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Equipment >> Shields

Benhart's Parma is a Small Shield in Dark Souls 2.

Benhart's Parma

Benhart's Parma.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
7
-
-
-
Durability:
60
Attack Type:
Strike /Parry
Weight:
2.0
Auxiliary:
-
Counter
100
Enchantable?
Yes/No
Special Attack:
No


"Small shield of Benhart of Jugo.
This parma, emblazoned with a family crest of some sort, has clearly been around for several generations, but has no special value."

Acquired From


Hints and Tips:

  • This is a relatively light shield requiring very little strength. If you happened to kill Benhart for some reason, the shield provides excellent magic defense early-on, giving a monstrous 98.7% magic defense at +9 while infused with Magic, making it a great go-to shield for magic heavy areas (such as Shrine of Amana). Beyond this it makes a great lightweight magic defense shield that still retains pretty good physical defense and okay resistances to the other elements.

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))

Required in Build:
((Link to build))

In-game appearance:
external image VlQbOAq.png


Benhart's Parma Upgrades


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Benhart's Parma
52
-
-
-
-
D
C
-
-
-
-
0
50
0
50
50
50
80
80
40
50
50
40
Benhart's Parma +10
105
-
-
-
-
D
C
-
-
-
-
0
62.5
0
62.5
62.5
62.5
85
85
55
62.5
62.5
48
Magic
32
40
-
-
-
E
D
C
-
-
-
0
47.7
0
47.7
47.7
47.7
77.7
68.3
37.7
47.7
47.7
40
Magic +10
66
80
-
-
-
E
D
B
-
-
-
0
60.7
0
60.7
60.7
60.7
83.2
76.2
53.2
60.7
60.7
48
Fire
32
-
40
-
-
E
D
-
C
-
-
0
47.7
0
47.7
47.7
47.7
77.7
47.7
58.3
47.7
47.7
40
Fire +10
66
-
80
-
-
E
D
-
B
-
-
0
60.7
0
60.7
60.7
60.7
83.2
60.7
68.7
60.7
60.7
48
Lightning
32
-
-
40
-
E
D
-
-
C
-
0
47.7
0
47.7
47.7
47.7
77.7
47.7
37.7
68.3
47.7
40
Lightning +10
66
-
-
80
-
E
D
-
-
B
-
0
60.7
0
60.7
60.7
60.7
83.2
60.7
53.2
76.2
60.7
48
Dark
32
-
-
-
40
E
D
-
-
-
C
0
47.7
0
47.7
47.7
47.7
77.7
47.7
37.7
47.7
68.3
40
Dark +10
66
-
-
-
80
E
D
-
-
-
B
0
60.7
0
60.7
60.7
60.7
83.2
60.7
53.2
60.7
76.2
48
Poison
32
-
-
-
-
E
D
-
-
-
-
8
68.3
0
47.7
47.7
47.7
77.7
47.7
37.7
47.7
47.7
40
Poison +10
66
-
-
-
-
E
D
-
-
-
-
16
76.2
0
60.7
60.7
60.7
83.2
60.7
53.2
60.7
60.7
48
Bleed
32
-
-
-
-
E
D
-
-
-
-
0
47.7
8
68.3
47.7
47.7
77.7
47.7
37.7
47.7
47.7
40
Bleed +10
66
-
-
-
-
E
D
-
-
-
-
0
60.7
16
76.2
60.7
60.7
83.2
60.7
53.2
60.7
60.7
48

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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