Old Knight Pike is a Halberd and one of the available Weapons in Dark Souls 2. Old Knight Pike offers a balanced blend of durability and damage, boasting moderate physical damage while scaling primarily with Strength and Dexterity. While the weapon may appear suitable for strength-focused builds, it's important to note its remarkably low durability.
An undated pike. Wielded by a warrior from a time so ancient that there exists no record of his endeavors. Has extremely low durability
How to get Old Knight Pike in Dark Souls 2
- From The Mines bonfire of Harvest valley, exit the room, turn right. Now you're in a open area with a small watch tower in the middle. On the left side, there is a small alley going uphill with a pile of rocks in the middle. At the rocks go up hill and a Dark magic giant will be behind a barricade, the giant will break the barricade and attack you when you get close. Don't kill him. Behind the giant is another barricade which leads to a room containing the Old Knight Pike and some other goodies. Normal weapons cannot destroy this barricade, so you have to bait the giant into destroying this barricade.
DS2 Old Knight Pike Hints and Tips
-The weapon might seem viable for strength builds, but notice its extremely low durability.
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DS2 Old Knight Pike Requirements
Requirements |
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20 | 16 | - | - |
DS2 Old Knight Pike Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 190 | - | - | - | - | 120 35 |
B | E | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Regular +10 | 380 | - | - | - | - | ^ | A | E | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Magic | 133 | 133 | - | - | - | ^ | B | E | C | - | - | - | - | - | 38.9 | 26.6 | 27.9 | 27.9 | 32.9 |
Magic +10 | 266 | 266 | - | - | - | ^ | B | E | B | - | - | - | - | - | 38.9 | 26.6 | 27.9 | 27.9 | 32.9 |
Fire | 133 | - | 133 | - | - | ^ | B | E | - | C | - | - | - | - | 37.9 | 7.9 | 46.6 | 27.9 | 32.9 |
Fire +10 | 266 | - | 266 | - | - | ^ | B | E | - | B | - | - | - | - | 37.9 | 7.9 | 46.6 | 27.9 | 32.9 |
Lightning | 133 | - | - | 133 | - | ^ | B | E | - | - | C | - | - | - | 37.9 | 7.9 | 27.9 | 46.6 | 32.9 |
Lightning +10 | 266 | - | - | 266 | - | ^ | B | E | - | - | B | - | - | - | 37.9 | 7.9 | 27.9 | 46.6 | 32.9 |
Dark | 133 | - | - | - | 133 | ^ | B | E | - | - | - | C | - | - | 37.9 | 7.9 | 27.9 | 27.9 | 51.6 |
Dark +10 | 266 | - | - | - | 266 | ^ | B | E | - | - | - | B | - | - | 37.9 | 7.9 | 27.9 | 27.9 | 51.6 |
Poison | 133 | - | - | - | - | ^ | B | E | - | - | - | - | 112 | - | 37.9 | 7.9 | 27.9 | 27.9 | 32.9 |
Poison +10 | 266 | - | - | - | - | ^ | B | E | - | - | - | - | 140 | - | 37.9 | 7.9 | 27.9 | 27.9 | 32.9 |
Bleed | 126 | - | - | - | - | ^ | B | E | - | - | - | - | - | 112 | 37.9 | 7.9 | 27.9 | 27.9 | 32.9 |
Bleed +10 | 266 | - | - | - | - | ^ | B | E | - | - | - | - | - | 140 | 37.9 | 7.9 | 27.9 | 27.9 | 32.9 |
Raw | 218 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Raw +10 | 437 | - | - | - | - | ^ | D | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Enchanted | 190 | - | - | - | - | ^ | D | E | D | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Enchanted +10 | 380 | - | - | - | - | ^ | D | E | C | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Mundane | 95 | - | - | - | - | ^ | C | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Mundane +10 | 190 | - | - | - | - | ^ | C | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Dark Souls II Old Knight Pike Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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Strength |
Physical |
Physical |
Bleeding |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Petrify |
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Faith |
Lightning |
Lightning |
Curse |
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Magic Bonus |
Counter Strength |
Stability |
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Poise Damage |
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Lighting Bonus |
Cast Speed |
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Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
Man I remember when I first started playing and found this thing I loved it, upgraded it to +6 and went to test it out, almost broke after one enemy.
- Anonymous
Fun fact: there was a old knight with pike and greatshield, but it got removed from the final game.
- Anonymous
- Anonymous
SotFS the description reads: “An undated pike. Wielded by a warrior from a time so ancient that there exists no record of his endeavors. Has extremely low durability. Sometimes, just as a thing falls to pieces, it unleashed its last flash of great power...” It may hint at some sort of hidden power or ability?
I wanna justify its existence, but 16 weight and 20 durability is undefendable, unless you use enough repair powder to repair a godamn building
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