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Whip is a weapon in Dark Souls 2.


Whip.png

Whip+10

Stats
icon-wp_physicalAttack.png 210(*147) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*147) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*147) icon-wp_stability.png 15
icon-lightningbonus.png 0(*147) icon-durabilitiy.png 50
icon-darkbonus.png 0(*147) icon_weight.png 1.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
6 17
A (*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Whip
Attack Type Slash
Enchantable Yes
Special No
*When infused: 147 physical dmg/147 elemental dmg and B scaling with chosen element. Dex scaling changes to A.


A leather whip. Not normally used on the battlefield.

Very effective against bare flesh, but not against enemies with armor or like protection.

Acquired From

  • Purchase from Laddersmith Gilligan for 1800 souls.
  • SOTFS: In the Soldier's Rest area, on the roof where three Old Ironclad Warriors are, there's a corpse close to the edge that has a Whip (Another corpse has a Bastard Sword). The Last Giant must be killed in order to access this area. (Scholar of the First Sin)


Hints and Tips:

  • Better suited for Dex builds than the Bloodied Whip.
  • Can be aimed vertically to some extent (25 degrees?) when not locked on a target by angling the camera a long way up or down.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Whip move set & power stance tutorial
Required in Build:
((Link to build))<








 

Whip Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 105 - - - - 100/15 - A - - - - - - 30 10 20 20 30
Regular +10 210 - - - - 100/15 - A - - - - - - 30 10 20 20 30
Magic 73 73 - - - 100/15 - C C - - - - - 27.9 26.6 17.9 17.9 27.9
Magic +10 147 147 - - - 100/15 - C B - - - - - 27.9 26.6 17.9 17.9 27.9
Fire 73 - 73 - - 100/15 - C - C - - - - 27.9 7.9 36.6 17.9 27.9
Fire +10 147 - 147 - - 100/15 - C - B - - - - 27.9 7.9 36.6 17.9 27.9
Lightning 73 - - 73 - 100/15 - C - - C - - - 27.9 7.9 17.9 36.6 27.9
Lightning +10 147 - - 147 - 100/15 - C - - B - - - 27.9 7.9 17.9 36.6 27.9
Dark 73 - - - 73 100/15 - C - - - C - - 27.9 7.9 17.9 17.9 46.6
Dark +10 147 - - - 147 100/15 - C - - - B - - 27.9 7.9 17.9 17.9 46.6
Poison 73 - - - - 100/15 - C - - - - 112 - 27.9 7.9 17.9 17.9 27.7
Poison +10 147 - - - - 100/15 - C - - - - 140 - 27.9 7.9 17.9 17.9 27.7
Bleed 73 - - - - 100/15 - C - - - - - 112 27.9 7.9 17.9 17.9 27.7
Bleed +10 147 - - - - 100/15 - C - - - - - 140 27.9 7.9 17.9 17.9 27.7
Raw 120 - - - - 100/15 - E - - - - - - 30 10 20 20 30
Raw +10 241 - - - - 100/15 - E - - - - - - 30 10 20 20 30
Enchanted 105 - - - - 100/15 - E D - - - - - 30 10 20 20 30
Enchanted +10 210 - - - - 100/15 - D C - - - - - 30 10 20 20 30
Mundane 52 - - - - 100/15 - D - - - - - - 30 10 20 20 30
Mundane +10 105 - - - - 100/15 - D - - - - - - 30 10 20 20 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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