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Homunculus Mace is a weapon in Dark Souls 2.


Homunculus Mace.png

Homunculus Mace+10

Stats
icon-wp_physicalAttack.png 290(*203) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*203) icon-wp_poiseDamage.png 25
icon-firebonus.png 0(*203) icon-wp_stability.png 40
icon-lightningbonus.png 0(*203) icon-durabilitiy.png 60
icon-darkbonus.png 0(*203) icon_weight.png 6.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
14
B (*C)
9
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 203 physical dmg/203 elemental dmg and B scaling with chosen element. Str scaling changes to C.

 

A pole with lumps attached to it. Found in the manor in Aldia. Heavier than a standard mace, but with more effective striking owing to its hard lumps.

In the far eastern outskirts of Drangleic lies an old manor that is now long forgotten. As it should be, for the things that lurk there are better left unknown. 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • A handy weapon if you choose not to start as a Cleric, it will let you kill armored knights easier early in the game and is a bit stronger than the Morning Star (though needing more DEX).
  • With 40 STR & DEX this weapon has physical attack rating of 290 + 91 = 381. The highest of all one-handed maces.
  • Shares movesets with the Blacksmith's Hammer, not the Mace. It swings in a wider arc.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
((Link to build))

 

Homunculus Mace Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 145 - - - - 120
25
C E - - - - - - 45 10 30 30 40
Regular +10 290 - - - - ^ B E - - - - - - 45 10 30 30 40
Magic 101 101 - - - ^ C E C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +10 203 203 - - - ^ C E B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 101 - 101 - - ^ C E - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +10 203 - 203 - - ^ C E - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 101 - - 101 - ^ C E - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +10 203 - - 203 - ^ C E - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 101 - - - 101 ^ C E - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +10 203 - - - 203 ^ C E - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 101 - - - - ^ C E - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +10 203 - - - - ^ C E - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 166 - - - - ^ E E - -     - - 45 10 30 30 40
Raw +10 333 - - - - ^ E E - - - - - - 45 10 30 30 40
Enchanted 145 - - - - ^ E E D - - - - - 45 10 30 30 40
Enchanted +10 290 - - - - ^ E E C - - - - - 45 10 30 30 40
Mundane 72 - - - - ^ D E - - - - - - 45 10 30 30 40
Mundane+10 145 - - - - ^ D E - - - - - - 45 10 30 30 40

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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