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Manikin Sabre is a weapon in Dark Souls 2.


Manikin Sabre.png

Manikin Sabre+10

Stats
icon-wp_physicalAttack.png 245 (*171) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*171) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*171) icon-wp_stability.png 30
icon-lightningbonus.png 0(*171) icon-durabilitiy.png 45
icon-darkbonus.png 0(*171) icon_weight.png 2.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
6
D (*E)
19
B (*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Curved Sword
Attack Type Slash
Enchantable Yes
Special No
*When infused: 171 physical dmg/171 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to C.





Small curved sword of the manikins of Harvest Valley.

The peculiar art of puppetry is a vestige of the two lost lands. The Queen, entranced by poison, used it to beckon unknowing souls to the defiled valley.



Acquired From

  • Dropped by sabre wielding Manikins in Earthen Peak. Two can be found just before the Middle bonfire and one more can be found up the ramp from the middle bonfire, through the gate.





Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Trivia: The Manikin Sabre resembles greatly the Kopis used by hoplites in ancient Greece, particularly the Spartans


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Manikin Sabre move set & power stance tutorial
Required in Build:
((Link to build))









Manikin Sabre Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 122 - - - - 110
15
D B - - - - - 67 45 10 30 30 20
Regular +10 245 - - - - ^ D B - - - - - 100 45 10 30 30 20
Magic 85 85 - - - ^ E C C - - - - 57 42.9 7.9 27.9 27.9 17.9
Magic +10 171 171 - - - ^ E C B - - - - 90 42.9 26.6 27.9 27.9 17.9
Fire 85 - 85 - - ^ E C - C - - - 57 42.9 7.9 46.6 27.9 17.9
Fire +10 171 - 171 - - ^ E C - B - - - 90 42.9 7.9 46.6 27.9 17.9
Lightning 85 - - 85 - ^ E C - - C - - 57 42.9 7.9 27.9 46.6 17.9
Lightning +10 171 - - 171 - ^ E C - - B - - 90 42.9 7.9 27.9 46.6 17.9
Dark 85 - - - 85 ^ E C - - - C - 57 42.9 7.9 27.9 27.9 36.6
Dark +10 171 - - - 171 ^ E C - - - B - 90 42.9 7.9 27.9 27.9 36.6
Poison 85 - - - - ^ E C - - - - 112 57 42.9 7.9 27.9 27.9 17.9
Poison +10 171 - - - - ^ E C - - - - 140 90 42.9 7.9 27.9 27.9 17.9
Bleed 85 - - - - ^ E C - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 171 - - - - ^ E C - - - - - 143 42.9 7.9 27.9 27.9 17 .9
Raw 140 - - - - ^ E E - - - - - 82 45 10 30 30 20
Raw +10 281 - - - - ^ E E - - - - - 115 45 10 30 30 20
Enchanted 122 - - - - ^ E E D - - - - 67 45 10 30 30 20
Enchanted +10 245 - - - - ^ E E C - - - - 100 45 10 30 30 20
Mundane 61 - - - - ^ E D - - - - - - 45 10 30 30 20
Mundane+10 122 - - - - ^ E D - - - - - 50 45 10 30 30 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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