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Equipment >> Weapons
Sorcerer's Twinblade is a weapon in Dark Souls 2.


Sorcerers_Twinblade.png

Sorcerer's Twinblade+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 120
icon-magicbonus.png 100(*97)(*63) icon-wp_poiseDamage.png 15
icon-firebonus.png 0 icon-wp_stability.png 30
icon-lightningbonus.png 0 icon-durabilitiy.png 100
icon-darkbonus.png 100(*63)(*97) icon_weight.png 10.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
11
E
20
E

20

C

6
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B - - *C
Weapon Type Twinblade
Attack Type Slash/Thrust
Enchantable Yes
Special No
*When infused: 63 magic dmg/97 elemental dmg and C scaling with chosen element.




"A twinblade originating in Melfia. Doubles as a Catalyst for Sorcery.
A rare weapon used by very few warriors, owing to its dependence in honed skills with both staff and sword."

Acquired From

  • DLC: Crown of the Ivory King.
  • Treasure inside the middle Iron Chest in a group of three chests on top of a roof after the first bonfire of the area. You must have thawed the frost by defeating Aava, the King's Pet.


Hints and Tips:

  • Upgraded with regular Titanite to +10
  • Can cast Sorceries with strong attack.
  • Does not cast Hexes.
  • Infusing with Magic weakens the blade while providing C scaling for spellcasting.
  • L2 acts as a regular twinblade strong attack, but it does not have combo.
  • Has unique powerstance strong attack moveset. (The same as Warped Sword)
  • Recommended to powerstance two Sorcerer's Twinblades, both buffed with Crystal Magic Weapon, knock down the foe with Shockwave and finish with powerstance strong attack.


Youtube relevant videos:




Required in Build:
((Link to build))

Sorcerer's Twinblade Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - 67 - - 67 120
15
- - - - - - - - 60 20 40 40 30
Regular +10 - 100 - - 100 ^ E E - - - - - - 60 20 40 40 30
Magic - 65 - - 42 ^ - - D - - - - - 58.7 30 38.7 38.7 28.7
Magic +10 - 97 - - 63 ^ - - C - - - - - 58.7 30 38.7 38.7 28.7
Dark - 42 - - 65 ^ - - - - - D - - 58.7 18.7 38.7 38.7 40
Dark +10 - 63 - - 97 ^ - - - - - C - - 58.7 18.7 38.7 38.7 40

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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