Frigid Outskirts


Frigid_Outskirts.jpgFrigid Outskirts is a Location in Dark Souls 2. It is an optional area of the Crown of the Ivory King DLC. Takes place in a frigid outskirts of Eleum Loyce, with a recurring blizzard.

 

Ps4/X1/Dx11
Ps3/360/Dx9

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the Expulsion Chamber Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2-dlc4-outskirts-coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer (aka Horses) spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengarl, and Abbess Feeva. One can also summon Manhunter O'Harrah in the Scholar of the First Sin edition.

ds2-dlc4-outskirts-tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2-dlc4-outskirts-lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; his lance has the ability to break your stance, or that of your NPC companions.

ds2-dlc4-outskirts-preboss1

Once you've defeated him, continue forward and take on the boss- or, bosses- of the Frigid Outskirts.

ds2-dlc4-outskirts-boss1

BOSS FIGHT: Lud and Zallen, the King's Pets 

Once they have been defeated, you'll receive the Soul of Lud and Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the ___ Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2-dlc4-outskirts-coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengaarl, and Abbess Teeva.

ds2-dlc4-outskirts-tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2-dlc4-outskirts-lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; His lance has the ability to break your stance, or that of your NPC companions.

ds2-dlc4-outskirts-preboss1

Once you've defeated him, continue forward and take on the bosses of the Frigid Outskirts.

ds2-dlc4-outskirts-boss1

BOSS FIGHT: Lud, the King's Pet and Zallen the King's Pet

Once they have been defeated, you'll receive the Soul of Lud and  Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

 

Locations
Belfry Luna  ♦  Belfry Sol  ♦  Black Gulch  ♦  Brightstone Cove Tseldora  ♦  Brume Tower  ♦  Cathedral of Blue  ♦  Cave of the Dead  ♦  Dark Chasm of Old  ♦  Doors of Pharros  ♦  Dragon's Rest  ♦  Dragon's Sanctum  ♦  Dragon Aerie  ♦  Dragon Memories  ♦  Dragon Shrine  ♦  Drangleic Castle  ♦  Earthen Peak  ♦  Forest of Fallen Giants  ♦  Frozen Eleum Loyce  ♦  Grand Cathedral  ♦  Grave of Saints  ♦  Harvest Valley  ♦  Heide's Tower of Flame  ♦  Huntsman's Copse  ♦  Iron Keep  ♦  Iron passage  ♦  Lord's Private Chamber  ♦  Lost Bastille  ♦  Majula  ♦  Memory of Jeigh  ♦  Memory of Orro  ♦  Memory of the King  ♦  Memory of the Old Iron King  ♦  Memory of Vammar  ♦  No-man's Wharf  ♦  Old Chaos  ♦  Shaded Woods  ♦  Shrine of Amana  ♦  Shrine of Winter  ♦  Shulva - Sanctum City  ♦  Sinners' Rise  ♦  The Gutter  ♦  The Lost Bastille  ♦  The Pit  ♦  Things Betwixt  ♦  Throne of Want  ♦  Undead Crypt  ♦  Undead Purgatory



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    • Anonymous

      The quintessential Dark Souls 2 experience:

      1. "Woah this area sucks" --> You then run into an even worse area right after

      2. "Woah, this area is AWESOME!" --> You then run into a candidate for the worst area in any game ever right after (You are here)

      • The amount of crying is absurd hahahaha Just learn the area and go. You don't need to rush. Like every FS the DLC it's supposed to give a challenge. Hold this challenge.

        • Anonymous

          I have been trying to finish this area from the last 12hrs because I am dead set on beating every single boss in the game

          • Anonymous

            Tried this once, and never came back. Yeah, no thanks, I've already done Iron Passage, not gonna claw my way through another horribly designed optional area just for the sake of it.

            • Anonymous

              s***** area for sure, but not that hard. just wait the blizzard, kill 2 horses per run, and be calm and focus 1 cat at the time. 2 or 3 tries and it's done, no summons needed

              • Anonymous

                If I have to chose between moving to South Sudan or going through this area again. Then consider my stuffs packed

                • Anonymous

                  If the devs had put a bonfire at the boss door, I would have called this area tough and annoying but fair. Without that, though, I just think it's not worth doing.

                  • Anonymous

                    Sadly, miyazaki didn't share your opinion about this area and instead saw the blueprints of tediousness for the farron swamp.

                    • Anonymous

                      Ridiculously easy, except for the bullshit boss.

                      Literally just wait for the blizzard to stop, run the right direction for a while and then stop when the blizzard stops.

                      The reindeer can be knocked down with 2HR2 attacks with a great club +10and killed in three hits.

                      Just bring a great club and 1 lifegem for each horse and win

                      • Anonymous

                        Whoever designed this map just dont know how to play game, why do you so lazy and just throw every mobs into player, even the boss has to be 2 too, is there nothing they can do but just let player 1v3 1v4 mobs :'D this game is not fun and is not worth playing it considered at how lazy in level designed, especially this map contains all the worsts this game has, i will only proceed 1 playthrough and never comeback this garbage again.

                        • Anonymous

                          Ok, just did this... Summon the 3 npc's at the start, book it to each checkpoint killing a horse if it spawns and take on the 2 tigers. The summons soak up a ton of damage! Dodge, weave and they'll be beat in no time. Charcoal pine resin worked pretty good too. Oh, use the healing pool on the way to the boss if the rent-a-friends need health, Vengarl tends to not heal for some reason. Ngl this area is poopoo...

                          • Anonymous

                            If you are feeling doubt about being a dev, know that people got payed to create this, if they got a job, you can do it

                            • Anonymous

                              Finally visited this area, and yeah, it's really not worth it. Didn't even bother trying the boss because, no, I'm not willing to run back though this frozen hell again when I inevitably die.

                              • Anonymous

                                Imagine that boss of this area is Malenia. I bet no one would ever finish her. Just worst ever created souls area.

                                • Anonymous

                                  Whatever some people think about Dark Souls games having to be played fully solo - Frigid Outskirts, Iron Passage, Cave of the Dead and Memory of the Old Iron King were clearly designed to be played in coop, and I encourage everyone to play them that way. There's a reason why players from outside of the DLC gates can be summoned here, why enemies often gank you in large numbers, and why the game gives you 2-3 phantoms every time so even if you can't summon players, you can still complete the areas without going hollow irl. For the Iron Passage, the devs were even foresightful enough to only place non-unique loot into the area, with the only unique item being behind the boss room so you're not missing out on anything even if you're playing with braindead NPCs that don't understand strategy.

                                  You can still send the NPCs home before entering the boss room if you feel like doing them solo, but at least use them to get through the area.

                                  • Anonymous

                                    Not really a hard area if you take it slow, and make sure to heal your npc helpers between buildings/don't rush out. (REAL horseshit area was the smelter demon run up, i wish the person who designed that to rot in the fiery pits of hell)
                                    Beat lud/zud 2nd try, almost did it first try but got grabbed by rage mode zud and ran outta estus.

                                    Manhunter O'harrah is probably the most OP Summon here, vengarl makes a nice meatshield, and when she WANTS to; Abess can heal the entire group.

                                    • Anonymous

                                      Got invaded yesterday by an arbiter spirit while farming reindeers. The poor dude just walked through a vast desert only to get demolished by the moonlight greatsword.

                                      • Anonymous

                                        The easiest way to get through this area is to summon the npc phantoms to assist you. Both this area and Iron Passage seem to be designed around co-op.

                                        • Anonymous

                                          the reindeer are hell but they're a little easier to deal with if you play this area with headphones and/or no background audio - you can hear them coming up behind you and it gives you a chance to avoid their first charge. its the only real cue you get but if you can catch them early you should be able to avoid getting staggered and fight them on more even footing than you would otherwise.

                                          • Anonymous

                                            Y'know ? I managed to get that 'high' when you succeed a whole level or boss after learning and trying more succesful tactics. It usually happens on different intensity on that franchise.

                                            But this map ? I had none whatsoever. 4 hours of suffering being gangbanged by horse duos. Terrible walking time, no interesting level design, cheap double ganks you cant alleviate, no loot worthwhile, recycled boss but with cheap double with enrage/heal... i had a terrible time. I feel just rage against the devs for this travesty that i endured because 'muh boss completion'. Really one of the worse and hollow experience i had in gaming.

                                            • Anonymous

                                              If I read about this area in a Dark souls novel, I would be all over it! A baron frozen wasteland that stretches on seemingly forever, what is beyond the Frigid outskirts is Unknown. Who are these lost dudes out here, did they once come here for the same reason I did, get lost and lose sanity? There are ruins indicating there may have been a settlement at one point, maybe Eleum Loyce once stretched all the way here? There is a single Pharos technology here who installed it? Was it dudes of Pharos themselves or is it gifted or stolen? Why where the beasts at the end not tamed like the Kings pet? Everything is all so Vague and it sparks so much additional imagination.

                                              But playing this area in the game can suck one.

                                              • Anonymous

                                                I am absolutely in love with this area. After completing every other area of this totally depressing game, what else could be at the very end except this nearly barren, blizzard ridden hell, full of shitty horses, barely visible, with 2 **** you bosses at the end. I get the hate but my worn out heart can't help but love it.

                                                • Anonymous

                                                  It might be a hard pill to swallow to all of you complaining about this area (downvote me, IDGAF) but you're all pathetic.
                                                  THIS IS A CO-OP AREA. CO-OP! If you go here solo and then whine that it's too hard, only one to blame is you. Iron Passage and Cave of the Dead are also like this, but you can sprint through them. Here, you are SUPPOSED to summon help, and game offers you 3 strong NPCS. Wait till storm calms, zero in on nearest ruin and run straight there fighting occasional enemy and raindeer. With companions (and properly leveld character) it isn't hard at all. I can say that in three playthroughs i didn't die here once. And I'm not that good. Even boos fight is pretty easy, with main difficulty (two bosses) eliminated by distracting them with npcs.
                                                  "But I don't summon, because I'm gud and gud players don't summon" Not summoning here is purposefully handicapping yourself, and with that attitude you can play with your feet and complain about terrible controls.
                                                  Frankly it boggles my mind that community so filled with tryhards can be whiny.

                                                  • Anonymous

                                                    this area is such a great design by far my favourite level in the soulsborne franchise wow, breathtaking such a great flow and not too hard either, bravo

                                                    • Anonymous

                                                      First time making a comment about something, this area was the worst thing I ever had to endure in a game and it's not even the area I've been stuck at the most, it's just so frustrating.
                                                      Those damn deers man.
                                                      The boss itself is not that much of a problem, same moves as Aava.

                                                      • Come to the frigid outskirts! See our beautiful reindeer who are notorious for railing people in the back! Bring lots of warm clothes for our never ending blizzards! And most importantly, bring your patience!

                                                        • Anonymous

                                                          I like the idea of this area conceptually, it answers the question of what would happen if you just walked away of the area you're supposed to be in. they just made it irredeemably unfun. and the boss sucks lol

                                                          • Anonymous

                                                            Reasons this area sucks.

                                                            1. Reindeer. I actually don’t mind these guys too much if they’re by themselves. Aesthetically they are great, and most of their attacks are easy to dodge. But the ridiculous spawns combined with the bad visibility completely ruin this enemy and make them unbearable.

                                                            2. The blizzard itself. An example of lazy artificial difficulty. If the blizzard only stayed around for a bit, it wouldn’t be too bad, and it would actually add a layer of depth to this level, but it NEVER LEAVES. I have to basically stand in the same place for half an hour waiting for the blizzard to pass, because I know that if I try to go anywhere I’ll run into some half invisible reindeer. Jesus.

                                                            3. The lack of bonfires. This is different from the new londo ruins from ds1, where there were actually shortcuts. If you die here or to the crappy ass boss, you have to deal with reindeer ****land all over again.

                                                            4. The dude with the mastodon halberd. Wtf. He’s just standing in the middle of a damn blizzard for no apparent reason. He’s not particularly hard, but it’s just so weird and out of the ordinary. It shows how little the devs cared about this place.

                                                            5. The boss. It’s a 2x reskin of aava, except that the one you kill last can buff and heal itself, drawing the fight out and making it extremely frustrating. Probably the laziest boss I’ve ever come across.

                                                            • Anonymous

                                                              This area made me stop playing Dark Souls 2 altogether. I was enjoying it up until this point. Fighting these stupid reindeer over and over while they greatly lower your weapon durability with each hit is cancer.

                                                              • Anonymous

                                                                An absolute travesty of lazy, thoughtless, uninspired level design. A directionless blind fought maelstrom of spammed enemies, worthless loot, and recycled and spammed bosses. Literally the worst part of any Dark Souls game.

                                                                • Anonymous

                                                                  The developer thinks it's fun to play in snow field, while you can't see ****, and freaking deers come to gangbang your ass every 3 seconds.

                                                                  • Anonymous

                                                                    The only thing insane about this area is the snowstorm. It takes so long and when ever you die you start from the way beginning and have to wait again so annoying. Reindeer are tough but beatable if you can manage one at a time. Honestly if the snowstorm was taken out of the picture it would be better.

                                                                    • Anonymous

                                                                      So I pussied out and didn't take on Lud and Zallen solo, meh. I took Vengarl with me. Reindeers are mini-bosses, for sure. You can pancake them with a Great Club and a Stone Ring, but if it RNGs such as they do a backstep and ram you again - game over. It is fine to use a shield against them, but they are overall very nimble, have powerful attacks, and also fly ("THEY FLY NOW?"). You can protect yourself somehow, even when rolling with 100+ agility is finicky, but punishing in return is hard.

                                                                      Lud and Zallen on the other hand are two rehashed bosses that we've already fought. It takes a few tries to get the timing right to roll. I always get caught by slower, charged attacks.

                                                                      I was infuriated at first, but after all, it just takes time to learn. Learn the boss, that is. Flying reindeers are indeed a mystery to me. I mean, if you stagger the hell out of them, it is easy, but my condolences to smaller weapon users.

                                                                      Good luck.

                                                                      • Anonymous

                                                                        To be honest, Reindeer ****-Land isn't THAT bad in my opinion. It's Lud and Zallen, on the other hand, that makes me want to no longer exist. Hardest boss in the entire series.

                                                                        • Anonymous

                                                                          A barren and extremely dangerous land, literally an icy hell where (I’m assuming) criminals and outcasts are thrown away to be killed by hostile creatures ... the bonfire name “expulsion chamber” being the finishing touch for me. This is a genuinely amazing and terrifying concept for an RPG game but it just wasn’t handled quite right in the gameplay, shame.

                                                                          • Anonymous

                                                                            Worst area, worst boss, worst game.
                                                                            This place exemplifies what Dark Souls 2 stands for - not difficulty, tediousness. The reindeers on their own aren't difficult - they're annoying because you're rushing to the boss and can't see anything. The tigers on their own are terribly easy, at least Aava was - they're annoying because fast multi enemies don't work well at DS1-DS2 speed and you can die due to particularly bad timing getting comboed by two tigers at once, not to mention the camera going crazy when they jump. All of this is compounded by an incredibly long boss run.
                                                                            Fume Knight is arguably more difficult but much, much more fun to fight. He's so good in fact he kinda feels out of place in DS2 aka bad boss galore.

                                                                            • On SOFTS. I find that if you (and your allies) stop moving during a blizzard, it seems to stop the reindeer from spawning. Not sure if I just got lucky, but it's worth a try for anyone having a hard time.

                                                                              On a separate note, with a +4 Defender's Shield (lightning) and a +10 Greatsword with 45 Str and 40 Vit, I didn't find this area hard at all. I was kind of disappointed because it was so hyped as being atrocious. But overall, the arctic expedition with Feeva, O'Harrah, and Vengarl, was fun.

                                                                              • Anonymous

                                                                                God damn. This place is hell. I’ve beaten the game like 20 times, one of them with consumable only and it still takes me 10’s of attempts just to get to Zallen and Lud… Bullshit boss and area

                                                                                • Anonymous

                                                                                  Anyone know how to ng plus this place? killed the last reindeer, have no interest in the boss, but it's a good place for dragon bone

                                                                                  • Anonymous

                                                                                    I’ve always wanted to see this area without the snowstorm because it’s so vast and now that I have I can see how this could ha been a great area to explore but it was ruined by design choices made just to frustrate players.

                                                                                    • Anonymous

                                                                                      Finally beat Lud and Zallen, my last unbeaten bosses in the DS trilogy today. My advice is don't use the summons or banish them before entering the fog gate. The second kitty jumps in way earlier with phantoms and they have way more health. Also the frozen deer have less health and poise solo.

                                                                                      • So the reindeer won't notice you if you're disguised via chameleon or silver talisman, moving really slow (like overencumbered slow), and keep a decent distance from them. Although it does take like 20 minutes to get to the end that way, I love my fashion souls too much to skip the ring of the living (twin cats I could care less about).

                                                                                        • Anonymous

                                                                                          My best advice is just look at the sun, put it on your right and then close your eyes and run forward, open then again when the blizzard stops or to defense yourself from those gank horses

                                                                                          • Anonymous

                                                                                            The most fun and exciting area in the whole series! I was unsure about this place at first, but after getting gangbanged by electric reindeer that spawned out of thin air for the fiftieth time, I just couldn't wait to spend another 20 minutes walking in an almost completely empty tundra, being unable to see anything half the time! Not to mention your reward for making it to the end: a boss you already beat, but this time there's two of them?? Absolute genius!

                                                                                            • Anonymous

                                                                                              Did full (or so i though) playthrough of DS2 like 5 times but never managed to find this area on my own. I guess a suspicious looking coffin wasn't enough of a hint for me. Had to look it up for the 6th run just to see what the fuss is all about and oh boy don't i feel so blessed that i've never been here before. Probably saved me a controller or two and 10 years of my life. I like the idea of navigating a snowy wasteland with a constant blizzard but enemies spawning out of thin air is plain bs. At least Iron Passage had shortcuts & you didn't have to find 2 bosses at the same time at the end of it.

                                                                                              • Anonymous

                                                                                                I thought the area going to Sir Alonne was worst and changed my mind after when I went to Iron Passage for Blue Smelter Demon. And now this area, not to mention you're gonna fight to 2 cat bosses, a real pain run again if you die.

                                                                                                • Anonymous

                                                                                                  Okay you ****s, here's how to Frigid Outskirts

                                                                                                  1. Run toward the area with the statues and summon an NPC, either Vengarl or the Cleric(probably better as she can heal you)
                                                                                                  2. From facing the fallen stone where Vengarl's summon sign is, immediately run north, dealing with a horse on the way if you have to
                                                                                                  3. Run until you reach the wall, now you're going to hug the wall for a while
                                                                                                  4. You will pass a building on your way but don't bother with it, you will have to deal with horses here but with the summon and the wall they're much more manageable, trust me, you don't want to spend any more time here than you need to
                                                                                                  5. You will eventually see a building with a spire, wait till the storm clears and run into it, kill the Loyce soldier and then stand in the opposite doorway
                                                                                                  6. WAIT until the storm clears and then BOOK IT towards the hole in the ground you see directly ahead, if you're quick enough then no horses will spawn
                                                                                                  7. Cross the bridge and fight Lud and Zallen

                                                                                                  • Anonymous

                                                                                                    When you enter, look directly at the sun. Then, turn a little less than 90 degrees to the left and start running. If the blizzard starts, just stand still until it goes away, the reindeers won't spawn and you'll probably save time.

                                                                                                    • Anonymous

                                                                                                      Just finished this. Merciful lord my eyes hurt from staring at a blank white screen for thirty minutes. Never playing that again.

                                                                                                      • Anonymous

                                                                                                        Just in case there was any doubt which soulsborne is the worst they made this zone. There are some interesting things in 2 I wish they brought to the others but overall it is the most unbalanced poorly designed of the series

                                                                                                        • Anonymous

                                                                                                          Never had a problem with this area. Wait for the blizzard to stop then start running for the buildings. Do this and you only have to fight 1 or 2 reindeer in 1v1.

                                                                                                          • Anonymous

                                                                                                            If you know what you're doing this area is pretty straightforward, the main problem being that you have to either spend a lot of time standing around or a lot of time running around. From the spawn point make a beeline for the next broken-up building whenever the blizzard clears. At worst you'll be fighting a single reindeer at a time. Once you hit the third building with the lancer dude, hide at the entrance closer to the ice bridge. The SECOND the blizzard clears make a beeline for the bridge. With proper timing you'll just barely make it before the blizzard returns. This is an important step since up to three reindeers attack at the entrance to that bridge during the blizzard. From there go to fog gate to fight the copy paste boss.

                                                                                                            Don't get me wrong, I dislike this semen coated disaster of an area as much as the next guy, but like many things in DS2 a little planning goes a long way.

                                                                                                            • Anonymous

                                                                                                              this place is so ****ing ignorant. I don't understand why the developers do ignorant **** like this. It'd be different if they added a bonfire in the middle & met you half way but nope. They make getting to the boss harder than the ****ing boss. Its so stupid. & then in the end, I dont feel any sort of satisfaction. Just relief

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