Old Knight Pike is a weapon in Dark Souls 2
"An undated pike. Wielded by a warrior from a time so ancient that there exists no record of his endeavors. Has extremely low durability"
Acquired From
- From The Mines bonfire of Harvest valley, exit the room, turn right. Now you're in a open area with a small watch tower in the middle. On the left side, there is a small alley going uphill with a pile of rocks in the middle. At the rocks go up hill and a Dark magic giant will be behind a barricade, the giant will break the barricade and attack you when you get close. Don't kill him. Behind the giant is another barricade which leads to a room containing the Old Knight Pike and some other goodies. Normal weapons cannot destroy this barricade, so you have to bait the giant into destroying this barricade.
Hints and Tips
-The weapon might seem viable for strength builds, but notice its extremely low durability.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Requirements |
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20 | 16 | - | - |
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 190 | - | - | - | - | 120 35 |
B | E | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Regular +10 | 380 | - | - | - | - | ^ | A | E | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 35 |
Magic | 133 | 133 | - | - | - | ^ | B | E | C | - | - | - | - | - | 38.9 | 26.6 | 27.9 | 27.9 | 32.9 |
Magic +10 | 266 | 266 | - | - | - | ^ | B | E | B | - | - | - | - | - | 38.9 | 26.6 | 27.9 | 27.9 | 32.9 |
Fire | 133 | - | 133 | - | - | ^ | B | E | - | C | - | - | - | - | 37.9 | 7.9 | 46.6 | 27.9 | 32.9 |
Fire +10 | 266 | - | 266 | - | - | ^ | B | E | - | B | - | - | - | - | 37.9 | 7.9 | 46.6 | 27.9 | 32.9 |
Lightning | 133 | - | - | 133 | - | ^ | B | E | - | - | C | - | - | - | 37.9 | 7.9 | 27.9 | 46.6 | 32.9 |
Lightning +10 | 266 | - | - | 266 | - | ^ | B | E | - | - | B | - | - | - | 37.9 | 7.9 | 27.9 | 46.6 | 32.9 |
Dark | 133 | - | - | - | 133 | ^ | B | E | - | - | - | C | - | - | 37.9 | 7.9 | 27.9 | 27.9 | 51.6 |
Dark +10 | 266 | - | - | - | 266 | ^ | B | E | - | - | - | B | - | - | 37.9 | 7.9 | 27.9 | 27.9 | 51.6 |
Poison | 133 | - | - | - | - | ^ | B | E | - | - | - | - | 112 | - | 37.9 | 7.9 | 27.9 | 27.9 | 32.9 |
Poison +10 | 266 | - | - | - | - | ^ | B | E | - | - | - | - | 140 | - | 37.9 | 7.9 | 27.9 | 27.9 | 32.9 |
Bleed | 126 | - | - | - | - | ^ | B | E | - | - | - | - | - | 112 | 37.9 | 7.9 | 27.9 | 27.9 | 32.9 |
Bleed +10 | 266 | - | - | - | - | ^ | B | E | - | - | - | - | - | 140 | 37.9 | 7.9 | 27.9 | 27.9 | 32.9 |
Raw | 218 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Raw +10 | 437 | - | - | - | - | ^ | D | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Enchanted | 190 | - | - | - | - | ^ | D | E | D | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Enchanted +10 | 380 | - | - | - | - | ^ | D | E | C | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Mundane | 95 | - | - | - | - | ^ | C | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Mundane +10 | 190 | - | - | - | - | ^ | C | E | - | - | - | - | - | - | 40 | 30 | 30 | 30 | 35 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Man I remember when I first started playing and found this thing I loved it, upgraded it to +6 and went to test it out, almost broke after one enemy.
- Anonymous
Fun fact: there was a old knight with pike and greatshield, but it got removed from the final game.
- Anonymous
- Anonymous
SotFS the description reads: “An undated pike. Wielded by a warrior from a time so ancient that there exists no record of his endeavors. Has extremely low durability. Sometimes, just as a thing falls to pieces, it unleashed its last flash of great power...” It may hint at some sort of hidden power or ability?
Crystal halberd from ds1
3
+10
-1