Help
Help

Scythe of Want is a weapon in Dark Souls 2.


Scythe of Want.png

Scythe of Want+5

Stats
icon-wp_physicalAttack.png 260 icon-wp_counterStrength.png 110
icon-magicbonus.png - icon-wp_poiseDamage.png 15
icon-firebonus.png - icon-wp_stability.png 20
icon-lightningbonus.png - icon-durabilitiy.png 60
icon-darkbonus.png 200 icon_weight.png 12.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
14
D
20
B
18 18
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- - - C
Weapon Type Reaper
Attack Type Slash
Enchantable No
Special No


A scythe born from the soul of Nashandra.

The old one of the Abyss was reborn in death, split into miniscule fragments, and spread across the land. The pieces began to coalesce again, becoming human in shape,

Scholar of the First Sin changed to:

A scythe born from the soul of Nashandra.

The old one of the Abyss was reborn in death, split into miniscule fragments. and spread across the land. After regaining their shapes, they crawled forth yearning for strong souls, in search of greater power.



Acquired From



Hints and Tips:

  • Reinforced with Petrified Dragon Bone to +5.
  • This weapon cannot be infused or enchanted
  • Seems to have a smaller reach than most reapers



Trivia:

  • Strongly resembles the nameless scythe wielded by Rurufon in Shadow Tower Abyss, From Software's early title.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))

Required in Build:
((Link to build))



Scythe of Want Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 104 - - - 120 110/15 D B - - - C - - 40 10 20 20 45
Regular +1 135 - - - 136 ^ D B - - - C - - 40 10 20 20 45
Regular +2 166 - - - 152 ^ D B - - - C - - 40 10 20 20 45
Regular +3 197 - - - 168 ^ D B - - - C - - 40 10 20 20 45
Regular +4 228 - - - 184 ^ D B - - - C - - 40 10 20 20 45
Regular +5 260 - - - 200 ^ D B - - - C - - 40 10 20 20 45

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
zee




Load more

Chat