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Equipment >> Shields

Dragonrider Greatshield is a GreatShield in Dark Souls 2.

Dragonrider Greatshield

Dragonrider Greatshield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
35
-
-
-
Durability:
100
Attack Type:
Strike /Parry
Weight:
13.5
Auxiliary:
-
Counter

Enchantable?
Yes/No
Special Attack:
No



  • "Greatshield of the Dragonriders, King Vendrick's royal guard."

  • "The rank of Dragonrider was reserved for honorable warriors who helped found Drangleic. Together with the King, they crushed its former inhabitants and erected a magnificent kingdom upon their graves."



Acquired From




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Required in Build:
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Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
124
-
-
-
-
D

-
-
-
-
0
55
0
55
20
20
100
60
75
75
50
70
Regular +5
310
-
-
-
-
D
-
-
-
-
-
0
60.6
0
60.6
30
30
100
65
78.1
78.1
56.2
75
Magic
78
95
-
-
-
D
-
C
-
-
-
0
52.7
0
52.7
17.7
17.7
97.7
78.3
72.7
72.7
47.7
70
Magic +5
195
238
-
-
-
D
-
B
-
-
-
0
58.6
0
58.6
27.9
27.9
97.9
81
76.1
76.1
54.2
75
Fire
78
-
95
-
-
D
-
-
C
-
-
0
52.7
0
52.7
17.7
17.7
97.7
57.7
93.3
72.7
47.7
70
Fire +5
195
-
238
-
-
D
-
-
B
-
-
0
58.6
0
58.6
27.9
27.9
97.9
62.9
94.1
76.1
54.2
75
Lightning
78
-
-
95
-
D
-
-
-
C
-
0
52.7
0
52.7
17.7
17.7
97.7
57.7
72.7
93.3
47.7
70
Lightning +5
195
-
-
238
-
D
-
-
-
B
-
0
58.6
0
58.6
27.9
27.9
97.9
62.9
72.7
94.1
54.2
75
Dark
78
-
-
-
95
D
-
-
-
-
C
0
52.7
0
52.7
17.7
17.7
97.7
57.7
72.7
72.7
68.3
70
Dark +5
195
-
-
-
238
D
-
-
-
-
B
0
58.6
0
58.6
27.9
27.9
97.9
62.9
76.1
76.1
72.2
75
Poison
78
-
-
-
-
D
-
-
-
-
-
19
73.3
0
52.7
17.7
17.7
97.7
57.7
72.7
72.7
47.7
70
Poison +5
195
-
-
-
-
D
-
-
-
-
-
47
76.6
0
58.6
27.9
27.9
97.9
62.9
76.1
76.1
72.2
75
Bleed
78
-
-
-
-
D
-
-
-
-
-
0
52.7
19
73.3
17.7
17.7
97.7
57.7
72.7
72.7
47.7
70
Bleed +5
195
-
-
-
-
D
-
-
-
-
-
0
58.6
47
76.6
27.9
27.9
97.9
62.9
76.1
76.1
72.2
75

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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