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Archdrake Staff is a weapon in Dark Souls 2.


Archdrake_Staff.png

Archdrake Staff+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 190(*218)(*161) icon-wp_poiseDamage.png 5
icon-firebonus.png 0 icon-wp_stability.png 5
icon-lightningbonus.png 0 icon-durabilitiy.png 60
icon-darkbonus.png 230(*195)(*264) icon_weight.png 1.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 18 15
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
A - - A
Weapon Type Stave
Attack Type Spell/Strike
Enchantable No
Special No
*When infused: 161 magic dmg/264 elemental dmg




Staff of members of the Archdrake sect of Lindelt. A catalyst for sorceries and hexes.

In Lindelt, known for its clerics and their miracles, sorcery is believed to be a profane practice.

But as with anything, such beliefs are part faith and part front, and this staff was born of that hypocrisy.
 





Acquired From







Hints and Tips:

  • an average balanced staff, nothing notable, though it has slightly better Dark scaling despite both are B scaling
  • inferior to Black Witch's Staff due to the lack of spells variety.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))







Archdrake Staff Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Archdrake Staff - 95 - - 70 100
10
- - B - - B - - 25 30 20 20 20 125
Archdrake Staff +10 - 190 - - 230 ^ - - A - - A - - 25 30 20 20 20 125
Magic - 109 - - 59 ^ - - B - - B - - 24.3 35 19.3 19.3 19.3 125
Magic +10 - 218 - - 195 ^ - - A - - A - - 24.3 35 19.3 19.3 19.3 125
Dark - 80 - - 80 ^ - - B - - B - - 24.3 29.3 19.3 19.3 25 125
Dark +10 - 161 - - 264 ^ - - A - - A - - 24.3 29.3 19.3 19.3 25 125

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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