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Gifts are starting inventory items which the player must choose from during character creation. There are eight gifts to choose from in total. All of the starting gift items are obtainable in-game, meaning these gifts provide a temporary advantage. A gift can only be chosen at the start of NG. (Note: the player may also opt to take none of these gifts during character creation.)

 

Gifts

 

For players looking to get the most value out of their Gift:

  • The Human Effigy, the Homeward Bone and the Healing Wares can be found many times through the game. Of these, the Homeward Bone is likely to be the least useful, since they can also be found in Majula. Not only that but later on in the game the Homeward Bone is totally obsolete as unlimited travels with the Aged Feather becomes possible. Human Effigy and Healing Wares can give new players a bit more leeway in the early parts of the game.
  • The Bonfire Ascetic is a little hard to find, but most new players probably won't want to use this item. It will likely only become useful much later in the game, by which time you will have found more.
  • The Giants' Seed is extremely rare, but not very practical. It may help to prevent a death from an invasion, but can only be used once.
  • The Petrified Something can be used in the Things Betwixt, by being left in the nest of Dyna and Tillo to trade for a random rare weapon or item. Its usefulness varies depending on what you receive, but is a solid choice.
  • Finally, there's the Life Ring. Sadly, this item isn't as useful as it sounds, because it only increases your HP by 5%, which is a really small amount of added HP on a new character. Choose carefully.


(Note: If you pick the Life Ring, don't forget to actually equip it, because your character won't be wearing it automatically.)

 

Image Name Description  
  Nothing Receive no gift.  
tiny_beings_ring.png

Life Ring

This ring of old slightly increases HP.
  • Increases HP by 5%
 
human_effigy.png

Human Effigy

A familiar looking effigy. Returns the hollowed to life.
  • Removes any penalties to the player's health bar due to deaths while hollow
  • User is turned human and is more likely to be invaded.
  • Can be burned at the bonfire to disable all direct multiplayer interactions (no summoning/invading)
 
old_radiant_lifegem.png

Healing Wares

Various items used to cure poison and restore HP. Essential for anyone travelling Drangleic.
Includes:
 
homeward_bone.png

Homeward Bone

Returns you to the bonfire last rested at. Having one may ease your mind, but there are no easy journeys.
  • Warps you to the last lit bonfire. Consumed upon use
 
external image Seed_of_a_Tree_of_Giants.png

Seed of a Tree of Giants

A seed grown from a Tree of Giants. Inedible.
  • Makes mobs hostile towards invaders.
  • Single use item that is consumed when used.
 
bonfire_ascetic.png

Bonfire Ascetic

Toss into a bonfire to raise the strength of nearby foes.Only for those who seek greater challenges.
  • The Bonfire Ascetic has the effect of raising the NG level of the area in which it is used. If used in NG+, it is possible to acquire new weapons and secrets that would be found in NG++ at the cost of NG++ difficulty. Effects carry over for every playthrough.
  • choosing this as starting gift and burning it at Majula Bonfire enables quick access to an armor which reduces falling damage and slows down falling speed.
 
petrified_something.png

Petrified Something

A simple petrified lump. It may be of some use, someday.
 



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