Frigid Outskirts


Frigid_Outskirts.jpgFrigid Outskirts is a Location in Dark Souls 2. It is an optional area of the Crown of the Ivory King DLC. Takes place in a frigid outskirts of Eleum Loyce, with a recurring blizzard.

 

Ps4/X1/Dx11
Ps3/360/Dx9

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the Expulsion Chamber Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2-dlc4-outskirts-coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer (aka Horses) spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengarl, and Abbess Feeva. One can also summon Manhunter O'Harrah in the Scholar of the First Sin edition.

ds2-dlc4-outskirts-tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2-dlc4-outskirts-lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; his lance has the ability to break your stance, or that of your NPC companions.

ds2-dlc4-outskirts-preboss1

Once you've defeated him, continue forward and take on the boss- or, bosses- of the Frigid Outskirts.

ds2-dlc4-outskirts-boss1

BOSS FIGHT: Lud and Zallen, the King's Pets 

Once they have been defeated, you'll receive the Soul of Lud and Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the ___ Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2-dlc4-outskirts-coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengaarl, and Abbess Teeva.

ds2-dlc4-outskirts-tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2-dlc4-outskirts-lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; His lance has the ability to break your stance, or that of your NPC companions.

ds2-dlc4-outskirts-preboss1

Once you've defeated him, continue forward and take on the bosses of the Frigid Outskirts.

ds2-dlc4-outskirts-boss1

BOSS FIGHT: Lud, the King's Pet and Zallen the King's Pet

Once they have been defeated, you'll receive the Soul of Lud and  Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

 

Locations
Belfry Luna  ♦  Belfry Sol  ♦  Black Gulch  ♦  Brightstone Cove Tseldora  ♦  Brume Tower  ♦  Cathedral of Blue  ♦  Cave of the Dead  ♦  Dark Chasm of Old  ♦  Doors of Pharros  ♦  Dragon's Rest  ♦  Dragon's Sanctum  ♦  Dragon Aerie  ♦  Dragon Memories  ♦  Dragon Shrine  ♦  Drangleic Castle  ♦  Earthen Peak  ♦  Forest of Fallen Giants  ♦  Frozen Eleum Loyce  ♦  Grand Cathedral  ♦  Grave of Saints  ♦  Harvest Valley  ♦  Heide's Tower of Flame  ♦  Huntsman's Copse  ♦  Iron Keep  ♦  Iron passage  ♦  Lord's Private Chamber  ♦  Lost Bastille  ♦  Majula  ♦  Memory of Jeigh  ♦  Memory of Orro  ♦  Memory of the King  ♦  Memory of the Old Iron King  ♦  Memory of Vammar  ♦  No-man's Wharf  ♦  Old Chaos  ♦  Shaded Woods  ♦  Shrine of Amana  ♦  Shrine of Winter  ♦  Shulva - Sanctum City  ♦  Sinners' Rise  ♦  The Gutter  ♦  The Lost Bastille  ♦  The Pit  ♦  Things Betwixt  ♦  Throne of Want  ♦  Undead Crypt  ♦  Undead Purgatory



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    • Anonymous

      the reindeer are hell but they're a little easier to deal with if you play this area with headphones and/or no background audio - you can hear them coming up behind you and it gives you a chance to avoid their first charge. its the only real cue you get but if you can catch them early you should be able to avoid getting staggered and fight them on more even footing than you would otherwise.

      • Anonymous

        Y'know ? I managed to get that 'high' when you succeed a whole level or boss after learning and trying more succesful tactics. It usually happens on different intensity on that franchise.

        But this map ? I had none whatsoever. 4 hours of suffering being gangbanged by horse duos. Terrible walking time, no interesting level design, cheap double ganks you cant alleviate, no loot worthwhile, recycled boss but with cheap double with enrage/heal... i had a terrible time. I feel just rage against the devs for this travesty that i endured because 'muh boss completion'. Really one of the worse and hollow experience i had in gaming.

        • Anonymous

          If I read about this area in a Dark souls novel, I would be all over it! A baron frozen wasteland that stretches on seemingly forever, what is beyond the Frigid outskirts is Unknown. Who are these lost dudes out here, did they once come here for the same reason I did, get lost and lose sanity? There are ruins indicating there may have been a settlement at one point, maybe Eleum Loyce once stretched all the way here? There is a single Pharos technology here who installed it? Was it dudes of Pharos themselves or is it gifted or stolen? Why where the beasts at the end not tamed like the Kings pet? Everything is all so Vague and it sparks so much additional imagination.

          But playing this area in the game can suck one.

          • Anonymous

            I am absolutely in love with this area. After completing every other area of this totally depressing game, what else could be at the very end except this nearly barren, blizzard ridden hell, full of shitty horses, barely visible, with 2 **** you bosses at the end. I get the hate but my worn out heart can't help but love it.

            • Anonymous

              It might be a hard pill to swallow to all of you complaining about this area (downvote me, IDGAF) but you're all pathetic.
              THIS IS A CO-OP AREA. CO-OP! If you go here solo and then whine that it's too hard, only one to blame is you. Iron Passage and Cave of the Dead are also like this, but you can sprint through them. Here, you are SUPPOSED to summon help, and game offers you 3 strong NPCS. Wait till storm calms, zero in on nearest ruin and run straight there fighting occasional enemy and raindeer. With companions (and properly leveld character) it isn't hard at all. I can say that in three playthroughs i didn't die here once. And I'm not that good. Even boos fight is pretty easy, with main difficulty (two bosses) eliminated by distracting them with npcs.
              "But I don't summon, because I'm gud and gud players don't summon" Not summoning here is purposefully handicapping yourself, and with that attitude you can play with your feet and complain about terrible controls.
              Frankly it boggles my mind that community so filled with tryhards can be whiny.

              • Anonymous

                this area is such a great design by far my favourite level in the soulsborne franchise wow, breathtaking such a great flow and not too hard either, bravo

                • Anonymous

                  First time making a comment about something, this area was the worst thing I ever had to endure in a game and it's not even the area I've been stuck at the most, it's just so frustrating.
                  Those damn deers man.
                  The boss itself is not that much of a problem, same moves as Aava.

                  • Come to the frigid outskirts! See our beautiful reindeer who are notorious for railing people in the back! Bring lots of warm clothes for our never ending blizzards! And most importantly, bring your patience!

                    • Anonymous

                      I like the idea of this area conceptually, it answers the question of what would happen if you just walked away of the area you're supposed to be in. they just made it irredeemably unfun. and the boss sucks lol

                      • Anonymous

                        Reasons this area sucks.

                        1. Reindeer. I actually don’t mind these guys too much if they’re by themselves. Aesthetically they are great, and most of their attacks are easy to dodge. But the ridiculous spawns combined with the bad visibility completely ruin this enemy and make them unbearable.

                        2. The blizzard itself. An example of lazy artificial difficulty. If the blizzard only stayed around for a bit, it wouldn’t be too bad, and it would actually add a layer of depth to this level, but it NEVER LEAVES. I have to basically stand in the same place for half an hour waiting for the blizzard to pass, because I know that if I try to go anywhere I’ll run into some half invisible reindeer. Jesus.

                        3. The lack of bonfires. This is different from the new londo ruins from ds1, where there were actually shortcuts. If you die here or to the crappy ass boss, you have to deal with reindeer ****land all over again.

                        4. The dude with the mastodon halberd. Wtf. He’s just standing in the middle of a damn blizzard for no apparent reason. He’s not particularly hard, but it’s just so weird and out of the ordinary. It shows how little the devs cared about this place.

                        5. The boss. It’s a 2x reskin of aava, except that the one you kill last can buff and heal itself, drawing the fight out and making it extremely frustrating. Probably the laziest boss I’ve ever come across.

                        • Anonymous

                          This area made me stop playing Dark Souls 2 altogether. I was enjoying it up until this point. Fighting these stupid reindeer over and over while they greatly lower your weapon durability with each hit is cancer.

                          • Anonymous

                            An absolute travesty of lazy, thoughtless, uninspired level design. A directionless blind fought maelstrom of spammed enemies, worthless loot, and recycled and spammed bosses. Literally the worst part of any Dark Souls game.

                            • Anonymous

                              The developer thinks it's fun to play in snow field, while you can't see ****, and freaking deers come to gangbang your ass every 3 seconds.

                              • Anonymous

                                The only thing insane about this area is the snowstorm. It takes so long and when ever you die you start from the way beginning and have to wait again so annoying. Reindeer are tough but beatable if you can manage one at a time. Honestly if the snowstorm was taken out of the picture it would be better.

                                • Anonymous

                                  So I pussied out and didn't take on Lud and Zallen solo, meh. I took Vengarl with me. Reindeers are mini-bosses, for sure. You can pancake them with a Great Club and a Stone Ring, but if it RNGs such as they do a backstep and ram you again - game over. It is fine to use a shield against them, but they are overall very nimble, have powerful attacks, and also fly ("THEY FLY NOW?"). You can protect yourself somehow, even when rolling with 100+ agility is finicky, but punishing in return is hard.

                                  Lud and Zallen on the other hand are two rehashed bosses that we've already fought. It takes a few tries to get the timing right to roll. I always get caught by slower, charged attacks.

                                  I was infuriated at first, but after all, it just takes time to learn. Learn the boss, that is. Flying reindeers are indeed a mystery to me. I mean, if you stagger the hell out of them, it is easy, but my condolences to smaller weapon users.

                                  Good luck.

                                  • Anonymous

                                    To be honest, Reindeer ****-Land isn't THAT bad in my opinion. It's Lud and Zallen, on the other hand, that makes me want to no longer exist. Hardest boss in the entire series.

                                    • Anonymous

                                      A barren and extremely dangerous land, literally an icy hell where (I’m assuming) criminals and outcasts are thrown away to be killed by hostile creatures ... the bonfire name “expulsion chamber” being the finishing touch for me. This is a genuinely amazing and terrifying concept for an RPG game but it just wasn’t handled quite right in the gameplay, shame.

                                      • Anonymous

                                        Worst area, worst boss, worst game.
                                        This place exemplifies what Dark Souls 2 stands for - not difficulty, tediousness. The reindeers on their own aren't difficult - they're annoying because you're rushing to the boss and can't see anything. The tigers on their own are terribly easy, at least Aava was - they're annoying because fast multi enemies don't work well at DS1-DS2 speed and you can die due to particularly bad timing getting comboed by two tigers at once, not to mention the camera going crazy when they jump. All of this is compounded by an incredibly long boss run.
                                        Fume Knight is arguably more difficult but much, much more fun to fight. He's so good in fact he kinda feels out of place in DS2 aka bad boss galore.

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