Frigid Outskirts


Frigid_Outskirts.jpgFrigid Outskirts is a Location in Dark Souls 2. It is an optional area of the Crown of the Ivory King DLC. Takes place in a frigid outskirts of Eleum Loyce, with a recurring blizzard.

 

Ps4/X1/Dx11
Ps3/360/Dx9

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the Expulsion Chamber Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2-dlc4-outskirts-coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer (aka Horses) spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengarl, and Abbess Feeva. One can also summon Manhunter O'Harrah in the Scholar of the First Sin edition.

ds2-dlc4-outskirts-tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2-dlc4-outskirts-lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; his lance has the ability to break your stance, or that of your NPC companions.

ds2-dlc4-outskirts-preboss1

Once you've defeated him, continue forward and take on the boss- or, bosses- of the Frigid Outskirts.

ds2-dlc4-outskirts-boss1

BOSS FIGHT: Lud and Zallen, the King's Pets 

Once they have been defeated, you'll receive the Soul of Lud and Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the ___ Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2-dlc4-outskirts-coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengaarl, and Abbess Teeva.

ds2-dlc4-outskirts-tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2-dlc4-outskirts-lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; His lance has the ability to break your stance, or that of your NPC companions.

ds2-dlc4-outskirts-preboss1

Once you've defeated him, continue forward and take on the bosses of the Frigid Outskirts.

ds2-dlc4-outskirts-boss1

BOSS FIGHT: Lud, the King's Pet and Zallen the King's Pet

Once they have been defeated, you'll receive the Soul of Lud and  Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

 

Locations
Belfry Luna  ♦  Belfry Sol  ♦  Black Gulch  ♦  Brightstone Cove Tseldora  ♦  Brume Tower  ♦  Cathedral of Blue  ♦  Cave of the Dead  ♦  Dark Chasm of Old  ♦  Doors of Pharros  ♦  Dragon's Rest  ♦  Dragon's Sanctum  ♦  Dragon Aerie  ♦  Dragon Memories  ♦  Dragon Shrine  ♦  Drangleic Castle  ♦  Earthen Peak  ♦  Forest of Fallen Giants  ♦  Frozen Eleum Loyce  ♦  Grand Cathedral  ♦  Grave of Saints  ♦  Harvest Valley  ♦  Heide's Tower of Flame  ♦  Huntsman's Copse  ♦  Iron Keep  ♦  Iron passage  ♦  Lord's Private Chamber  ♦  Lost Bastille  ♦  Majula  ♦  Memory of Jeigh  ♦  Memory of Orro  ♦  Memory of the King  ♦  Memory of the Old Iron King  ♦  Memory of Vammar  ♦  No-man's Wharf  ♦  Old Chaos  ♦  Shaded Woods  ♦  Shrine of Amana  ♦  Shrine of Winter  ♦  Shulva - Sanctum City  ♦  Sinners' Rise  ♦  The Gutter  ♦  The Lost Bastille  ♦  The Pit  ♦  Things Betwixt  ♦  Throne of Want  ♦  Undead Crypt  ♦  Undead Purgatory



    • Anonymous

      03 Jul 2020 10:40  

      The idea is interesting, but the level is trash. Once the horses stop spawning you still have to traverse this and takes an ETERNITY to get to the boss area. If the path was smaller it could have been much better, or make it longer and put a bonfire before the boss. Solved!

      • Anonymous

        26 Jun 2020 10:46  

        I actually didn't mind the snowstorm as much. And the reindeer are annoying but ok to fight 1v1. When multiple spawn though? it's really stupid. They're clearly designed to be hard to fight one on one. They're pretty fair to fight, though the charge move is busted due to the early and long-lasting hitbox on it (it starts the MOMENT they lower their head, instead of when they actually raise it to bump into you). They're also capable of wasting a lot of time with moving away which wouldn't be as much of an issue if there wasn't the potential of multiple of them spawning successively.

        Plus if you die, just don't bother getting your souls back lol.

        • Anonymous

          19 Jun 2020 15:59  

          For the boss fight be very careful. The bosses don’t aggro to who is attacking them. They will cycle through all the ppl available instead.

          • Anonymous

            07 Jun 2020 01:25  

            If you look at the sun, then turn a little less than 90° left, you can pretty much beeline to the boss. I did it so much that eventually the reindeer didnt spawn on that line.

            • Anonymous

              04 Jun 2020 20:36  

              I hope whoever designed that frickin' reindeers burns in hell and is beaten to bits by those brats on a regular basis.

              • Anonymous

                04 Jun 2020 18:56  

                This is just like the snow field in the original FF7. Except, there's no map, your party is near useless, and the enemies are all lv.99

                • Anonymous

                  02 Jun 2020 15:03  

                  this area is bull*****but damn beating up horses with the crew without getting thrown in jail is satifying

                  • Anonymous

                    29 May 2020 04:36  

                    This should be beatable on your own. I just did it tonight. Unless they're a friend you know in RL or through steam, psn, wtf ever, don't summon player help. Use the npcs. Most are stupid and you'll end up getting yourself killed trying to chase the retard down. Key to completing this is not rushing through and taking your time. Move only when the snow storm clears. A tell tale sign you're going the right way is if you see ice buildings in the horizon. The summoning stones you see in the beginning is your starting point and you should see your first ice building to the left of them. Good luck o/

                    • Anonymous

                      28 May 2020 09:25  

                      I hated this game about halfway through my first run, then the other half, I started to enjoy. Heck even really like the game. Then this area made me hate EVERYTHING about the game again.

                      • Anonymous

                        25 May 2020 00:21  

                        Those horses only spawn during the blizzard when your between buildings. From the first building, if you start sprinting towards the second building the moment the blizzard stops, you should be able to reach, or get very close to the second building before the blizzard starts again. If your close enough, you can avoid the horse spawn. Repeat same for getting to next building. This worked on my SOTFS game version, was able to reach the boss area mostly without spawning horses(1 or 2 spawns at most).

                        • Anonymous

                          12 May 2020 04:26  

                          Two handed R2’s with the smelter hammer made the horses sit the ***** down. Block the charge, R2, then R2 again when they start getting up and you will easily banish them to the icy hell in which they came from.

                          • Anonymous

                            29 Apr 2020 13:05  

                            I found that you can avoid fighting any reindeer on the run to the boss simply by having high stamina, chloranthy ring, and moving very optimally. You have to time the start of your running between "safe spots" (buildings) with the very end of a storm, as the reindoor only spawn during a storm if you're out of vision range of buildings. I needed this a lot since I was not using any summons or consumables besides estus..

                            • 28 Apr 2020 07:07  

                              So I gave a shot at that hint thing there "using chameleon/silver talismans" and it actually works! It took ages because, to make sure I wasn't moving fast enough to aggro the horses (you need to be extremely slow or they will charge you despite being disguised) I overloaded my weight to 120%. A couple things to add on there, avoid the hollows and other enemies in the storm because, if they get close enough while walking around, they might attack you and throw off your disguise (leaving you at the mercy of the horses). Also, the range at which the horses aggro while disguised like that is quite short; you can hear them and see them (even in the blizzard) before they charge so you can just keep trudging forward even in the blizzard, spot horses that spawn in front of you, and go around (with a wide berth) instead of blindly entering their aggro zone. Play it as safe as possible because you're overloaded with gear so, if something goes wrong, you'll be charged by all the horses that spawned while you're moving as slow as pond scum. It may seem like forever, but it probably takes longer running through the storm dying 17 times. *transforms into crate* "This is Snake, I'm done here."

                              • Anonymous

                                22 Apr 2020 11:58  

                                I actually loved this area, i used all 3 summons, and it was fun fighting back to back with my boy Vengarl, it feels like my and my buddies were lost in the blizzard and trying to survive, shame nobody else thinks the same

                                • Anonymous

                                  19 Apr 2020 23:39  

                                  Combine Blighttown, the Catacombs, New Londo Ruins with 10x the Ghosts and Sens Funhouse of DS1 and you will still have a more lovely place than this frozen Hellhole of despair

                                  • Anonymous

                                    14 Apr 2020 17:47  

                                    The fact that the reindeer can STILL hit you after doing a charging attack FROM BEHIND is ridicules. Also when they spawn its pretty much a guaranteed hit and the part with the dual crossbow a**hole AND a reindeer??? OR 2 REINDEER AND A HALBERD NPC right after??? All just TO FIGHT A DUO BOSS????? Serious whoever came up with this idea needs to be fired and stay away from game design forever.

                                    • Anonymous

                                      08 Apr 2020 04:15  

                                      How can anyone say this is bad level design, everyone just rage quits and then blames developers for everything. The game gives you three summons right off the bat, i'm sorry, but if you can't get to lud and zullen with those 3 summons, your just bad. This area gives you a pool in the center that fully recovers hp. The devs give you everything you need, and the areas not that big, just follow the buildings and you will only have to fight like 5 horses at the most. I'm tired of people complaining about this area being bad, i think the correct term is difficult and different, would you rather the game be extremely easy, and boring, the same all the way through. You may as well cheat then.

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