Frigid Outskirts


Frigid_Outskirts.jpgFrigid Outskirts is a Location in Dark Souls 2. It is an optional area of the Crown of the Ivory King DLC. Takes place in a frigid outskirts of Eleum Loyce, with a recurring blizzard.

 

Ps4/X1/Dx11
Ps3/360/Dx9

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the Expulsion Chamber Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2-dlc4-outskirts-coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer (aka Horses) spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengarl, and Abbess Feeva. One can also summon Manhunter O'Harrah in the Scholar of the First Sin edition.

ds2-dlc4-outskirts-tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2-dlc4-outskirts-lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; his lance has the ability to break your stance, or that of your NPC companions.

ds2-dlc4-outskirts-preboss1

Once you've defeated him, continue forward and take on the boss- or, bosses- of the Frigid Outskirts.

ds2-dlc4-outskirts-boss1

BOSS FIGHT: Lud and Zallen, the King's Pets 

Once they have been defeated, you'll receive the Soul of Lud and Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the ___ Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2-dlc4-outskirts-coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengaarl, and Abbess Teeva.

ds2-dlc4-outskirts-tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2-dlc4-outskirts-lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; His lance has the ability to break your stance, or that of your NPC companions.

ds2-dlc4-outskirts-preboss1

Once you've defeated him, continue forward and take on the bosses of the Frigid Outskirts.

ds2-dlc4-outskirts-boss1

BOSS FIGHT: Lud, the King's Pet and Zallen the King's Pet

Once they have been defeated, you'll receive the Soul of Lud and  Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

 

Locations
Belfry Luna  ♦  Belfry Sol  ♦  Black Gulch  ♦  Brightstone Cove Tseldora  ♦  Brume Tower  ♦  Cathedral of Blue  ♦  Cave of the Dead  ♦  Dark Chasm of Old  ♦  Doors of Pharros  ♦  Dragon's Rest  ♦  Dragon's Sanctum  ♦  Dragon Aerie  ♦  Dragon Memories  ♦  Dragon Shrine  ♦  Drangleic Castle  ♦  Earthen Peak  ♦  Forest of Fallen Giants  ♦  Frozen Eleum Loyce  ♦  Grand Cathedral  ♦  Grave of Saints  ♦  Harvest Valley  ♦  Heide's Tower of Flame  ♦  Huntsman's Copse  ♦  Iron Keep  ♦  Iron passage  ♦  Lord's Private Chamber  ♦  Lost Bastille  ♦  Majula  ♦  Memory of Jeigh  ♦  Memory of Orro  ♦  Memory of the King  ♦  Memory of the Old Iron King  ♦  Memory of Vammar  ♦  No-man's Wharf  ♦  Old Chaos  ♦  Shaded Woods  ♦  Shrine of Amana  ♦  Shrine of Winter  ♦  Shulva - Sanctum City  ♦  Sinners' Rise  ♦  The Gutter  ♦  The Lost Bastille  ♦  The Pit  ♦  Things Betwixt  ♦  Throne of Want  ♦  Undead Crypt  ♦  Undead Purgatory



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    • Anonymous

      08 Sep 2021 20:07  

      The developer thinks it's fun to play in snow field, while you can't see ****, and freaking deers come to gangbang your ass every 3 seconds.

      • Anonymous

        04 Sep 2021 07:58  

        The only thing insane about this area is the snowstorm. It takes so long and when ever you die you start from the way beginning and have to wait again so annoying. Reindeer are tough but beatable if you can manage one at a time. Honestly if the snowstorm was taken out of the picture it would be better.

        • Anonymous

          31 Aug 2021 15:16  

          So I pussied out and didn't take on Lud and Zallen solo, meh. I took Vengarl with me. Reindeers are mini-bosses, for sure. You can pancake them with a Great Club and a Stone Ring, but if it RNGs such as they do a backstep and ram you again - game over. It is fine to use a shield against them, but they are overall very nimble, have powerful attacks, and also fly ("THEY FLY NOW?"). You can protect yourself somehow, even when rolling with 100+ agility is finicky, but punishing in return is hard.

          Lud and Zallen on the other hand are two rehashed bosses that we've already fought. It takes a few tries to get the timing right to roll. I always get caught by slower, charged attacks.

          I was infuriated at first, but after all, it just takes time to learn. Learn the boss, that is. Flying reindeers are indeed a mystery to me. I mean, if you stagger the hell out of them, it is easy, but my condolences to smaller weapon users.

          Good luck.

          • Anonymous

            23 Aug 2021 02:05  

            To be honest, Reindeer ****-Land isn't THAT bad in my opinion. It's Lud and Zallen, on the other hand, that makes me want to no longer exist. Hardest boss in the entire series.

            • Anonymous

              19 Aug 2021 15:48  

              A barren and extremely dangerous land, literally an icy hell where (I’m assuming) criminals and outcasts are thrown away to be killed by hostile creatures ... the bonfire name “expulsion chamber” being the finishing touch for me. This is a genuinely amazing and terrifying concept for an RPG game but it just wasn’t handled quite right in the gameplay, shame.

              • Anonymous

                26 Jul 2021 13:01  

                Worst area, worst boss, worst game.
                This place exemplifies what Dark Souls 2 stands for - not difficulty, tediousness. The reindeers on their own aren't difficult - they're annoying because you're rushing to the boss and can't see anything. The tigers on their own are terribly easy, at least Aava was - they're annoying because fast multi enemies don't work well at DS1-DS2 speed and you can die due to particularly bad timing getting comboed by two tigers at once, not to mention the camera going crazy when they jump. All of this is compounded by an incredibly long boss run.
                Fume Knight is arguably more difficult but much, much more fun to fight. He's so good in fact he kinda feels out of place in DS2 aka bad boss galore.

                • 20 Jul 2021 03:56  

                  On SOFTS. I find that if you (and your allies) stop moving during a blizzard, it seems to stop the reindeer from spawning. Not sure if I just got lucky, but it's worth a try for anyone having a hard time.

                  On a separate note, with a +4 Defender's Shield (lightning) and a +10 Greatsword with 45 Str and 40 Vit, I didn't find this area hard at all. I was kind of disappointed because it was so hyped as being atrocious. But overall, the arctic expedition with Feeva, O'Harrah, and Vengarl, was fun.

                  • Anonymous

                    15 Jul 2021 09:58  

                    God damn. This place is hell. I’ve beaten the game like 20 times, one of them with consumable only and it still takes me 10’s of attempts just to get to Zallen and Lud… Bullshit boss and area

                    • Anonymous

                      14 Jul 2021 22:19  

                      Anyone know how to ng plus this place? killed the last reindeer, have no interest in the boss, but it's a good place for dragon bone

                      • Anonymous

                        13 Jul 2021 18:03  

                        I’ve always wanted to see this area without the snowstorm because it’s so vast and now that I have I can see how this could ha been a great area to explore but it was ruined by design choices made just to frustrate players.

                        • Anonymous

                          01 Jul 2021 02:34  

                          Finally beat Lud and Zallen, my last unbeaten bosses in the DS trilogy today. My advice is don't use the summons or banish them before entering the fog gate. The second kitty jumps in way earlier with phantoms and they have way more health. Also the frozen deer have less health and poise solo.

                          • 12 Jun 2021 01:41  

                            So the reindeer won't notice you if you're disguised via chameleon or silver talisman, moving really slow (like overencumbered slow), and keep a decent distance from them. Although it does take like 20 minutes to get to the end that way, I love my fashion souls too much to skip the ring of the living (twin cats I could care less about).

                            • Anonymous

                              02 Jun 2021 23:47  

                              My best advice is just look at the sun, put it on your right and then close your eyes and run forward, open then again when the blizzard stops or to defense yourself from those gank horses

                              • Anonymous

                                23 May 2021 01:24  

                                The most fun and exciting area in the whole series! I was unsure about this place at first, but after getting gangbanged by electric reindeer that spawned out of thin air for the fiftieth time, I just couldn't wait to spend another 20 minutes walking in an almost completely empty tundra, being unable to see anything half the time! Not to mention your reward for making it to the end: a boss you already beat, but this time there's two of them?? Absolute genius!

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