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Equipment >> Shields

Wicked Eye Greatshield is a GreatShield in Dark Souls 2.

Wicked Eye Greatshield

Wicked Eye Greatshield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
31
-
-
-
Durability:
70
Attack Type:
Strike /Parry
Weight:
13.8
Auxiliary:
-
Counter

Enchantable?
Yes/No
Special Attack:
No


  • "A greatshield with an unsettling design."

  • "Covered in the prints of countless hands."

  • "The true origin of this shield is unknown."

  • "No amount of polishing can clear its face of the mysterious hand prints."

  • "Effect: HP absorb"

Acquired From

  • Iron chest in the Gutter before the second bonfire

Hints and Tips:

  • While the shield is held, each kill gives the wielder a small amount of health, roughly the same amount as a regular Ring of the Evil Eye.
  • Stacks with the Ring of the Evil Eye.

Notes:

Youtube relevant videos:

Required in Build:
((Link to build))


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
145
-
-
-
-
D
-
-
-
-
-
0
50
0
50
50
50
80
65
70
70
40
60
Regular +10
217
-
-
-
-
C
-
-
-
-
-
0
62.5
0
62.5
62.5
62.5
85
73.7
77.5
77.5
55
68
Magic
91
111
-
-
-
D
-
C
-
-
-
0
47.7
0
47.7
47.7
47.7
77.7
83.3
67.7
67.7
37.7
60
Magic +10
182
223
-
-
-
D
-
B
-
-
-
0
60.7
0
60.7
60.7
60.7
83.2
87.5
75.7
75.7
53.2
68
Fire
91
-
111
-
-
D
-
-
C
-
-
0
47.7
0
47.7
47.7
47.7
77.7
62.7
83.3
67.7
37.7
60
Fire +10
182
-
223
-
-
D
-
-
B
-
-
0
60.7
0
60.7
60.7
60.7
83.2
72
91.2
75.7
53.2
68
Lightning
91
-
-
111
-
D
-
-
-
C
-
0
47.7
0
47.7
47.7
47.7
77.7
62.7
67.7
83.3
37.7
60
Lightning +10
182
-
-
223
-
D
-
-
-
B
-
0
60.7
0
60.7
60.7
60.7
83.2
72
75.7
91.2
53.2
68
Dark
91
-
-
-
111
D
-
-
-
-
C
0
47.7
0
47.7
47.7
47.7
77.7
62.7
67.7
67.7
58.3
60
Dark +10
182
-
-
-
223
D
-
-
-
-
B
0
60.7
0
47.7
60.7
60.7
83.2
72
75.7
75.7
68.7
68
Poison
91
-
-
-
-
D
-
-
-
-
-
22
68.3
0
47.7
47.7
47.7
77.7
62.7
67.7
67.7
37.7
60
Poison +10
182
-
-
-
-
D
-
-
-
-
-
44
76.2
0
60.7
60.7
60.7
83.2
72
75.7
75.7
53.2
68
Bleed
91
-
-
-
-
D
-
-
-
-
-
0
47.7
22
68.3
47.7
47.7
77.7
62.7
67.7
67.7
37.7
60
Bleed +10
182
-
-
-
-
D
-
-
-
-
-
0
60.7
44
76.2
60.7
60.7
83.2
72
75.7
75.7
53.2
68

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      12 Feb 2017 15:20  

      the hand with the eye goes ultimatly back to Ishtar, an ancient deity of love and war with lions as her pets and kings kneeling before her in the dust. Judaism and christianiy made her a male demon known as Asmodeus but in islamic countries her symbol, the hand with an eye, the "hamsa", is a lucky charm. Gozer in the movie Ghostbusters is highly inspired by Ishtar.

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