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Old Knight Pike

Equipment >> Weapons

"An undated pike. Wielded by a warrior from a time so ancient that there exists no record of his endeavors. Has extremely low durability Old Knight Pike.png
Weapon Type: Halberd Counter 120 Weight: 16
Attack Type: Slash Auxiliary: - Durability: 20
Stability: 40 Enchantable: Yes/No Special Attack: No


Acquired From

  • From The Mines bonfire of Harvest valley, exit the room, turn right. Now you're in a open area with a small watch tower in the middle. On the left side, there is a small alley going uphill with a pile of rocks in the middle. At the rocks go up hill and a Dark magic giant will be behind a barricade, the giant will break the barricade and attack you when you get close. Don't kill him. Behind the giant is another barricade which leads to a room containing the Old Knight Pike and some other goodies. Normal weapons cannot destroy this barricade, so you have to bait the giant into destroying this barricade.


Hints and Tips:

-The weapon might seem viable for strength builds, but notice it's extremely low durability.

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
  20 16 - -

 

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 190 - - - - 120
35
B E - - - - - - 40 10 30 30 35
Regular +10 380 - - - - ^ A E - - - - - - 40 10 30 30 35
Magic 133 133 - - - ^ B E C - - - - - 38.9 26.6 27.9 27.9 32.9
Magic +10 266 266 - - - ^ B E B - - - - - 38.9 26.6 27.9 27.9 32.9
Fire 133 - 133 - - ^ B E - C - - - - 37.9 7.9 46.6 27.9 32.9
Fire +10 266 - 266 - - ^ B E - B - - - - 37.9 7.9 46.6 27.9 32.9
Lightning 133 - - 133 - ^ B E - - C - - - 37.9 7.9 27.9 46.6 32.9
Lightning +10 266 - - 266 - ^ B E - - B - - - 37.9 7.9 27.9 46.6 32.9
Dark 133 - - - 133 ^ B E - - - C - - 37.9 7.9 27.9 27.9 51.6
Dark +10 266 - - - 266 ^ B E - - - B - - 37.9 7.9 27.9 27.9 51.6
Poison 133 - - - - ^ B E - - - - 112 - 37.9 7.9 27.9 27.9 32.9
Poison +10 266 - - - - ^ B E - - - - 140 - 37.9 7.9 27.9 27.9 32.9
Bleed 126 - - - - ^ B E - - - - - 112 37.9 7.9 27.9 27.9 32.9
Bleed +10 266 - - - - ^ B E - - - - - 140 37.9 7.9 27.9 27.9 32.9
Raw 218 - - - - ^ E E - - - - - - 40 30 30 30 35
Raw +10 437 - - - - ^ D E - - - - - - 40 30 30 30 35
Enchanted 190 - - - - ^ D E D - - - - - 40 30 30 30 35
Enchanted +10 380 - - - - ^ D E C - - - - - 40 30 30 30 35
Mundane 95 - - - - ^ C E - - - - - - 40 30 30 30 35
Mundane +10 190 - - - - ^ C E - - - - - - 40 30 30 30 35

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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