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Monastery Scimitar is a weapon in Dark Souls 2.


Monastery Scimitar.png

Monastery Scimitar+10

Stats
icon-wp_physicalAttack.png 190(*133) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*133) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*133) icon-wp_stability.png 30
icon-lightningbonus.png 0(*133) icon-durabilitiy.png 40
icon-darkbonus.png 0(*133) icon_weight.png 1.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
9
E
22
S(*A)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Curved Sword
Attack Type Slash
Enchantable Yes
Special No
*When infused: 133 physical dmg/133 elemental dmg and B scaling with chosen element. Dex scaling changes to A.



Crafted at the Lindelt Monastery to replicate an ancient, sacred scimitar characterized by its uniquely shaped tip.

When a true master wields this scimitar, their graceful chained attacks are described as mystical dances, and their deadly slashes as lingering nightmares. 


Acquired From

  • Rare drop from Black Phantom found in NG+ (or NG with ascetic) in Aldia's Keep near the 2nd bonfire behind a painting.(Does NOT drop 100% with Bonfire intensity 7.)
  • The phantom does not respawn after it's killed, so in order to farm it you need to use Bonfire Ascetics or wait until the next game cycle/journey.
  • The drop chance seems to have been increased for the Scholar of the First Sin version of the game. Note that the phantom also drops pieces of its set.



Notes:

  • Upgraded with regular Titanite to +10.
  • Visually, this weapon is the equivalent of the Painting Guardian Sword found in the first Dark Souls.
  • At + 10 this weapon does 274 dmg on a 40/40 str/dex build and for the most part has no advantages over the Scimitar. (Has a longer active parry window)
  • Has a unique power attack when wielded on the main hand that performs a series of spinning attacks.
  • Wielding this weapon offhand and using the power attack after using the normal attack of the mainhand weapon will perform the elegant spinning attack instead of the typical parry. You must have enough str/dex to power stance the weapons but you must not actually be in power stance mode.



Hints and Tips:

  • Has a unique parry animation with zero-length starting animation and rather long parrying window which allows for a very quick parry. This feature was removed in Calibration patch 1.10 but then was later brought back (which suggests that the unique parry was always intended to be that way).


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))



Required in Build:
((Link to build))





Monastery Scimitar Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 95 - - - - 110
15
E B - - - - - - 45 10 30 30 20
Regular +10 190 - - - - ^ E S - - - - - - 45 10 30 30 20
Magic 66 66 - - - ^ E C C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 133 133 - - - ^ E A B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 66 - 66 - - ^ E C - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +10 133 - 133 - - ^ E A - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 66 - - 66 - ^ E C - - B - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 133 - - 133 - ^ E A - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 66 - - - 66 ^ E C - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +10 133 - - - 133 ^ E A - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 66 - - - - ^ E C - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 133 - - - - ^ E A - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 66 - - - - ^ E C - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 133 - - - - ^ E A - - - - - 140 42.9 7.9 27.9 27.9 17.9
Raw 109 - - - - ^ E E - - - - - - 45 10 30 30 20
Raw +10 218 - - - - ^ E D - - - - - - 45 10 30 30 20
Enchanted 95 - - - - ^ E E D - - - - - 45 10 30 30 20
Enchanted +10 190 - - - - ^ E D C - - - - - 45 10 30 30 20
Mundane 47 - - - - ^ E D - - - - - - 45 10 30 30 20
Mundane+10 95 - - - - ^ E B - - - - - - 45 10 30 30 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Parry animation29 Aug 2016 10:59  

      Was it rebuffed with a good parry animation? Because it seems to be able to parry very quickly again, not immediate anymore but close to it. If anyone can get some tests on this it would be much appreciated.

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