Stats and Attributes in Dark Souls II are important factors to remember when leveling up your character. There are 9 different Attributes in Dark Souls II, as well as several dozen secondary stats which will all contribute to your character's growth and effectiveness in various situations. As you progress and level up your character, you are given a chance to upgrade a primary Stat with one point. This page covers all of the Stats and Attributes that you'll be using in Dark Souls II.
Attributes and Stats in Dark Souls 2
When you level up in Dark Souls II you increase an attribute by one point. Attributes like Strength and Dexterity are represented by numerical values and determine what armors and weapons can be equipped, while attributes like Faith and Intelligence govern what spells can be attuned (excluding Pyromancies). Attributes also give your characters increased stats, e.g. Vigor increases your hit points and Strength improves the damage you do with strength weapons.
- See Status Effects for information about debuffs and their effects on various stats.
- See Stat Calculators for leveling and agility calculators.
- See Stat Scaling for a list with all bonuses obtained as you invest points into a stat.
Quick Reference for Stats in Dark Souls 2
Class | Soul Level | Vigor | Endurance | Vitality | Adaptability | Strength | Dexterity | Intelligence | Faith | Attunement | Total |
Warrior | 12 | 7 | 6 | 6 | 5 | 15 | 11 | 5 | 5 | 5 | 65 |
Knight | 13 | 12 | 6 | 7 | 9 | 11 | 8 | 3 | 6 | 4 | 66 |
Swordsman | 12 | 4 | 8 | 4 | 6 | 9 | 16 | 7 | 5 | 6 | 65 |
Bandit | 11 | 9 | 7 | 11 | 3 | 9 | 14 | 1 | 8 | 2 | 64 |
Cleric | 14 | 10 | 3 | 8 | 4 | 11 | 5 | 4 | 12 | 10 | 67 |
Sorcerer | 11 | 5 | 6 | 5 | 8 | 3 | 7 | 14 | 4 | 12 | 64 |
Explorer | 10 | 7 | 6 | 9 | 12 | 6 | 6 | 5 | 5 | 7 | 63 |
Melee Tank |
Melee Dex |
Caster |
Soul Level in Dark Souls 2
This icon represents the player's Soul Level. Soul Level's value will increase upon investing a point into any stat.
- Level up by talking to the Emerald Herald
- Level 838 is the highest attainable Soul Level, with all stats leveled to 99 and maximum Health at 2505.
- Soul Level has no effect on PvP matchmaking. See Summon Range Calculator for more information
- The soul cost to level up increases every time a player gains a Soul Level
Attributes in Dark Souls 2
Stat Growth Table in Dark Souls 2
✓ = Significant increase per point
✓ = Slight increase per point
HP | Stamina | Defense | Poise | Equipment Load | Guard Break | Agility | Damages | Resistances | Casting | Slots | |
---|---|---|---|---|---|---|---|---|---|---|---|
Vigor | ✓ | Petrify | |||||||||
Endurance | ✓ | ✓ | ✓ | ✓ | |||||||
Vitality | ✓ | ✓ | ✓ | Petrify | |||||||
Adaptability | ✓ | ✓ | ✓ | Poison | ALL | ||||||
Strength | ✓ | ✓ | ✓ | Strength | |||||||
Dexterity | ✓ | Dexterity Bleed Poison |
|||||||||
Intelligence | ✓ | Magic Fire Dark | Magic Fire Dark | ✓ | |||||||
Faith | ✓ | Fire Lightning Dark Bleed | Fire Lightning Dark Petrify | ✓ | |||||||
Attunement | ✓ | ✓ | ✓ | ✓ |
Attunement points required for additional slots / charges:
Attunement: | 10 | 13 | 16 | 20 | 25 | 30 | 40 | 50 | 60 | 75 | 94 |
---|---|---|---|---|---|---|---|---|---|---|---|
Attunement Slots: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 |
Total charges for a 30 initial cast spell: | 30 | 30 | 30 | 31 | 31 | 32 | 34 | 36 | 37 | 37 | 40 |
Total Charges for a 20 initial cast spell: | 20 | 20 | 20 | 21 | 21 | 22 | 24 | 26 | 27 | 27 | 30 |
Total charges for a 15 initial cast spell: | 15 | 15 | 15 | 16 | 16 | 16 | 17 | 18 | 18 | 18 | 30 |
Total charges for a 10 initial cast spell: | 10 | 10 | 10 | 11 | 11 | 12 | 14 | 16 | 17 | 18 | 20 |
Total charges for an 8 initial cast spell: | 8 | 8 | 8 | 8 | 8 | 9 | 10 | 11 | 12 | 13 | 15 |
Total charges for a 4 initial cast spell: | 4 | 4 | 4 | 4 | 4 | 4 | 5 | 6 | 7 | 7 | 8 |
Total charges for a 3 initial cast spell: | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 5 | 5 | 5 | 6 |
Total charges for a 2 initial cast spell: | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 4 | 4 | 4 | 5 |
Total charges for a 1 initial cast spell: | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 |
Scaling from stats:
Stat | Bonus | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|---|---|---|---|---|---|---|---|---|---|---|
Vigor | Health* | 800 | 1100 | 1300 | 1500 | 1700 | 1750 | 1800 | 1850 | 1900 | 1945 |
Endurance | Stamina | 100 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 |
Vitality | Equip Load | 53.5 | 68.5 | 83 | 93 | 102.5 | 107.5 | 112.5 | 115 | 117.5 | 120 |
Strength | Attack | 57 | 80 | 102 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |
Dexterity | Attack | 57 | 80 | 102 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |
Adaptability | Agility | 87 | 94 | 102 | 109 | 111 | 112 | 113 | 114 | 115 | 116 |
Intelligence | Magic Bonus | 53 | 106 | 110 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |
Faith | Lightning Bonus | 57 | 80 | 102 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |
*considering all other 8 stats are 0.
Agility in Dark Souls 2
- Increases the number of invincibility frames when rolling (need to test on smaller I-frame intervals).
- Reduces the time it takes to drink Estus and use other items, such as Lifegems. Does not affect attack speed.
- Scales with Attunement and Adaptability.
- Every fourth point in Attunement will increase Agility one point, and every fourth point in Adaptability will increase Agility by 3 points.
- Maximum of 120 agility at 99 Attunement and Adaptability.
Agility | Invincibility frames while rolling | Seconds |
85 | 5 | 0.1667 |
86 | 8 | 0.2667 |
88 | 9 | 0.3000 |
92 | 10 | 0.3333 |
96 | 11 | 0.3667 |
99 | 12 | 0.4000 |
105 | 13 | 0.4333 |
111 | 14 | 0.4667 |
114 | 15 | 0.5000 |
116 | 16 | 0.5333 |
iFrame is short for “invincibility frame,” which is 1/30 of a second. This duration comes from the console versions of the game running at 30 frames per second. Running at a higher framerate does not change the total invincibility duration, but the duration itself is measured in these exact increments.
These values have been updated after more thorough testing. The source for the original values can be found here. The source for the updated values can be found.
For reference, the iFrames of Dark Souls 1 are 9 for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring.
- Anonymous
Okay, this is so ridiculous how they implemented the souls required to level up.
I, a mathematician, was able so reconstruct the formulas, but I'll just give the percentages here.
While in DS1 and DS3 they used a cubic function, they used parts of exponential functions in DS2 - except when they messed up, this is so funny.
No values are rounded, it has exactly these jumps between level categories without transition.
Level 1-13: +5,5% per level
Level 13-17: +5,2% per level
Level 17-25: +5,0% per level
Level 25-41: +4,2% per level
Level 41-56: +3,4% per level
Level 57: +100 souls ~ 1,9% (no reason lol)
Level 58-71: +2,5% per level
Level 71-91: +2,2% per level
Level 91-115: +1,7% per level
(except Level 97 where it's 12887 instead of 12877 - I guess a handmade mistake)
Level 116-170: +1,5% per level
Level 170-180: +1,2% per level
Level 180-200: +0,8% per level
Level 200-250: +3,5% per level (<- big change)
Level 250-xxx: +0,25% per level
Except Level 281 which is the exact middle between 280 and 282 and had been squeezed in. So level 283 is the value of level 282 and so on.
The three exceptions 57, 97 and 281 are such a human touch in the otherwise rigerous formula, it's hilarious to me.
- Anonymous
i completed NG++ by only maxing out str and dex. i use battle axe +10 and drangleic shield. i also didn't use any real armor, only tseldora set for soul increase. for rings, RoB, chloranthy, silver serpent, all +2 and stone ring. it still bothers me how i got past NG++ with whatever you call that build
- Anonymous
- Anonymous
it's not worth leveling faith and intelligence past 30/30 for a hex build because you see minimal gain in dark bonus after those levels
- Anonymous
- Anonymous
Dumb question. How can i see or know my luck?, is there a stat that increses it?
- Anonymous
The soft caps mentioned are quite clearly for NG+, as there's no way in heck you actually need more than 16 strength to clear the game.
- Anonymous
- Anonymous
- Anonymous
So, in other words if you rush a specific attribute so you can you use a piece of gear, you're actually nerfing your character. To get the most statistically powerful character you need to level all 9 attributes simultaneously. If you didn't do this, you can still fix your character by using a soul vessel to respec, that's actually the true hidden power of that item.
- Anonymous
this wiki is wrong about how stat boosts work. Stat boosts are not linear but are based on if you leveling multiple attributes at once. For example 120 is not the highest agility. You get 1 agility for every 2 points of adapt and 1 for every 4 points of attunement, but if you put 1 point into adapt and attunement simultaneously you will always get 1 agility. This applies to all stats, the highest hp isn't 2500 it's around 3800.
- Anonymous
Every playthrough of DS2 I do I always forget to level ADP before anything else and it makes me want to die. I know I might sound like a casul but leveling any other stat is so not worth it compared to actual I frames on moves, and faster animations in general. Good god does this game hurt without I frames early on, although it gets better with more options to keep enemies at bay later like arrows or magic.
- Anonymous
“From 40% to 68% is considered mid-rolling.”
Then what the heck is 68% to 70% called??
- Anonymous
- Anonymous
"Always level dex and faith first, forget strength" -
A true casul
- Anonymous
Is it possible to raise all stats to 99? Or past 99? I am new in the game and I love it but I could really use some help!
- Anonymous
This page needs to get updated, there is lots of misleading information here (for example about half of info about vitality stat)
- Anonymous
There item top screen the look like flower that cross out the flower color is gray and the line is red
- Anonymous
- Anonymous
Who the **** made faith raise bleed? Blood of christ? I don't get it.
7
+12
-1