Frigid Outskirts


Frigid_Outskirts.jpgFrigid Outskirts is a Location in Dark Souls 2. It is an optional area of the Crown of the Ivory King DLC. Takes place in a frigid outskirts of Eleum Loyce, with a recurring blizzard.

 

Ps4/X1/Dx11
Ps3/360/Dx9

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the Expulsion Chamber Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2-dlc4-outskirts-coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer (aka Horses) spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengarl, and Abbess Feeva. One can also summon Manhunter O'Harrah in the Scholar of the First Sin edition.

ds2-dlc4-outskirts-tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2-dlc4-outskirts-lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; his lance has the ability to break your stance, or that of your NPC companions.

ds2-dlc4-outskirts-preboss1

Once you've defeated him, continue forward and take on the boss- or, bosses- of the Frigid Outskirts.

ds2-dlc4-outskirts-boss1

BOSS FIGHT: Lud and Zallen, the King's Pets 

Once they have been defeated, you'll receive the Soul of Lud and Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the ___ Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2-dlc4-outskirts-coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengaarl, and Abbess Teeva.

ds2-dlc4-outskirts-tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2-dlc4-outskirts-lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; His lance has the ability to break your stance, or that of your NPC companions.

ds2-dlc4-outskirts-preboss1

Once you've defeated him, continue forward and take on the bosses of the Frigid Outskirts.

ds2-dlc4-outskirts-boss1

BOSS FIGHT: Lud, the King's Pet and Zallen the King's Pet

Once they have been defeated, you'll receive the Soul of Lud and  Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

 

Locations
Belfry Luna  ♦  Belfry Sol  ♦  Black Gulch  ♦  Brightstone Cove Tseldora  ♦  Brume Tower  ♦  Cathedral of Blue  ♦  Cave of the Dead  ♦  Dark Chasm of Old  ♦  Doors of Pharros  ♦  Dragon's Rest  ♦  Dragon's Sanctum  ♦  Dragon Aerie  ♦  Dragon Memories  ♦  Dragon Shrine  ♦  Drangleic Castle  ♦  Earthen Peak  ♦  Forest of Fallen Giants  ♦  Frozen Eleum Loyce  ♦  Grand Cathedral  ♦  Grave of Saints  ♦  Harvest Valley  ♦  Heide's Tower of Flame  ♦  Huntsman's Copse  ♦  Iron Keep  ♦  Iron passage  ♦  Lord's Private Chamber  ♦  Lost Bastille  ♦  Majula  ♦  Memory of Jeigh  ♦  Memory of Orro  ♦  Memory of the King  ♦  Memory of the Old Iron King  ♦  Memory of Vammar  ♦  No-man's Wharf  ♦  Old Chaos  ♦  Shaded Woods  ♦  Shrine of Amana  ♦  Shrine of Winter  ♦  Shulva - Sanctum City  ♦  Sinners' Rise  ♦  The Gutter  ♦  The Lost Bastille  ♦  The Pit  ♦  Things Betwixt  ♦  Throne of Want  ♦  Undead Crypt  ♦  Undead Purgatory



    • Anonymous

      20 Jan 2020 20:53  

      Only worthwhile thing in this area is the Fashion souls ring. Worth more than everything else you get here combined

      • Anonymous

        09 Jan 2020 11:08  

        Whoever put this "walkthrough" together clearly hated this area as well because it is absolute trash! Trying to find the locations of items or even what kind of items are in the location is non-existent.

        • Anonymous

          28 Dec 2019 13:50  

          Every time I replay dark souls 2 I pretend this area doesn't exist and happily avoid this shait with passion and love and I encourage you to do the same.

          • Anonymous

            18 Dec 2019 01:52  

            This area really isn't that bad if you use the summons and tbh i like the whole concept of the area in general. Just they could've toned it down alot with the reindeers (have only one at a time or give them less attacks) and the bosses are extremely annoying but I guess this is a fitting challenge for endgame

            • Anonymous

              05 Dec 2019 21:01  

              I don't know what kind of mentally touched developer thought this was a good design. Probably the only area I absolutely hate in the entire series.

              • Anonymous

                13 Nov 2019 03:20  

                NG+7 when summoning NPCs, the spell no longer works. they become too weak although fire magic is effective at NG+6. In the end, I used fire greatsword+10 to fight with the NPCs. It is important that the enemy is always aiming at you, so you need to avoid their sight.

                • Anonymous

                  30 Oct 2019 08:58  

                  I'm going to submit a petition to have the Frozen Reindeers' name officially changed to Rudolph 2: The Electric Boogaloo. Seems appropriate, after all.

                  • Anonymous

                    07 Oct 2019 05:26  

                    I really hate both of them. ¿Why? Because they are annoyingly hard to get to the fight and their souls only give you, in my case, useless weapons. So thanks From software, F*** you too...

                    • Anonymous

                      06 Oct 2019 07:20  

                      Six attemps, anoying enemies and painfull final boss battle. But at last Victory. Went with joy at Ornifex to trade the souls, you get a greatsword and a Shield. Greatsword equal to Claymore and shield just regenerate your health per minute. Beside that there are no rare items, weapons or gear. This boss, at least for me, not worth the effort therefore a huge waste of time. Good thing its Optional.

                      • Anonymous

                        15 Aug 2019 08:43  

                        I'm not a violet person by nature, I'm really not... But if I ever happened to randomly come across one of the people that designed this dirty b**** of an area, I'd sucker punch them so f****** hard. And I wouldn't even feel bad about it afterwards.

                        • Anonymous

                          08 Aug 2019 04:09  

                          Seriously. ***** this area. Beat the bosses finally and then right after as I was catching my breath, a reindeer*****bag came into the area from the entrance and hit me from behind and killed me! Thanks From ....

                          • Anonymous

                            31 Jul 2019 00:13  

                            God damn cancer area. And not the lol-the-cute-doctor-have-to-fondle-my-one-and-only-nut kind of fun cancer. Just plain old ***** my lack of life cancer.

                            • Anonymous

                              Frigid Outskirts [DKS2 Wiki]28 Jun 2019 18:12  

                              [edited by moderator: removed inappropriate language. Remaining original content follows] 1. always wait for storm to clear before lining up next tower and sprinting towards it. 2. kill reindeer between ruin 1 and 2, 12 times. he will no longer respawn. 3. always feather back and don't bother with lockstone health pool at ruin 2. 4. repeat as above and run to tower 3 keeping to the left to avoid aggroing the wierd NPC f**ker and kill the reindeer between ruin 2 and 3, 12 times. he will also no longer respawn. 5. kill wierd little dude and frozen spear guy in ruin 3, 12 times. They will no longer respawn. You now have a clear path to the boss. 6. feather back to the start, equip all the best gear you have to KEEP YOU ALIVE during the boss fight (big armours and shield for best physical and magic defense). turn human and summon all your helpers. 7. take yourself and helpers to ruin 3, wait for storm to clear and sprint to boss gate. reindeers between ruin 3 and boss gate never need to be killed if timed correctly. always ignore them. 8. you have 1 job in boss fight: ***STAY ALIVE***. your summoned helpers will do EVERYTHING for you. your job is to not die. don't try anything tricky, just do not die. and don't worry about being over your weight limit with all your heavy crap, you don't need any fancy evade tactics, just tank with your shield, watch your stamina and don't die. 9. win (or at least watch your summoned friends win for you....) 10. praise the sun. These are things i wish someone told me before i attempted this area. and just as a side note, if you DO want to hit those stoopid cats, they are weak to slash and fire and will erode the durability of your weapon quickly so have a backup weapon or Bracing Knuckle Ring. hope this helps

                              • Anonymous

                                27 Jun 2019 04:40  

                                I think there is a safe trail because I walked and I mean WALKED a certain area and I had no reindeer attack me.

                                • Anonymous

                                  11 Jun 2019 09:46  

                                  So many people ***** so much about this DLC. I get that it's hard but isn't that the point of Dark Souls in general. It's not like anybody forced you go into this area in the first place. Git Gud.

                                Load more
                                ⇈ ⇈