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Bone Staff is a weapon in Dark Souls 2.


Bone Staff.png

Bone Staff+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 110
icon-magicbonus.png 190(*218)(*161) icon-wp_poiseDamage.png 15
icon-firebonus.png 0 icon-wp_stability.png 15
icon-lightningbonus.png 0 icon-durabilitiy.png 50
icon-darkbonus.png 190(*161)(*218) icon_weight.png 4.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 20 -
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
C - - S
Weapon Type Stave
Attack Type Spell/Strike
Enchantable Yes
Special No
*When infused: 161 magic dmg/218 elemental dmg



Staff crafted with animal bones. A catalyst for sorceries and hexes.

Properly trained sorcerers receive their first staff from their master after reaching a certain level of accomplishment.

Those without proper training must devise something of their own making.
 


Acquired From

  • Located in a chest behind a boarded up wall closest to Cell bonfire in Lost Bastille head left from the bonfire and head up the stairs and down the rampart. Go down the ladder to your left and go through the door way and head right. There will be a boarded up door. Break the boards and head through and to you left. You will see a door. Use the Antiquated Key to open it and head straight and through the doorway, climb up the ladder to your left and drop down onto the raised platform. There is a passage way that leads to 3 chests. It resides in one of them.



Hints and Tips:

  • The heavy weight and slow casting speed make the Sunset Staff better than this staff in nearly every way for a hexer.* However, it does have higher sorcery adjust, making it slightly better for users of both hexes and sorceries unless you infused it with Dark. Still, inferior to Transgressor's Staff and Black Witch's Staff
  • Upgrades with regular titanite.
  • According to official art book, it is supposed to be a belonging of Rosabeth, as a gift granted by her master Carhillion, somehow the idea is scrapped.


Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))

 

 

Bone Staff Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Bone Staff - 95 - - 95 110
15
- - D - - A - - 25 30 20 20 20 100
Bone Staff+10 - 190 - - 190 ^ - - C - - S - - 25 30 20 20 20 100
Magic - 109 - - 80 ^ - - D - - A - - 24.3 35 19.3 19.3 19.3 100
Magic +10 - 218 - - 161 ^ - - C - - S - - 24.3 35 19.3 19.3 19.3 100
Dark - 80 - - 109 ^ - - D - - A - - 24.3 29.3 19.3 19.3 25 100
Dark +10 - 161 - - 218 ^ - - C - - S - - 24.3 29.3 19.3 19.3 25 100



Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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