The dull glimmer of these mysterious stones brightens with the passage of time.
Restores 850 HP over 19 seconds
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Old Radiant Lifegem Stone made up of crystallized souls. Gradually restores a large amount of HP.
A rare stone with so brilliant a shine would fetch a handsome price. But what value could it really have, without knowing who died to leave it behind?
Restores 1300 HP over 29 seconds
elizabeth_mushroom.png
Elizabeth Mushroom Specially treated dried mushroom. Creates a euphoric sensation when ingested, and restores a large amount of HP over time.
Saint Elizabeth devoted her life to helping the needy by concocting medicine and potions.
It's thought her great virtue was matched only by her sublime beauty, but who can say now?
Restores 2000 HP over 44 seconds.
green_blossom.png
Green Blossom Green weed shaped like a leafy flower. Temporarily boosts stamina recovery speed.
At one point, this herb was avoided due to its unusually bitter taste, but once its effects became known, it was harvested to near extinction by merchants. Now, only exceptionally rare, wild specimens of this plant are left.
Boosts stamina recovery by 13-15% for 60 seconds
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Poison Moss A faintly poisonous clump of moss. When ingested, it counteracts poison and cleanses one's insides.
If enough poison builds up in the body to break out and cause poisoning, your HP will start to decrease.
If you wish to stay alive, you would do well to keep a supply close to hand.
Reduces poison build-up and cures poison
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Monastery Charm A blessed charm. Cures poison and restores HP.
Many such charms were blessed in reconstructed ancient ceremonies, carried out in the monastery of Lindelt, now known as the new home of miracles.
Though it may lack the power of an original, in circumstances dire enough, an imitation can be quite enough.
Cures poison and restores 850 HP
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Dragon Charm A blessed charm. Cures poison and greatly restores HP.
A rare, ancient charm that is said to be endowed with the power of dragons. It is not clear whether it is a man-made creation, or of some other nature.
Cures poison and restores 1500 HP
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Amber Herb An annual herb with an amber color so deep, it gives the impression of luminescence. Restores a small number of spell uses.
It is the mistaken belief of many that the flowers of this herb do not blossom. However, small, white flowers do blossom during dusk when the moon is visible.
Restores 35% of total number of spell uses
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Twilight Herb A gray herb that grows hidden among the rocky surfaces of tall mountains. Restores a number of spell uses.
There is no end to the scores of people who risk life and limb to forage for this valuable herb, which led to a banning of its harvest in some regions.
Restores 50% of total number of spell uses
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Wilted Dusk Herb A wilted and faded stalk of dusk herb. Restores a great deal of spell uses.
A dark herb in bloom works wonders, but will wilt in the blink of an eye. Needless to say, finding such an herb is of the utmost difficulty.
Restores 70% of all spell uses
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Rouge Water Crimson water of unknown origin. Restores HP and spell uses.
Though known to some as red holy water, not everyone acknowledges its holy status.
Restores 850 HP and 50% of spell uses.
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Crimson Water Crimson water of unknown origin. Greatly restores HP and spell uses.
Those who have experienced the powerful effect of this dimly lucent red water care that its very origins are completely unknown.
Restores 1500 HP and 70% of spell uses
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Small Blue Burr A small blue burr. Temporarily boosts magic defense.
These burrs bloom magnificently on a shrub every few years, their color and effect determined by soil quality and recent weather. Known to have been used in rituals long ago.
Boosts magic DEF by 150 for 90 seconds
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Small Yellow Burr A small yellow burr. Temporarily boosts lightning defense.
These burrs bloom magnificently on a shrub every few years, their color and effect determined by soil quality and recent weather. Known to have been used in rituals long ago.
Boosts lightning DEF by 150 for 90 seconds
small_orange_burr.png
Small Orange Burr A small orange burr. Temporarily boosts fire defense.
These burrs bloom magnificently on a shrub every few years, their color and effect determined by soil quality and recent weather. Known to have been used in rituals long ago.
Boosts fire DEF by 150 for 90 seconds
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Common Fruit A spotted fruit. Temporarily boosts poison resist.
This common fruit has no taste, but when facing a true test of mettle, its benefits could make the difference between life and death.
Boosts poison DEF by 200 for 90 seconds
dark_troches.png
Dark Troches Troches with an inexplicably pungent odor. Temporarily boosts dark defense.
Verbal histories often mention Saint Elizabeth; her uniquely concocted medicines and potions are still widely used today.
Boosts dark DEF by 150 for 90 seconds
red_leech_troches.png
Red Leech Troches Troches with an oddly charred odor. Temporarily boosts bleeding resist.
Verbal histories often mention Saint Elizabeth; her uniquely concocted medicines and potions are still widely used today.
Boosts bleed DEF by 200 for 90 seconds
triclops_snake_troches.png
Triclops Snake Troches Troches that exude the scent of rust. Temporarily boosts petrify resist.
Verbal histories often mention Saint Elizabeth; her uniquely concocted medicines and potions are still widely used today.
Boosts petrify DEF by 200 for 90 seconds
aromatic_ooze.png
Aromatic Ooze A mysterious sticky substance that radiates a pale white light. Applies magic to right-hand weapon.
The affected weapons inflicts magic damage for a short time. Particularly effective against heavily armored foes or creatures with thick scales.
Boosts existing magic damage by 30% and adds 50 magic attack value of the right-hand weapon for 90 seconds
dark_pine_resin.png
Dark Pine Resin Hexed pine resin. Applies dark flame to right-hand weapon.
The affected weapon inflicts dark damage for a short time. Particularly effective against enemies that fear dark, such as clerics and magical creatures.
Boosts existing dark damage by 30% and adds 50 dark attack value of the right-hand weapon for 90 seconds
gold_pine_resin.png
Gold Pine Resin A rare pine resin with a golden tint. Applies lightning to right-hand weapon.
The affected weapon inflicts lightning damage for a short time. Particularly effective against foes who are resistant to magic and fire.
Boosts existing lightning damage by 30% and adds 50 lightning attack value of the right-hand weapon for 90 seconds
charcoal_pine_resin.png
Charcoal Pine Resin Black charcoal-like pine resin. Applies fire to right-hand weapon.
The affected weapon inflicts fire damage for a short time. Particularly effective against enemies vulnerable to fire, such as Undead or beasts.
Boosts existing fire damage by 30% and adds 50 fire attack value of the right-hand weapon for 90 seconds
rotten_pine_resin.png
Rotten Pine Resin This Rotten Pine Resin has gone poisonous. Applies poison to right-hand weapon.
Poisoned foes slowly lose HP over time.
Boosts existing poison damage by 30% and adds 20 poison attack value of the right-hand weapon for 90 seconds
bleeding_serum.png
Bleeding Serum A jar of carnivorous plant secretions. Applies bleeding effect to right-hand weapons.
Bleeding foes' max HP is lowered.
Boosts existing bleed damage by 30% and adds 20 bleed attack value of the right-hand weapon for 90 seconds
prism_stone.png
Prism Stone A slightly warm rock.
Emits a beautiful, phasing aura of seven colors, with a very rare eighth.
The Prism stone does nothing special, but if you feel you may lose your way, it can serve as a path marker.
Emits light, and marks one's path. Can also be traded to the crows in Things Betwixt for random items. Worst rewarded trade item.
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Small Smooth & Silky Stone   Restores 10% of HP when used, trade to the crows in Things Betwixt for random items.
smooth_and_silky_stone.png
Smooth & Silky Stone A perfectly smooth and silky stone.
Use to restore HP.
The shine of this stone is no ordinary polish, and can only be achieved over a long period. Some in this land are in search of such mystical stones.
Restores 20% of HP when used, trade to the crows in Things Betwixt for random items.
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Petrified Something An unidentified petrified object. Pleasant to the touch, despite its looks.
A rare and peculiar thing, to be certain, but one without a known purpose.
Trade to the crows in Things Betwixt for random items. Best rewarded trade item.
silver_talisman.png
Silver Talisman A tiny charm embedded with imitative magic. Use to transform into something to blend in.
Use this talisman to hide from invaders. Only provides the most superficial camouflage, but sometimes that is enough to do the trick.
Transform to blend in to environment. Similar to Chameleon.
Flame_Butterfly.png
Flame Butterfly Bottle filled with dried red butterflies. Stimulation of these rare butterflies creates a small flame, allowing the torches to be lit on the go.
These butterflies exude secretions which ignite upon exposure to air, protecting them from natural predators. Known and loved as handy fire-lighters, but feared as catalysts of disastrous fires when found in swarms.
Allows you to ignite a torch without the need of a bonfire.
lloyds_talisman.png
Lloyd's Talisman Talisman used by cleric knights. Blocks Estus recovery within a limited area.
It is said that the cleric knights used these talismans to hunt down accursed Undead.
Cleric knights fight with pride, and by blocking the recovery of the Undead, they can also fight with impunity.
Blocks Estus recovery within a limited area.
rusted_coin.png
Rusted Coin An old rusted coin. Crushing the coin temporarily boosts luck.
This rusted coin gives you that little extra bit of luck, making items and the like easier to find.
The coin is engraved with the image of a god that was worshipped in ancient times, but no one knows its true origins.
Boosts luck and item discovery by 1% for 300 seconds
repair_powder.png
Repair Powder Enchanted metal rendered into powder. Repairs equipment.
Weapons and armor wear down with use. Allow too much wear, and you won't be able to use them.
You have only yourself to blame if you find yourself in crisis with no powder to spare.
Restore equipment durability of all slot weapons, armor and rings. Restores 30 durability to weapons, 50 to armor and 20 to rings
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Alluring Skull A skull of unknown ownership. Smashing it releases traces of souls, which attract nearby foes.
Does not work on all enemies, but can prove useful in unexpected ways.
Attracts certain enemies
Homeward Bone A white-ashen bone. Return to last bonfire rested at.
Bonfires burn on the bones of Undead. And this bone, belonging to one whose journey was cut short, has the power to travel to bonfires. As if it yearns to resume its futile quest...
Return to last bonfire rested at
simpletons_spice.png
Simpleton's Spice A spice exuding a peculiar aroma.
A spell demands devotion from its caster, but using this spice makes a chosen spell attainable with 1 less intelligence. Will only work with assistance from a certain person.
The spice does not raise one's intelligence, but only obfuscates the requirement.
Lowers required intelligence by 1 for chosen spell
skeptics_spice.png
Skeptic's Spice A spice exuding a peculiar aroma.
A spell demands devotion from its caster, but using this spice makes a chosen spell attainable with 1 less faith. Will only work with assistance from a certain person.
The spice does not raise one's faith, but only obfuscates the requirement.
Lowers required faith by 1 for chosen spell
estus_flask_shard.png
Estus Flask Shard The shard of an Estus Flask. Shards are deeply soaked in Estus. Graft the shard to an Estus Flask to increase flask uses.
Over the ages, countless souls rested their bones as they drank from the original flask. And now this shard remains, serving as a vestige of their hopes and dreams.
Turn in to the Emerald Herald to grant additional Estus Flask uses
sublime_bone_dust.png
Sublime Bone Dust   Burn in bonfire to upgrade Estus Flask (more HP gain)
soul_vessel.png
Soul Vessel A vessel that will accept your souls.
It can allow reallocation of levels, but without proper assistance, it may simply drain you of your souls.
If you truly wish to start again, go to the place where your journey began.
Allows you to reallocate points via Strowen at the Firekeeper's Dwelling in Things Betwixt
pharros_lockstone.png
Pharros' Lockstone Stone activating a creation of Pharros the Vagabond.
Pharros the Vagabond was a legend who wandered the lands, creating contraptions to help those in sincere and dire need.
The scope of his travels was so wide that the Pharros has been mistakenly credited with many inventions that were crafted by others.
Activate Pharros' contraption.
fragrant_branch_of_yore.png
Fragrant Branch of Yore A fragrant tree branch with a faint sweet smell. Restores the life of things turned to stone.
Extended inhalation of the branch's scent can lead to coughing and nausea.
Restores living things from petrification
Goldenfruit Balm.png
Goldenfruit Balm Crown of the Sunken King DLC item
A balm extracted from a rare plant. This special fragrant oil affects the mind, granting a fleeting sense of empowerment.
Temporarily increases Faith.
Old Growth Balm.png
Old Growth Balm Crown of the Sunken King DLC item Temporarily increases Strength.
Blackweed Balm.png
Blackweed Balm Crown of the Sunken King DLC item.
A balm extracted from a rare plant.
Temporarily increases Intelligence.
Vine Balm.png
Vine Balm Crown of the Sunken King DLC item.
A balm extracted from a rare plant.
Temporarily increases Dexterity.
Dried Root.png
Dried Root Crown of the Sunken King DLC item.
Root of a perennial herb native to the south.
Restores HP for an extended duration.
Brightbug.png
Brightbug Crown of the Sunken King DLC item
A tiny bug that produces light.
Inflict more damage, receive less.
Smelter Wedge.png
Smelter Wedge Crown of the Old Iron DLC item Destroys the ashen idol.




    • Drift Items returned??29 Aug 2016 11:02  

      While in Drangelic Castle today, I wandered into the King's Gate bonfire and found an item just sitting right next to the bonfire, figuring I had not dropped anything recently, I was very concerned. <br/> <br/>I picked it up and it was rubbish, I hadn't been invaded recently or anything, so maybe the drift items mechanic slipped into DS2 without anyone noticing??

      • Please..29 Aug 2016 11:02  

        Ds2 is dying its ok but why i cant invade when i see a lot phantoms with sl 150 and 200 too and also see waiting for duel phantoms but i just wait and wait and WAIT!! Why?:/

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