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Equipment >> Shields

Wicked Eye Greatshield is a GreatShield in Dark Souls 2.

Wicked Eye Greatshield

Wicked Eye Greatshield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
31
-
-
-
Durability:
70
Attack Type:
Strike /Parry
Weight:
13.8
Auxiliary:
-
Counter

Enchantable?
Yes/No
Special Attack:
No


  • "A greatshield with an unsettling design."

  • "Covered in the prints of countless hands."

  • "The true origin of this shield is unknown."

  • "No amount of polishing can clear its face of the mysterious hand prints."

  • "Effect: HP absorb"

Acquired From

  • Iron chest in the Gutter before the second bonfire

Hints and Tips:

  • While the shield is held, each kill gives the wielder a small amount of health, roughly the same amount as a regular Ring of the Evil Eye.
  • Stacks with the Ring of the Evil Eye.

Notes:

Youtube relevant videos:

Required in Build:
((Link to build))


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
145
-
-
-
-
D
-
-
-
-
-
0
50
0
50
50
50
80
65
70
70
40
60
Regular +10
217
-
-
-
-
C
-
-
-
-
-
0
62.5
0
62.5
62.5
62.5
85
73.7
77.5
77.5
55
68
Magic
91
111
-
-
-
D
-
C
-
-
-
0
47.7
0
47.7
47.7
47.7
77.7
83.3
67.7
67.7
37.7
60
Magic +10
182
223
-
-
-
D
-
B
-
-
-
0
60.7
0
60.7
60.7
60.7
83.2
87.5
75.7
75.7
53.2
68
Fire
91
-
111
-
-
D
-
-
C
-
-
0
47.7
0
47.7
47.7
47.7
77.7
62.7
83.3
67.7
37.7
60
Fire +10
182
-
223
-
-
D
-
-
B
-
-
0
60.7
0
60.7
60.7
60.7
83.2
72
91.2
75.7
53.2
68
Lightning
91
-
-
111
-
D
-
-
-
C
-
0
47.7
0
47.7
47.7
47.7
77.7
62.7
67.7
83.3
37.7
60
Lightning +10
182
-
-
223
-
D
-
-
-
B
-
0
60.7
0
60.7
60.7
60.7
83.2
72
75.7
91.2
53.2
68
Dark
91
-
-
-
111
D
-
-
-
-
C
0
47.7
0
47.7
47.7
47.7
77.7
62.7
67.7
67.7
58.3
60
Dark +10
182
-
-
-
223
D
-
-
-
-
B
0
60.7
0
47.7
60.7
60.7
83.2
72
75.7
75.7
68.7
68
Poison
91
-
-
-
-
D
-
-
-
-
-
22
68.3
0
47.7
47.7
47.7
77.7
62.7
67.7
67.7
37.7
60
Poison +10
182
-
-
-
-
D
-
-
-
-
-
44
76.2
0
60.7
60.7
60.7
83.2
72
75.7
75.7
53.2
68
Bleed
91
-
-
-
-
D
-
-
-
-
-
0
47.7
22
68.3
47.7
47.7
77.7
62.7
67.7
67.7
37.7
60
Bleed +10
182
-
-
-
-
D
-
-
-
-
-
0
60.7
44
76.2
60.7
60.7
83.2
72
75.7
75.7
53.2
68

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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