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Magic in Dark Souls II can be used for damaging oppents, healing oneself, or increasing defensive or offensive properties. It is divided into four different classes:

 

  • Sorceries- Soul magic (scales with INT)
  • Pyromancies- Fire magic (scales with INT and FTH equally)
  • Miracles - Holy / lightning magic (scales with FTH)
  • Hexes - Dark, soul-utilizing magic (scales with either INT or FTH, whichever stat is lowest)

 

How to use Magic
  1. Obtain a spell scroll, either by finding it or buying it from a merchant
  2. Attune the spell at a Bonfire
  3. Equip a Staff, Chime or Pyromancy Flame to cast it. Staves for Sorceries, Chimes for Miracles, Flames for Pyromancies, and Chimes or Staves for Hexes.
  4. Many spells require that you aim, which can be perfected using binoculars.

Cast Amount

dark-souls-2-spells-castsSpells have limited amounts of casts before they are depleted, but resting at a Bonfire will fully replenish them. Consumable Items such as Amber herb, Twilight Herb, Rouge Water and Crimson Water can also restore spell uses.

Multiple spell scrolls of the same type can be attuned at once. For example, attuning a Lightning Spear scroll grants 3 casts, but if the player has two Lightning Spear scrolls, they can attune the spell twice, granting 6 casts (provided they have at least two Attunement slots).

Spices & Spell Requirements

Throughout the game you may encounter Skeptic's Spice and Simpleton's Spice . These items can be used to reduce the required skill in Faith or Intelligence respectively . The Spice affects only one spell, but you can use multiple spices to lower requirements to a minimum of 10 intelligence or faith. Please see the linked pages for detailed information on spices.

‍‍‍‍‍Staves & Chimes
  • See Staves for casting Sorceries and Hexes
  • See Flames for casting Pyromancies
  • See Chimes for casting Miracles and Hexes

 

All Magic Spells in Dark Souls II


Tables are Sortable - Click the header to sort.

 

 

Sorcery is a school of magic that inflicts magic elemental damage with its offensive spells. Most of the spells are offensive focused, while others can be used to manipulate sound and light. Staves are the main catalysts for casting sorceries. Magic damage can be improved by increasing the Intelligence stat. The soft cap for magic damage is 40 Int.

All Sorceries

Icon Name Uses icon_spellslot.png icon-intelligence.png Description Acquired From Cost Type
soul_arrow.png
Soul Arrow 30-40 1 10 The first sorcery learned by those embarking on the sorcerer's path. Fires a small soul arrow. Merchant Hag Melentia, Carhillion of the Fold, Magerold of Lanafir. 1,500 Ranged Magic Attack
great_soul_arrow.png
Great Soul Arrow 15-20 1 14 A stronger spell than Soul Arrow, same casting time but fewer uses. Carhillion of the Fold, Magerold of Lanafir, Forest of Fallen Giants. 3,000 Ranged Magic Attack
heavy_soul_arrow.png
Heavy Soul Arrow 20-30 1 12 Slower cast time than Soul Arrow and Great Soul Arrow, but deals more damage. Carhillion of the Fold, Magerold of Lanafir. 2,000 Ranged Magic Attack
great_heavy_soul_arrow.png
Great Heavy Soul Arrow 10-15 1 16 A spell superior to Heavy Soul Arrow. Fires an even stronger soul arrow. Carhillion of the Fold, Magerold of Lanafir, Central Earthen Peak. 4,500 Ranged Magic Attack
homing_soul_arrow.png
Homing Soul Arrow 10-20 1 25 Fires soul arrows that follow their targets to the ends of the earth. Straid of Olaphis, Weaponsmith Ornifex. 6,500 Ranged Magic Attack
heavy_homing_soul_arrow.png
Heavy Homing Soul Arrow 8-15 1 35 A stronger spell than Homing Soul Arrow. Fires a thick, powerful soul arrow Straid of Olaphis 1500
Ruin Sentinel Soul
Ranged Magic Attack
homing_soulmass.png
Homing Soul Mass 4-8 1 24 Soul orbs above your head, that home towards a target when one approaches.
At 24 INT 3 orbs are cast, at 30 INT 4 and 40 INT 5.
Weaponsmith Ornifex, Shaded Woods.   Close-Ranged Magic Attack
Homing_Crystal_Soulmass.png Homing Crystal Soul Mass 3-6 1 32 Crystal soul orbs above your head, that home towards a target when one approaches.
At 50 INT 5 are cast.
Stronger than Homing Souls Mass
Shrine of Amana after Rhoy's Resting Place bonfire, in the back on a body after the mages.   Close-Ranged Magic Attack
soul_spear.png
Soul Spear 2-5 1 40 Sorcery that fires souls shaped into a spear. Pierces enemies, causing heavy damage. Grave Warden Agdayne, Huntsman's Copse. 12,000 Ranged Magic Attack
crystal_soul_spear.png
Crystal Soul Spear 2-5 2 53 Sorcery that fires souls shaped into a crystallized spear. Pierces enemies, causing heavy damage.
Stronger than Soul Spear.
Straid of Olaphis 10,000
Old Paledrake Soul (NG+)
Ranged Magic Attack
shockwave.png
Shockwave 3-6 1 13 Does not inflict damage, but unleashes a large shock wave, toppling opponents. Carhillion of the Fold 1,800 Frontal AoE
soul_spear_barrage.png
Soul Spear Barrage 3-6 1 17 Fires many low damage Soul Spears in a cone shaped area in front of the player. Carhillion of the Fold 2,600 Ranged Spread Magic Attack
soul_shower.png
Soul Shower 4-12 1 22 Fires a large mass of souls in the air and explodes to rain over the area in front of the caster. Useful against larger enemies. Straid of Olaphis 1.500
Scorpion Najka Soul
Ranged Magic Area Attack
soul_greatsword.png
Soul Greatsword 3-6 1 27 Swings a Greatsword made of souls in front of the caster from left to right, damaging enemies. Good against groups of enemies. Drangleic Castle   Frontal AoE Melee Magic Attack
soul_vortex.png
Soul Vortex 4-8 1 37 Fires a giant soul mass that moves slowly, shooting out many smaller homing soul masses. Grave Warden Agdayne, The Pit, Brightstone Cove Tseldora 10,400 Ranged Magic AoE Attack
soul_bolt.png
Soul Bolt 2-6 1 45 Fires a beam of energy that hits the ground then travels forward. Very slow cast time, and only hits directly in front of caster. (Similar to DkS1 White Dragon Breath) Drangleic Castle   Frontal AoE Magic Attack
soul_geyser.png
Soul Geyser 1-3 1 64 Fires mass of souls that immediately start homing toward a target. Upon hitting the target they break into smaller souls and hit multiple times. Aldia's Keep   Ranged AoE Magic Attack
magic_weapon.png
Magic Weapon 8-15 1 10 Adds 50 magic damage to the weapon, overall magic damage is increased by 15% for 90 seconds. (Must have Staff in left hand to apply to right hand weapon) Carhillion of the Fold 2,000 Weapon Buff
great_magic_weapon.png
Great Magic Weapon 3-6 1 18 Adds 50 magic damage to the weapon, overall magic damage is increased by 20% for 60 seconds. (Must have Staff in left hand to apply to right hand weapon) Company of Champions Rank 1 reward, Royal Sorcerer Navlaan, Black Gulch   Weapon Buff
Crystal_Magic_Weapon.png
Crystal Magic Weapon 1-3 1 28 Adds 50 magic damage to the weapon, overall magic damage done is increased by 30% for 90 seconds. (Must have Staff in left hand to apply to right hand weapon) Dragon Shrine   Weapon Buff
Strong_Magic_Shield.png
Strong Magic Shield 4-8 1 19 Raises shield resistance to physical, elemental and status effects to 100%, and 10% increase to shield stability for 30 seconds. (Must have Staff in right hand to apply to left hand shield) Royal Sorcerer Navlaan, Drangleic Castle, Straid of Olaphis 6,300 Shield Buff
yearn.png
Yearn 4-8 1 19 Creates a slow moving, sound producing soul mass that attracts enemies. Carhillion of the Fold 3,000 AoE Lure
hush.png
Hush 10-20 1 15 Masks the caster's movement noise for 90 seconds. Way of the Blue Rank 2 reward, Lost Bastille (Ruin Sentinel Boss room illusory wall)   Self Buff
fall_control.png
Fall Control 10-20 1 15 Will not take damage from falls, but does not protect you from falls that would kill you anyway. Weaponsmith Ornifex, Magerold of Lanafir   Self Buff
hidden_weapon.png
Hidden Weapon 10-20 1 14 Causes your weapon to turn invisible for 90 seconds Bell Keeper Covenant Rank 2 reward   Weapon Buff
repair.png
Repair 2-4 1 15 Restores 20 durability to weapons, 30 to armor, and 10 to rings, but cannot be used on broken equipment. Shrine of Winter
SOFS: Shaded Ruins
  Self Buff
cast_light.png
Cast Light 4-15 1 14 Casts a light that illuminates the area for 50 seconds. Darkdiver Grandahl, Straid of Olaphis 3,000 AoE Buff
chameleon.png
Chameleon 10-20 1 14 Transforms the caster into an inanimate object suiting their environment. Any action other than walking/running/blocking will break the spell. Harvest Valley   Self Buff
unleash_magic.png
Unleash Magic 1-3 3 58 Increase magic attack by 20% and reduces your HP by 30% for 60 seconds. Royal Sorcerer Navlaan   Self Buff



DLC Sorceries

The Crown of the Old Iron King DLC added no new sorceries.
Icon
Name
Uses
icon_spellslot.png
icon-intelligence.png
Description
Acquired From
Cost
Type
Focus Souls.png

Focus Souls

2-5
2
60
An ancient sorcery of Shulva, the Sanctum City.
Fires a focused beam of souls.
Catalyst: Staff
Added with DLC | Crown of the Sunken King
Where the dragon is shooting fireballs. Don't go to the bridge but go past the urns next to it, following the border on the right side.
-
Attack
Icon
Name
Uses
icon_spellslot.png
icon-intelligence.png
Description
Acquired From
Cost
Type
soul_flash.png

Soul Flash

2
1
28
"One of the ancient sorceries that were lost when Eleum Loyce froze over. Rapidly fire a barrage of small souls.
Intended to protect its caster more than damage enemies."
Catalyst: Staff
DLC Crown of Ivory King
-
Attack/Support/Buff

 

 

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