Homunculus Mace is a weapon in Dark Souls 2.
A pole with lumps attached to it. Found in the manor in Aldia. Heavier than a standard mace, but with more effective striking owing to its hard lumps.
In the far eastern outskirts of Drangleic lies an old manor that is now long forgotten. As it should be, for the things that lurk there are better left unknown.
Acquired From
- Pre-order bonus & Black Armor Edition DLC.
- Purchased from Chancellor Wellager in Drangleic Castle.
Hints and Tips:
- Upgraded with regular Titanite. Cannot be infused with Bleed.
- Shares movesets with the Blacksmith's Hammer, not the Mace. It swings in a wider arc.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Homunculus Mace Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 145 | - | - | - | - | 120 25 |
C | E | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Regular +10 | 290 | - | - | - | - | ^ | B | E | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Magic | 101 | 101 | - | - | - | ^ | C | E | C | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Magic +10 | 203 | 203 | - | - | - | ^ | C | E | B | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Fire | 101 | - | 101 | - | - | ^ | C | E | - | C | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Fire +10 | 203 | - | 203 | - | - | ^ | C | E | - | B | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Lightning | 101 | - | - | 101 | - | ^ | C | E | - | - | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Lightning +10 | 203 | - | - | 203 | - | ^ | C | E | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Dark | 101 | - | - | - | 101 | ^ | C | E | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 |
Dark +10 | 203 | - | - | - | 203 | ^ | C | E | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 | |
Poison | 101 | - | - | - | - | ^ | C | E | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Poison +10 | 203 | - | - | - | - | ^ | C | E | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 166 | - | - | - | - | ^ | E | E | - | - | - | - | 45 | 10 | 30 | 30 | 40 | ||
Raw +10 | 333 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Enchanted | 145 | - | - | - | - | ^ | E | E | D | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Enchanted +10 | 290 | - | - | - | - | ^ | E | E | C | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Mundane | 72 | - | - | - | - | ^ | D | E | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Mundane+10 | 145 | - | - | - | - | ^ | D | E | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
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![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
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![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Counter Strength |
![]() Stability |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
IS THIS A FULLMETAL ALCHEMIST REFERENCE
don't be mad at me i just had to
- Anonymous
Pretty good weapon for roll catching, I prefer using homing soul mass and facing away from opponents to bait them. They either get caught by the magic or get hit by the wide swing of the one hand r1 if they roll into you. It's my favorite weapon on a mage build.
- Anonymous
- Anonymous
- Anonymous
Really good weapon, if a little disturbing. But then again, I played BB so what do I care
I main this mace with my current build. if you have Collectors edition you can start with it and its pretty OP if spec'd right
- Anonymous
I main this with my build. if you have collectors edition and start with this mace its pretty boss
- Anonymous
What porpoise does these have like all of the armer and weapon sets
Does about ten more damage than the standard mace on 50 str in exchange for a worse moveset and 50% extra weight. Not to mention it's ugly as sin, hard pass.
7
+12
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