Armor works differently in Dark Souls 2 than in previous titles. A piece's defenses now scales with the player's Vitality has and it affects how fast you can roll. Rolling and movement speeds have changed now but in order to fast roll properly you now need Adaptability. Poise has also made a return through armor sets as well.
NPC Armor can be bought from Merchant Hag Melentia in Majula if you murder that NPC.
Boss Armor can be bought from Maughlin the Armourer in Majula after you beat that particular boss.
Also see the Fashion Souls page for ideas on how to look gorgeous
- For sortable tables to compare individual pieces please see: Helms / Chest Pieces / Gauntlets / Leggings
- Click here for a list of Armors with Special Effects
- Click here to download an Armor Calculator by Dr_Lowstack
Please don't delete any armor duplicates you may find, they are needed for forum tooltips links.
An explanation of armor calculations is below.
For most armor sets, a +5 state will improve the defense values by 50%, and a +10 state will improve it by 100% of the base value (+0). Some of the heavier armor sets are improved by 40% (Velstadt, Vengarl, Dragonrider, Looking Glass Knight, Smelter Demon, Havel). Most DLC armor sets and pieces are only improved by 25 or 50% (Twinkling and regular Titanite, respectively).
For example, Faraam set has 295 physical defense in its base state, 442.5 (which is rounded up to 443 in the wiki page) as a +5 and 590 in a +10 state (which also differs a little from the wiki page).
So all in all, to quickly evaluate fully upgraded stats, one just needs to take the base armor rating and then multiply it by 1.5 and 2 for the +5 and +10 upgrade state respectively.
Click on the set name or image to open it's page.