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Frigid Outskirts


Frigid_Outskirts.jpgFrigid Outskirts is a Location in Dark Souls 2. It is an optional area of the Crown of the Ivory King DLC. Takes place in a frigid outskirts of Eleum Loyce, with a recurring blizzard.

 

Ps3/360/Dx9
Ps4/X1/Dx11

 

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva

 

Items

Consumables
Equipment

Enemies

 

Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

  • Garrison Ward Key is needed to access this area. Access is at 5th bonfire, behind a locked door. where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

This area is covered with a recurring blizzard, as well as Frozen Reindeer (Horse) spawning throughout the area, making navigation in this area extremely difficult even with the use of Prism Stone. It looks like the reindeer can be despawned permanently by killing them repeatedly--see the Frozen Reindeer page for tips on fighting them.

Conserve your Estus Flasks for the boss fight!! Try to use other healing items and healing Miracles as much as possible!

There are three buildings throughout the map with some loot; one of them about halfway to the boss contained a healing spring activated by a Pharros Lockstone. This was especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: circle until their back is facing the spring, then walking toward it to make them back up into it. MUCH faster and cheaper than Great Heal.

Lud and Zallen are located in a clearing behind a fog gate, across a bridge, at the end of a fairly linear (from building to building) level. This path is generally to the left if you face the light. Going through the level, you should keep the light on your right side if you get disoriented in the storm, particularly after a reindeer attacks.
 

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow

Video Walkthroughs

How to get through the Frigid Outskirts as painlessly as possible
Snowless Frigid Outskirts
Frigid Outskirts & Boss Fight Walk-through

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Lore Notes:

  1. Example lore note
  2. Example lore note
  3. Example lore note

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

This area is covered with a recurring blizzard, as well as Frozen Reindeer (Horse) spawning throughout the area, making navigation in this area extremely difficult even with the use of Prism Stone. It looks like the reindeer can be despawned permanently by killing them repeatedly--see the Frozen Reindeer page for tips on fighting them.

Conserve your Estus Flasks for the boss fight!! Try to use other healing items and healing Miracles as much as possible!

There are three buildings throughout the map with some loot; one of them about halfway to the boss contained a healing spring activated by a Pharros Lockstone. This was especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: circle until their back is facing the spring, then walking toward it to make them back up into it. MUCH faster and cheaper than Great Heal.

Lud and Zallen are located in a clearing behind a fog gate, across a bridge, at the end of a fairly linear (from building to building) level. This path is generally to the left if you face the light. Going through the level, you should keep the light on your right side if you get disoriented in the storm, particularly after a reindeer attacks.
 

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow

Video Walkthroughs

How to get through the Frigid Outskirts as painlessly as possible
Snowless Frigid Outskirts
Frigid Outskirts & Boss Fight Walk-through

 

Locations

|  Belfry Luna  | |  Black Gulch  | |  Brightstone Cove Tseldora  | |  Brume Tower  | |  Cathedral of Blue  | |  Cave of the Dead  | |  Dragon's Rest  | |  Dragon's Sanctum  | |  Dragon Memories  | |  Dragon Shrine  | |  Drangleic Castle  | |  Forest of Fallen Giants  | |  Grave of Saints  | |  Huntsman's Copse  | |  Iron passage  | |  Lost Bastille  | |  Memory of Jeigh  | |  Memory of Orro  | |  Memory of the King  | |  Memory of Vammar  | |  No-man's Wharf  | |  Shrine of Winter  | |  Sinner's Rise  | |  The Gutter  | |  The Pit  | |  Things Betwixt  | |  Throne of Want  | |  Undead Purgatory  |

 




    • Anonymous

      17 Aug 2017 07:15  

      Right when I summon Vengarl, I run a bit up the side of that hill and go straight, I only have to kill like 5 horses that way. I actually defeated Lud and Zallen on like my fourth try. That was hard as heck, especially when Zallen starts healing himself.. If anyone needs help out there?

      • Anonymous

        23 May 2017 09:04  

        I found that for strength/melee builds it was worth it to put just enough levels into attunement to get a single spell slot and then use the pyromancy 'warmth' to keep the health of the NPC phantoms topped-up as you make your way to the boss. After clearing out every building, I'd cast warmth to let the NPCs camp out and heal up. It isn't quick, but aside from the Pharros Lockstone healing pool it's the only way low faith characters can heal up the phantoms and make sure everyone has a full health pool going into the boss battle.

        • Anonymous

          25 Apr 2017 18:57  

          easiest way I found is call all 3 npc phantoms, they are generally standard dungeon cleaning party, tank, caster/healer and bowman, bring warmth to heal them before boss fight

          this is always worked for me in NG, all you have to do is survive and help them abit, and I always had this feeling that they would make it without me

          • Anonymous

            09 Apr 2017 00:45  

            Update from the guy ranting on the 5th of april: I found my way thanks to this vid, hope it will help others who seek salvation as well :)

            https://youtu.be/ZGHSBPe2QBo

            Now to murder the boss...

            • Anonymous

              06 Apr 2017 03:38  

              Seriously, I just got ganked by 3 horses and some warrior. I wouldn't mind that much if it didn't take me half an hour of walking through a eyesoringly bright area to get there. I won't give up until I've beaten it, but I sincerely doubt I'll revisit it in a NG+; this is far from my definition of a challenge.

              • Anonymous

                revenge05 Oct 2016 02:44  

                this entire area is the horses way of getting payback on humankind for creating beastiality videos.<br/><br/>when in doubt, just blame it on porn

                • Tips for passing the area29 Aug 2016 11:01  

                  1. Cast Light improves visibility a little bit, so it’s handy to have around.<br /><br/>2. The easiest strategy of fighting the horses is blocking. However, while easily done, you need particular gear to do it. The horses deal a lot of poise damage, so you need a high stability shield (65+), with high lightning and physical protection (physical should be 90%+ and lightning 80%+). A decent shield for doing this is the Mastodon Greatshield; you can infuse it, but this isn’t necessary here. Another option is using Strong Magic Shield on a 60+ stability shield. And of course there is Havel’s shield.<br /><br/>After a horse makes a melee attack, and you block it, there will be a short window when you can attack safely.<br /><br/>3. The horses don’t sit somewhere and wait like normal creatures. They just have a chance to spawn in certain “danger zones”. When you enter this zone, there is a chance the horse will spawn, and there is another chance after a couple of minutes, etc. This means that if a horse spawned somewhere, never stick around for any reason; buffing/healing at this location is more likely to just spawn another horse. Similarly, if you fight a horse too long, another will eventually show up, so high DPS is absolutely necessary.<br /><br/>4. The horses don’t spawn when you’re inside a building, and as far as I can tell you can stay there forever.

                  • Anonymous

                    my best found strategy29 Aug 2016 11:01  

                    1. Have a human phantom(haven't tested by myself). <br/>2. Use the ring that increases poise damage for more stuns. <br/>3. Have both people use a broken santiers or similar twinblade. <br/>4. Stunlock for the win. <br/>5. Punish those stupid Reindeer.

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