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Grand Lance

Equipment >> Weapons

"A Lance fashioned from rare geisteel, Designed for high-.ranking Drangleic Knights, hence the design
''Geisteel equipment is of the finest make, but geisteel is so rare that very few of these weapons were actually used in combat.'''
grand lance.png
Weapon Type:
Lance
Counter
160
Weight:
12.0
Attack Type:
Thrust
Auxiliary:
No
Durability:
70
Stability:
15
Enchantable:
Yes
Special Attack:
No

Acquired From

Regular Version

  • Memory of Orro, at the beginning go into the left door and climb the stairs all the way up. There is a crane with a destructible prop which will lower a platform which needs to be dropped to. Then jump through the hole in the wall and you'll find the chest with the lance. Be warned, there is a giant in the same room just to the right of the hole you enter from.

Scholar of The First Sin HD

  • Forest of Fallen Giants, right outside the King's Gate on a corpse. You need to kill the Last Giant for the Soldier Key to access this part of the area.



Hints and Tips:
  • Has dashing light attacks that allow you to charge and stun your target, and a leaping power attack that inflicts large damage.
  • This is the only lance that can be buffed using resins.
  • Upgraded with Normal Titanite.
  • At Normal +10 with 40 Strength and 40 Dexterity the Grand Lance has an Attack Rating of 445 (340+105).
  • It is recommended to infuse with Dark if you have 50 Intelligence and 50 Faith
  • The damage for this weapon seems low when just looking at the stats (445 dmg with 40/40 str dex) however the high counter damage means attacking after an enemy has just attacked lets the weapon hit for around 800 dmg per hit. Also a leaping power attack will instantly kill most enemies or players.
  • Power Stance moveset is thrusting with both weapons, you can power stance with daggers, curved sword, straight sword, but not mace.
  • You may also wield a Parrying Dagger or curved sword for parrying, to imitate a retro lance w/ parrying weapon style.
  • Also works great for PvE when combined with a shield with high stability and enough stamina, although requires either good lining up of attacks or turtling for efficent crowd control.
  • Infusing this weapon with poison is extremely effective in PvP and PvE. Charging with the weapon hits multiple times, allowing the poison to stack up quickly. Most enemies (and players) can be poisoned with a full charge attack and maybe one or two additional hits.

Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wielding Grand Lance Tutorial
Required in Build:
((Link to build))

Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith

22
18
-
-


Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular
170
-
-
-
-
160
35
C
C
-
-
-
-
-
-
40
10
30
30
30
Regular +10
340
-
-
-

^
C
C
-
-
-
-
-
-
40
10
30
30
30
Magic
119
119
-
-
-
^
D
D
C
-
-
-
-
-
37.9
26.6
27.9
27.9
27.9
Magic +10
238
238
-
-
-
^
D
D
B
-
-
-
-
-
37.9
26.6
27.9
27.9
27.9
Fire
119
-
119
-
-
^
D
D
-
C
-
-
-
-
37.9
7.9
46.6
27.9
27.9
Fire +10
238
-
238
-
-
^
D
D
-
B
-
-
-
-
37.9
7.9
46.6
27.9
27.9
Lightning
119
-
-
119
-
^
D
D
-
-
C
-
-
-
37.9
7.9
27.9
46.6
27.9
Lightning +10
238
-
-
238
-
^
D
D
-
-
B
-
-
-
37.9
7.9
27.9
46.6
27.9
Dark
119
-
-
-
119
^
D
D
-
-
-
C
-
-
37.9
7.9
27.9
27.9
46.6
Dark +10
238
-
-
-
238
^
D
D
-
-
-
B
-
-
37.9
7.9
27.9
27.9
46.6
Poison
119
-
-
-
-
^
D
D
-
-
-
-
112
-
37.9
7.9
27.9
27.9
27.9
Poison +10
238
-
-
-
-
^
C
D
-
-
-
-
140
-
37.9
7.9
27.9
27.9
27.9
Bleed
119
-
-
-
-
^
D
D
-
-
-
-
-
112
37.9
7.9
27.9
27.9
27.9
Bleed +10
238
-
-
-
-
^
C
D
-
-
-
-
-
140
37.9
7.9
27.9
27.9
27.9
Raw
195
-
-
-
-
^
E
E
-
-
-
-
-
-
40
10
30
30
30
Raw +10
391
-
-
-
-
^
E
E
-
-
-
-
-
-
40
10
30
30
30
Enchanted
170
-
-
-
-
^
E
E
D
-
-
-
-
-
40
10
30
30
30
Enchanted +10
340
-
-
-
-
^
E
E
C
-
-
-
-
-
40
10
30
30
30
Mundane
85
-
-
-
-
^
D
E
-
-
-
-
-
-
40
10
30
30
30
Mundane +10
170
-
-
-
-
^
D
E
-
-
-
-
-
-
40
10
30
30
30

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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