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General Information

 

Black Gulch Map

 

NPCs

  1. Darkdiver Grandahl
  2. Lucatiel of Mirrah
  3. Lone Hunter Schmidt (NPC Summon)
  4. Bashful Ray (NPC Summon)
  5. Woodland Child Victor (NPC Invasion)
  6. Woodland Child Gully (NPC Invasion)

 

Items

Consumables
Equipment

Enemies

  • Parasite Worms
  • Giant worms
  • Boss: The Rotten
  • Giant(s) with clubs who came to conquer Drangleic.

Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

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Black Gulch Walkthrough

After entering from The Gutter there is an immediate cave to the left with a Bonfire inside. Make sure you use this. The pathway down is pretty obvious with (mostly) a single linear progression. Poison statues that you saw in the gutter are everywhere. They should be a primary concern. After a short path there is a large area with puddles on the floor (described above) and lots of statues. The Forlon might also invade shortly after the bonfire.

Just before you get to the first large open area, it's worth lighting a torch and examining the ground beneath the cliff on the right hand side. If you look carefully, you will see a small ledge jutting out that you can jump down on. This will take you into a tunnel containing Lucatiel of Mirrah and no enemies. The tunnel winds up and you'll end in a terrace area overlooking the first main clearing. There are a bunch of poison statues that you can destroy here, and doing so will make navigating this area much easier. Once you're done, drop back down into the main area and proceed.

On the right there is a summon sign for Lone Hunter Schmidt. Three of the puddles have a large worm like creature with lots of teeth and what looks like a hand for its head. They have a grab move that does massive damage but can be blocked. A good tactic is to set these on fire from a distance, this can be done easily by igniting the oil pools that they dwell in with either a long-range pyromancy spell or fire arrows. The hands also sometimes drop Titanite Chunks and Large Titanite Shards. To the left of the puddles is a smaller path leading into a cave where a chest containing Shotel and Great Magic Weapon can be found.

Back out on the main path a giant worm that will pop out of the wall. It appears to mainly attack right in front of it, but does posses a sweeping attack moving from it's left to right that can attack the immediate area around it. Archery is a completely safe tactic. Two corpses are near this worm. One has a Torch and Scraps Of Life and the other has a Soul of a Nameless Soldier, A shade summon sign for Bashful Ray is shortly after the worm. Another giant worm will pop out at you. Giant worms may drop Poison Stone upon their death and this may be a viable farming area

Note: Before the next area but after passing the second giant worm, look to the right to find a small ledge which you can drop down from to land on a platform in front of the Forgotten Door with Darkdiver Grandahl inside. Before you jump down, make sure you are well prepared, because you will have to fight at least two Giants to get back up (alternatively you can use a Homeward Bone). See bottom section of guide for details. You can take the elevators back up without disturbing the giants if you just hug the right wall when you enter their lair. You want to do this because using a bone, feather, or miracle resets all the statues. You should clear the area before dropping down to Grandhall & the giants so you can return safely

Shortly after you will arrive in another big area with hand worms and many statues. The NPC Woodland Child Victor will invade here. There is a corpse hidden in a Jar with a Radiant Lifegem. Turn hard left to find another cave with a chest. Break all the Poison Statues first as they will shoot at you. Go around the chest to reach the Statue behind it. Loot the chest to get Divine Blessing. Head back outside and retrace your steps. From the entrance of this large area there is a small pathway on the far right hand side past two Poison Statues. This leads to a petrified Hollow, unpetrify him and behind him is a Bonfire. A Pharros' Lockstone is on a corpse in the Jar behind it, and the summon sign for Lucatiel of Mirrah is near the bonfire. Another urn blocks a shortcut that leads to the end of the large room. This is desirable as it allows you to bypass almost all of the statues and all enemies if you fail to win against the next boss, who is close by. Either taking the shortcut or going through the main area leads to a Mist Door with the boss fight. When you get closer to the boss gate, you will be invaded by the NPC Woodland Child Gully.

Boss: The Rotten



Beating the boss nets you the Soul of the Rotten and 40k souls. Helping another player beat this boss will result in 10k souls.

There is a corpse holding a Fire Seed that requires crossing a bit of fire to reach.

A small door leads out to a narrow tunnel. There is a small room on the right with a chest containing Petrified Something, Simpleton's Spice and Skeptic's Spice and a large room that has a Primal Bonfire and an obelisk that transports the player to the entrance of Shulva - Sanctum City, the first area of the Crown of the Sunken King DLC.

Forgotten Key and Door

Within the first area right after the second Giant Worm there is a platform to the right from which you can fall on to another platform below which holds a door that requires the Forgotten Key, to get this key, head right when facing the door and jump down to the platform below then to a platform below that on your hard right (almost behind). You will find a cave within which is a pair of giants. (Break all the poison shooters on the upper level before dropping down or you will be hit multiple times when leaving the giant area). The giants are able to be poisoned and casting is also a viable tactic. Tip 1: For an easy fight, bait them to the ledge outside while doing damage, then once outside run around the corner to the right and hide. They will retreat to the cave. Keep doing this till they are dead. Tip 2: There's another easy tactic if you use ranged weapon like Dragonrider Bow. As soon as you enter the cave with two Giants run to the cave on the right, hug the wall in the right side of the cave an safely snipe them, since they can't reach you. Tip 3: Equip 2 Dark Fog hexes (needs 4 slots), 3 casts on each should kill them, if not, cast 4. If you do it perfectly you can kill them both with 1 hex equipped, killing both Giants in 3 total casts! To start, run up to them to get them moving, then run for the exit, wait for them to bottleneck as they enter the tunnel then cast once to hex them both. Lead them out towards the mouth of the tunnel while the hex does its work, then let them start to head back in. When they're almost back into the cavern and when the hex wears off, cast it again, while they're both still in the tunnel, then lead them out and back in again and repeat. You don't need to lock aim as they're hard to miss. Enjoy your reward.

Upon killing the giants you will receive a Soul Of A Giant and the Forgotten Key. These giants respawn though they do not drop multiple forgotten keys or giant souls. In the chamber with the giants is a doorway straight ahead from the entrance which leads to a chest containing Ring of Giants +1 and a Petrified Dragon Bone. Go back into the main chamber and search for a door to the left. Inside is an elevator and a Jar on the ledge behind which holds Silver Talisman x4. Circle around hugging the right wall to reach the Jars. Ride the elevator up, don't use a bone, feather, or miracle if you plan on farming giants for souls unless you plan on breaking all the poison shooters agsin. (CAUTION: Every other time you take the elevator up you need to watch your step since the ledge to the left basket is way more narrow than the right one) This brings you to a ledge above the main pit (opposite the bonfire, near the large skeleton). Make your way back to the ledge and drop down to the Forgotten Door. Beyond the door is Darkdiver Grandahl and one of the altars that leads to the Dark Chasm of Old upon joining the Pilgrims of Dark.

TIP: When farming this area, be prepared to finish it 12 times without leaving the area or the statues will reappear. Don't forget to change from your Item Discovery set for the Ponds above, into your Soul Increase set for the Giants below

Note: Now that you have the Forgotten Key, revisit the other locked door in The Gutter area to claim Havel's Armor Set. You can also open the door in the pit in Majula to get Soul Vortex, Witchtree Branch, Witchtree Bellvine, Great Lightning Spear, and the Dragon Talon.
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Video Walkthroughs

 




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