Help
Help

Equipment >> Shields


Orma's Greatshield is a Greatshield in Dark Souls 2.


Orma's Greatshield

Orma's Greatshield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
33 - - -
Durability: 90 Attack Type: Strike /Parry
Weight: 16 Auxiliary: -
Counter   Enchantable? Yes/No
Special Attack: Yes, can be power stanced with Reeve's Greatshield


  • "Shield of the knights who long ago attempted to conquer the Undead Crypt."

 

  • "They bore no weapons, only a shield split into left and right halves, which they used to playfully crush their foes until their corpses were kneaded beyond recognition."

 

  • "The engraving depicts two messengers from the hereafter who welcome the recently dead by reviewing the merits of their deeds in life."

 

Acquired From

 

Hints and Tips:

  • You can use the Power Stance with this and Reeve's Greatshield; Reeve's must be in the right-hand slot and Orma's must be in the left-hand slot. These are the only shields in the game that can Power Stance. (Power Stance requires that you have 150% of the stats required for the item. You will need to have 50 Strength to power stance with the shields)
  • The combo attack for the Power Stance consists of smashing the edges of the shields together in front of you. The closer the target is to the grinding point of the shields, the more damage it takes.


In-game appearance:
external image OnR149y.png

Youtube relevant videos:


Required in Build:
((Link to build))


  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 200 - - - - D - - - - - 0
60
0
60
80 55 100 30 55 55 65 70
Regular +5 300 - - - - D - - - - - 0
65
0
65
82.5 60.6 100 38.7 60.6 60.6 69.3 78
Magic 126 154 - - - D - C - - - 0
57.7
0
57.7
77.7 52.7 97.7 48.3 52.7 52.7 62.7 70
Magic +5 189 231 - - - D - B - - - 0
62.9
0
62.9
80.4 58.6 97.9 54.7 58.6 58.6 67.3 78
Fire 126 - 154 - - D - - C - - 0
57.7
0
57.7
77.7 52.7 97.7 27.7 73.3 52.7 62.7 70
Fire +5 189 - 231 - - D - - B - - 0
62.9
0
62.9
80.4 58.6 97.9 36.7 76.6 58.6 67.3 78
Lightning 126 - - 154 - D - - - C - 0
57.7
0
57.7
77.7 52.7 97.7 27.7 52.7 73.3 62.7 70
Lightning +5 189 - - 231 - D - - - B - 0
62.9
0
62.9
80.4 58.6 97.9 36.7 58.6 76.6 67.3 78
Dark 126 - - - 154 D - - - - C 0
57.7
0
57.7
77.7 52.7 97.7 27.7 52.7 52.7 83.3 70
Dark +5 189 - - - 231 D - - - - B 0
62.9
0
62.9
80.4 58.6 97.9 36.7 58.6 58.6 85.4 78
Poison 126 - - - - D - - - - - 30
78.3
0
57.7
77.7 77.7 97.7 27.7 52.7 52.7 62.7 70
Poison +5 189 - - - - D - - - - - 46
81
0
62.9
80.4 58.6 97.7 36.7 58.6 58.6 67.3 78
Bleed 126 - - - - D - - - - - 0
57.7
30
78.3
77.7 77.7 97.7 27.7 52.7 52.7 62.7 70
Bleed +5 189 - - - - D - - - - - 0
62.9
46
81
80.4 58.6 97.7 36.7 58.6 58.6 67.3 78

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • 08 Mar 2017 19:17  

      Real shame that the tower knights have awsome moves and attacks with these shields but all we get are the piddly crunching motion. I want to be able to slam one shield flat against the ground or repeatedly bash someone i just knocked prone in the gut dangit! Why couldn't they just copy-paste the knight movesets and give em to us?

    Load more

    Chat