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Equipment >> Weapons
Craftman's Hammer is a weapon in Dark Souls 2.

Craftman's Hammer.png

Craftman's Hammer+5

Stats
icon-wp_physicalAttack.png
250 (*175)
icon-wp_counterStrength.png
130
icon-magicbonus.png
0 (*175)
icon-wp_poiseDamage.png
30
icon-firebonus.png
0(*175)
icon-wp_stability.png
20
icon-lightningbonus.png
0(*175)
icon-durabilitiy.png
80
icon-darkbonus.png
0(*175)
icon_weight.png
3.0
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
20
B
10


icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
*B
*B
*B
*B
Weapon Type
Hammer
Attack Type
Strike
Enchantable
Yes
Special
No
*When infused: 175 physical dmg/175 elemental dmg and B scaling with chosen element.


"An old smithing hammer."
"Looks like a typical hammer, but is in fact incredibly sturdy. Some say it was the hammer used long ago by a famed blacksmith of yore."

Acquired From



Hints and Tips:

  • Upgraded with Twinkling Titanite
  • Cannot be infused with Bleed.
  • 1-Handed regular attacks are like those of Axes
  • Trivia: The design suggests a relation to the original Dark Souls smith: Andre of Astora.
  • High base damage, high Counter damage, and high durability for the weapon class, but requires Twinkling Titanite.

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial

Required in Build:
((Link to build))

In-game appearance:
external image DLvTv5b.png

Craftman's Hammer Upgrades


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular
166
-
-
-
-
130
30
B
-
-
-
-
-
-
-
45
10
30
30
40
Regular +5
250
-
-
-
-
^
B
-
-
-
-
-
-
-
45
10
30
30
40
Magic
116
116
-
-
-
^
B
-
C
-
-
-
-
-
42.9
26.6
27.9
27.9
37.9
Magic +5
175
175
-
-
-
^
B
-
B
-
-
-
-
-
42.9
26.6
27.9
27.9
37.9
Fire
116
-
116
-
-
^
B
-
-
C
-
-
-
-
42.9
7.9
46.6
27.9
37.9
Fire +5
175
-
175
-
-
^
B
-
-
B
-
-
-
-
42.9
7.9
46.6
27.9
37.9
Lightning
116
-
-
116
-
^
B
-
-
-
C
-
-
-
42.9
7.9
27.9
46.6
37.9
Lightning +5
175
-
-
175
-
^
B
-
-
-
B
-
-
-
42.9
7.9
27.9
46.6
37.9
Dark
116
-
-
-
116
^
B
-
-
-
-
C
-
-
42.9
7.9
27.9
27.9
56.6
Dark +5
175
-
-
-
175
^
B
-
-
-

B
-
-
42.9
7.9
27.9
27.9
56.6
Poison
116
-
-
-
-
^
B
-
-
-
-
-
112
-
42.9
7.9
27.9
27.9
37.9
Poison +5
175
-
-
-
-
^
B
-
-
-
-
-
140
-
42.9
7.9
27.9
27.9
37.9
Bleed (N/A)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Raw
190
-
-
-
-
^
E
-
-
-


-
-
45
10
30
30
40
Raw +5
287
-
-
-
-
^
E
-
-
-
-
-
-
-
45
10
30
30
40
Enchanted
166
-
-
-
-
^
D
-
D
-
-
-
-
-
45
10
30
30
40
Enchanted +5
250
-
-
-
-
^
D
-
D
-
-
-
-
-
45
10
30
30
40
Mundane
83
-
-
-
-
^
C
-
-
-
-
-
-
-
45
10
30
30
40
Mundane+5
125
-
-
-
-
^
C
-
-
-
-
-
-
-
45
10
30
30
40

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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