Frigid Outskirts


Frigid_Outskirts.jpgFrigid Outskirts is a Location in Dark Souls 2. It is an optional area of the Crown of the Ivory King DLC. Takes place in a frigid outskirts of Eleum Loyce, with a recurring blizzard.

 

Ps4/X1/Dx11
Ps3/360/Dx9

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts
Someone needs credit for this map--I only posted it.

frigid outskirts 

Translated by Reddit@Faradn_cdv

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. ManHunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the Expulsion Chamber Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2 dlc4 outskirts coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer (aka Horses) spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengarl, and Abbess Feeva. One can also summon Manhunter O'Harrah in the Scholar of the First Sin edition.

ds2 dlc4 outskirts tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2 dlc4 outskirts lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; his lance has the ability to break your stance, or that of your NPC companions.

ds2 dlc4 outskirts preboss1

Once you've defeated him, continue forward and take on the boss- or, bosses- of the Frigid Outskirts.

ds2 dlc4 outskirts boss1

BOSS FIGHT: Lud and Zallen, the King's Pets 

Once they have been defeated, you'll receive the Soul of Lud and Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. ManHunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the Expulsion Chamber Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2 dlc4 outskirts coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengarl, and Abbess Feeva.

ds2 dlc4 outskirts tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2 dlc4 outskirts lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; His lance has the ability to break your stance, or that of your NPC companions.

ds2 dlc4 outskirts preboss1

Once you've defeated him, continue forward and take on the bosses of the Frigid Outskirts.

ds2 dlc4 outskirts boss1

BOSS FIGHT: Lud, the King's Pet and Zallen the King's Pet

Once they have been defeated, you'll receive the Soul of Lud and Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

 

Locations
Belfry Luna  â™¦  Belfry Sol  â™¦  Black Gulch  â™¦  Brightstone Cove Tseldora  â™¦  Brume Tower  â™¦  Cathedral of Blue  â™¦  Cave of the Dead  â™¦  Dark Chasm of Old  â™¦  Doors of Pharros  â™¦  Dragon's Rest  â™¦  Dragon's Sanctum  â™¦  Dragon Aerie  â™¦  Dragon Memories  â™¦  Dragon Shrine  â™¦  Drangleic Castle  â™¦  Earthen Peak  â™¦  Forest of Fallen Giants  â™¦  Frozen Eleum Loyce  â™¦  Grand Cathedral  â™¦  Grave of Saints  â™¦  Harvest Valley  â™¦  Heide's Tower of Flame  â™¦  Huntsman's Copse  â™¦  Iron Keep  â™¦  Iron passage  â™¦  Lord's Private Chamber  â™¦  Lost Bastille  â™¦  Majula  â™¦  Memory of Jeigh  â™¦  Memory of Orro  â™¦  Memory of the King  â™¦  Memory of the Old Iron King  â™¦  Memory of Vammar  â™¦  No-man's Wharf  â™¦  Old Chaos  â™¦  Shaded Woods  â™¦  Shrine of Amana  â™¦  Shrine of Winter  â™¦  Shulva - Sanctum City  â™¦  Sinners' Rise  â™¦  The Gutter  â™¦  The Lost Bastille  â™¦  The Pit  â™¦  Things Betwixt  â™¦  Throne of Want  â™¦  Undead Crypt  â™¦  Undead Purgatory



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    • Anonymous

      Save your sanity. Summon the 3 NPC's and be done with it. They can tank a lot on the way to the boss, and for the most part also manage to almost defeat the 2 stupid cats by themselves. Ridiculous area with one of the worst bosses in all of the games, a reskin + duo fight. Actual Godskin Duo tier.

      DS2 was the final game for in the Soulsbornesekiro saga and I thought ''surely it can't be that bad after the hellhole that was Brume Tower'', boy oh boy was I wrong. I genuinely hope the people who worked on this game never get a job in the gaming industry again.

      • Anonymous

        Yes, just summon those 3 NPCs, they'll make this area completely safe, only takes some time to reach the boss room, and just like Iron Passage, this entire segment is a runback to the boss, which is overtuned by design and adds no value to the game, surely it's optional. If you wanna have 100% items in your collection then go for it, otherwise it's pointless, not fun, with trash rewards, and it's extremely time consuming. If you just wanna beat the game, skip those areas, the bosses are copy paste just like Smelter Demon in Iron Passage. If you plan to stick around and play NG+ cycles, then do it once for the unique items, they have almost no value in the first playthrough since you'll be doing this when you're almost done with the game. With the 3 NPCs there's a good chance you'll beat those 2 bosses first try with lots of healing and patience, they jump constantly, which makes the fight extremely tedious, also it's DS2, so expect bosses to be scuffed by default. That was actually the very first time, in every souls games that almost skipped an entire zone, and before that I was considering to skip Iron Passage but I've decided to clear the enemies so they didn't spawn anymore so I could just just run back to the boss through the gates. The boss itself is not even that hard but I just get burnt out from stressful runbacks. The trio copy paste NPCs that you fight in Cave of the Dead is also pointless but since the runback is not painfully agonizing you can beat them without going insane. That's it, I'll never understand why those segments exist in the game, but I also don't understand why DS2 exists in the first place, so there's that.

        • Anonymous

          I FINALLY got to the boss, killed the first dog, got the second one to half hp, THEN MY WEAPON BROKE AND I DIED, **** THIS PLACE

          • Anonymous

            Doing this on SL1 is hell, I recommend using the Great Club (or another great hammer if you're not SL1) and pancaking the reindeers with R2s. You should probably accept that you're going to have to despawn most of if not all of these enemies, the sooner you do the less painful this will be. I don't recommend using summons because they can't consistently be pancaked with summons

            • Anonymous

              There are people out there who think that "Crown of the Ivory King" is the best DLC. Think about that whenever you feel ashamed about yourself.

              • Anonymous

                IMPORTANT!!!! I saw this comment on the page for the horses, but if you use the two handed R2 attack of the large club +8 (found earlier in the ivory king dlc) while having stone ring equipped, you can pancake the reindeer infinitely. Huge thanks to whoever left that comment on the other page, it genuinely makes the run back to the kings pets easy

                • Anonymous

                  I love how the basic hollows do about 25% of my hp, so when you deal with all the other non-sense you always have some Dark Souls 2 to fall back on.

                  • Anonymous

                    To have the true Dark Souls Experience, you must play this area with no summons and with a unupgraded weapon.

                    • Anonymous

                      What the **** is this stupid ****ing place
                      Am i really supposed to see ABSOLUTELY NOTHING
                      WHILE GETTING ****ED BY MULTIPLE HORSES OUT OF NOWHERE

                      • Anonymous

                        i just did this solo, took me hours and my sanity...hardest ds2 area imo
                        i didnt even know theres summons there
                        my friend is doing this area rn with a bunch of summons and i ****ing hate him because of it

                        • Anonymous

                          I thought it was fun with the summons, going from building to building was cool. The raindeer weren't too bad imo. But why is there a random Farram Solider there? He's even got a puzzling straight sword WTF?

                          • Anonymous

                            It's insane that this trash is in the same DLC as Eleum Loyce and the Ivory King. This game is already so long, did they really think it needed padding? You could replace a couple dried roots in EL with the boss weapon & shield and just ****can this entire area, there's literally nothing else here.

                            • Anonymous

                              I find Ring of Whispers extremely useful on this map. That "roar" sound effects it makes alerts you that a Reindeer is near.

                              • Anonymous

                                what the hell is this area, everythings ok then 4 horse appear out of nowhere and gang bang me, even with KUGS takes me 4 hits to kill each bastard and I am no even on NG+

                                • Anonymous

                                  Get all 3 Summons and as much "Warmth" Charges as you can -> 99 Lifegems+Spell Refill Consumables -> Cheese this ****ing Cheese-Area back!

                                  • Anonymous

                                    I understand why this area is hated but I loved going through it with Vengarl, Abess and the Manhunter NPC summons. Felt like an epic little adventure working around the blizzard gimmick, going from checkpoint to checkpoint, killing the ponies along the way, to end on a tough boss fight. The best part of it is that all 4 of us survived the boss. It was honestly a very memorable experience and legitimately the most fun I had in the DLC. 10/10 would never do it again

                                    • Anonymous

                                      Just finished the area and found it really fun. After dying once to a random reindeer I equipped upgraded Havel's shield and FUGS, and got two summons. It wasn't a cakewalk and I used up all the Estus by the time I reached the fog gate. Luckily, both summons survived and took some aggro of the dual boss, so I could heal with lifegems and warmth.

                                      I honestly don't get all the hate towards this area. All the optional sections of the dlcs are noticeably harder, and to me Frigid Outskirts was a perfect culmination of the whole run.

                                      Bonus points for the coffin sled.

                                      • Anonymous

                                        The one and only piece of advice that may be given is: use summons. If you see player summons - go for it, with 2 Sunbros and Sniper O'Harrah the area was bearable at best. Still a hellhole with little to no rewards, but I finally was able to kill every single boss in the game. The most DS2 area of all of them

                                        • Anonymous

                                          I'm not making that run back, nope. Killed every other boss so far in the series, not doing a reskin of the first pet through a literal blizzard with invinciponies prowling around.

                                          • Anonymous

                                            1. Add a warm and soft bonfire in 1st or 2nd ruin, at least a secret one.
                                            3. Nerf reindeers, poise reduction would be nice.
                                            4. Make the damn reindeers visible during short blizzard cut and not just randomly spawn in front of you. This zone is completely useless and optional. Optional zones with little to no meaning shouldn't be hard, but just additional adventure for player.

                                            • I guess I'll have to use my good ol' strat for this zone: repeat ad nauseam until those reindeers are all permanently dead. My winning strategy for bad zones in this game

                                              • Anonymous

                                                Instead of trying to go to each ruins, try to keep the sun (sunglare) on your right and keep sprinting. If you summon the npc you'll be quite safe vs the spawning beasts. If you reach a snow wall, it means you have to follow it to its left side. When you reach some crates and barrels, it means that you have reached the cliff. keep following the edge to the left. You'll see a ramp daown below soon. Jump and cross the bridge. Quickly adjust your equipment, wait for the summons to reach you and go through the fog gate before the electric deers catch you.

                                                • Anonymous

                                                  Why the salt for these Kirins? These things beat old and new MH Kirins any day and if these things had gear... I'd wear nothing but their gear.

                                                  • Anonymous

                                                    I wish the person(s) who came up with this area cancer. I wish the person(s) that allowed this atrocity, cancer. I wish the person(s) who developed this crime against humanity, cancer.

                                                    • See I like the idea of this area but the execution is garbage, here is how it should have been done:

                                                      1- Nerf the reindeers so they aren't tanky and can be killed with 1-2 hits
                                                      2- Add a pharos lockstone somewhere so you could make the blizzard dissapear
                                                      3- It's way too long, just cut it in half

                                                      • Anonymous

                                                        Tried this area out and beat it despite how infamous it is... It was not fun, infact it was horrible and if it wasn't for the summons I wouldn't be surprised if I ended up rage-quitting, this area is a nightmare and absolutely NOT worth the trouble unless you want the loot like the Ring of the Living, Loyce Greatsword etc really badly, there's nothing but agony, misery and so many goddamn frost horses to be had in this hellish tundra

                                                        • Anonymous

                                                          Maybe it was because I just beelined it to the boss, and maybe it was because of my choice of weapons (powerstanced smelter sword and aged smelter sword), but I didn't think the area was too bad. Now, if I were to actually explore, I might be saying otherwise.

                                                          • Anonymous

                                                            Hug the wall to your right and proceed forward so you don't encounter random hollows while fighting the horses.

                                                            • Anonymous

                                                              I went in blind dreading the negative reputation of this area. Tried to find my way, got swarmed by reindeers, lost in the snow died. Respawned and tried finding my souls, no luck reindeers are back to claim my soul, after running for a bit died again. 3-4x more deaths later I said fck it, fck this time for human effigy/ summon time. Called in the boyZ Vengarl, Feeva, Manhunter. Fcked every reindeer we came across, proceeded to find our way to the boss room without struggle. Defeated the boss in 1 try (I would have wanted to challenge the boss in a 1v2 (since there are 2 of them) but fck the runback that will entail as I don't want to get fcked in Reindeer Fckvalley more than intended.
                                                              Truly the peak of Dark souls 2 design. Worst area in all from soft games, worst area in dark souls 2 (followed by iron passage, and iron keep smelter demon run).
                                                              The good thing though is From software learned how shitty this area is and the limits of their designs. There is a mini frigid outskirts in elden ring, but without the fcking reindeers and it is only a short area.

                                                              • Anonymous

                                                                One of the most brutal areas I've experienced in the series. I went through with a sword n' board character with some utility sorceries (repair, cast light, etc.), and even with the Repair spell helping through the whole area, my sword ended up breaking mid-boss fight, and I ended up needing to two-hand my shield and beat the damn things to death with it. Yes, that's right, it got so desperate I literally used my shield as a weapon. Between the constant blizzards, constant assaults from giant reindeer, broken gear, and next to no checkpoints, this was by far the most gruelling part of my journey through the souls games.

                                                                • Anonymous

                                                                  Please edit: in SOTFS the Faraam Knight is not in phantom form but as a enemy NPC and he wields dual straight swords.

                                                                  • Anonymous

                                                                    At least you can save scum at the boss door on PC.

                                                                    For those who don't know, select run -> type %appdata% -> navigate to dark souls 2. The save file ends in .sl2. When you get to the boss door, change the properties of the file so it's read only. You can alt + f4 and since you made the file read only once you got to the gate, it won't have saved you dying and you'll find yourself back at the gate. Can also do this for blue smelter demon, Alonne, and any other boss that's annoying to get to. It also works on any other FromSoft game. I used it in Elden Ring as well for the great jar trial thing. This also won't get you banned for cheating or anything, don't worry.

                                                                    Have fun not ripping your hair out. :)

                                                                    • Anonymous

                                                                      Don't be like me, bring repair powder or spell to this area. For some reason, horses drain durability like crazy. Fume UGS is at 25% after 6-7 horses.

                                                                      • Anonymous

                                                                        If you decide to pick up any loot, such as the ring, after you kill the boss, you will not be able to call upon any summons to distract the ponies of death. If you're intending on making this journey, well, I cannot tell you your chances of survival, but you have my sympathies.

                                                                        • Anonymous

                                                                          Use the npc summons to get through, and you'll be just fine. Really could've used a bonfire in the area though, just to get to the boss room faster.

                                                                          • Anonymous

                                                                            What was even the intent here? This area and iron passage are pure garbage. Just really lazy uninspired game design.

                                                                            • Anonymous

                                                                              Why do people stubbornly refuse to summon? This area is actually pretty cool with the 3 summons, feels like youre in an mmo dungeon or something

                                                                              • Anonymous

                                                                                I like the design of the area, is a big open field and when the the snow isn't blocking your view the area looks cool

                                                                                ...the enemies on the other hand, just suck

                                                                                • Anonymous

                                                                                  I've beaten this area and it's bosses once just to see if it is worth it. It is not. Just skip this part and enjoy the game. Or be a little masochistic like me and see what it is like. Trust me, there is nothing of value here. Just stupid horses, an npc and 2 recycled Aava's (cat boss). There is nothing wrong with the area itself, the feeling of being lost in a storm and isolation is what they got right. If only there was something of value here and an extra bonfire. If only.

                                                                                  • I was about to finnish my first all bosses run and out of 35 hours in total i spent 5 just on this area, and I still did not kill those double trouble gank garbage bosses. It took fume knight, burnt ivory king and sinh less time combined than it did to accomplish nothing in this absolute hellhole of an "area". This single location crushed my entire spirit and I no longer want to play dark souls 2 ever again. I sincerely hope that the people behind this level are thrown out to die of frostbite while being attacked by several psychotic reindeer in northern Siberia.

                                                                                    But then again it could also be just a skill issue so idk.

                                                                                    • Anonymous

                                                                                      Whoever reading this: maybe you're an overworked guy with tons of issues in life, but just remember to hug your kids, take them to the cinema/beach/zoo, let them invite their friends for their birthday parties and just generally make sure they get enough love and care.

                                                                                      That way, the possibility of raising psychopaths who live off childhood trauma by desigining areas like this can be reduced close to zero.

                                                                                      • Anonymous

                                                                                        went through this **** show of a place so much that I eventually knew where they spawned, how to dodge them, where to traverse the snowfield with the fog so that they wont spawn and to just get 4 shot by those stupid cats

                                                                                        • Anonymous

                                                                                          It's... challenging. That's the best I can say about this cancerous anal discharge of an area. I will defend this game to death and sometimes it feels like I'm the only one in the world that loves it. But this area, man...

                                                                                          • Anonymous

                                                                                            The quintessential Dark Souls 2 experience:

                                                                                            1. "Woah this area sucks" --> You then run into an even worse area right after

                                                                                            2. "Woah, this area is AWESOME!" --> You then run into a candidate for the worst area in any game ever right after (You are here)

                                                                                            • The amount of crying is absurd hahahaha Just learn the area and go. You don't need to rush. Like every FS the DLC it's supposed to give a challenge. Hold this challenge.

                                                                                              • Anonymous

                                                                                                I have been trying to finish this area from the last 12hrs because I am dead set on beating every single boss in the game

                                                                                                • Anonymous

                                                                                                  Tried this once, and never came back. Yeah, no thanks, I've already done Iron Passage, not gonna claw my way through another horribly designed optional area just for the sake of it.

                                                                                                  • Anonymous

                                                                                                    Me on my way to kill 70 minibosses while blinded by snow so I can safely go get ganked by two giant cats.

                                                                                                    • Anonymous

                                                                                                      s***** area for sure, but not that hard. just wait the blizzard, kill 2 horses per run, and be calm and focus 1 cat at the time. 2 or 3 tries and it's done, no summons needed

                                                                                                      • Anonymous

                                                                                                        If I have to chose between moving to South Sudan or going through this area again. Then consider my stuffs packed

                                                                                                        • Anonymous

                                                                                                          If the devs had put a bonfire at the boss door, I would have called this area tough and annoying but fair. Without that, though, I just think it's not worth doing.

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