Frigid Outskirts


Frigid_Outskirts.jpgFrigid Outskirts is a Location in Dark Souls 2. It is an optional area of the Crown of the Ivory King DLC. Takes place in a frigid outskirts of Eleum Loyce, with a recurring blizzard.

 

Ps4/X1/Dx11
Ps3/360/Dx9

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the Expulsion Chamber Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2-dlc4-outskirts-coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer (aka Horses) spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengarl, and Abbess Feeva. One can also summon Manhunter O'Harrah in the Scholar of the First Sin edition.

ds2-dlc4-outskirts-tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2-dlc4-outskirts-lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; his lance has the ability to break your stance, or that of your NPC companions.

ds2-dlc4-outskirts-preboss1

Once you've defeated him, continue forward and take on the boss- or, bosses- of the Frigid Outskirts.

ds2-dlc4-outskirts-boss1

BOSS FIGHT: Lud, the King's Pet and Zallen the King's Pet

Once they have been defeated, you'll receive the Soul of Lud and Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

General Information

 

Frigid Outskirts  Map

Click to enlarge!
outskirts.png
Someone needs credit for this map--I only posted it.

 

NPCs

  1. Head of Vengarl
  2. Abbess Feeva
  3. Manhunter O'Harrah

 

Items

Consumables
Equipment

Enemies

 

Notes

  • Garrison Ward Key is needed to access this area. Access is at the Expulsion Chamber bonfire, which is behind a locked door. Where three hollows and one Rampart Golem are at outer wall. There is a bonfire and a coffin that takes player to the area.

Frigid Outskirts Walkthrough

Access

Reaching the Frigid Outskirts is as simple as heading over to the ___ Bonfire and just behind it, there's a coffin. Examining it will make your character jump into it and slide off of the cliff.

ds2-dlc4-outskirts-coffin1

Snowy SZN

You'll emerge in an area with a recurring blizzard, as well as the constant Frozen Reindeer spawning throughout the area, making navigation in this area extremely difficult even with the help of Prism Stones. When exiting the coffin, head southwest from where the camera is initially angled to arrive at a summoning circle area, where you can summon Head of Vengaarl, and Abbess Teeva.

ds2-dlc4-outskirts-tomb2

TIP: When traversing between structures and ruins, you'll always be able to see the next one in the distance. Once you set off for it, it is very important that you make a beeline for it, without falling off-track. This is because the blizzard will return as soon as you leave the summoning circle, and will block your visibility of the path ahead. There are three buildings throughout the map with some loot.

The second building to the boss contains a healing spring activated by a Pharros Lockstone. This is especially useful for healing NPC phantoms; although, you have to get them to stand down in the water. They have a mind of their own, but getting them to lock on to you helps: you can herd them into the area, as you may have done to the Barrel Carriers in the Crown of the Old Iron King.

ds2-dlc4-outskirts-lockstone1

Krampus

When you arrive at the third structure, you'll have to pass through a very short valley to reach a thin, icy bridge. On the other side is a fog gate to the boss encounter. However, you'll have to defeat a large Lance-wielding NPC invader, halfway through the bridge, in order to get to the gate. Avoid getting knocked off of this thin bridge; His lance has the ability to break your stance, or that of your NPC companions.

ds2-dlc4-outskirts-preboss1

Once you've defeated him, continue forward and take on the bosses of the Frigid Outskirts.

ds2-dlc4-outskirts-boss1

BOSS FIGHT: Lud, the King's Pet and Zallen the King's Pet

Once they have been defeated, you'll receive the Soul of Lud and  Zallen. Head through the doorway ahead and continue forward, until you reach a thin beam of light. Examine it to return to the bonfire by the coffin, in Frozen Eleum Loyce.

Hints & Tips

  • Basically there are 3 areas throughout the map where the horses will appear: 1) past the first ruin, 2) past the second ruin, 3) between the third ruin and the bridge to the fog gate. It doesn't matter where you are in that area, they will always spawn near you.
  • The horses will stop spawning at some point. (I killed about 17 horses after the first ruin until they stopped spawning, around 22 after the second ruin and roughly 30 right before the bridge. If you kill them one by one they are not that hard.)
  • If you wipe out all the horses, they won't respawn after dying or leaving the area.
  • The horses have a small chance (like 5%) of dropping a Petrified Dragon Bone.
  • Pass through this area can be hard, you just have to know one thing. The sun (the reflex that blinds you when is directly on your sight) is your guide; starting from the statues where you can summon phantoms, just follow the sun having it slightly to your right hand (at some point you will reach a wall, go forward close to it), following it will lead you to the right corner of the map (doesn't matter if you get lost, just find the sun and follow it), where the boxes and barrels mark the limit between you and the cliff; and there you go, follow the boxes (in the path there is a corpse with the ring of the living), turn to the right when you see the path to the fog gate (All the enemies will follow you to the fog gate, so be quick or kill them in the way). Also you can summon the phantoms for a little help, most of the times they will make it with full health.
  • Running to the Head of Vengarl and then moving in a straight linear path to across the area may be most effective. Vengarl will take aggro from some of the enemies and you don't waste time and on some cases hardly any health. Once you've made to the cliff, its the home stretch to the boss. You can wait for Vengarl (at the risk of enemies following you across the bridge) or go in and start the fight til he gets there. However, if Vengarl's health drops too low, or he dies, head back to the bonfire, due to the fact that the bosses will be stronger and you will have no support. Or simply find a friend to summon with.
  • It is possible to pass through this area in complete stealth without fighting anything. This is achieved by using chameleon/silver talismans to transform into an object, as such the horses will not aggro when the blizzard causes them to spawn so long as you stand still when the storm kicks up. They also don't seem to aggro if you move as slow as physically possible and keep a respectable distance from them, but be careful not to bump into freshly spawned ones in the blizzard and keep your distance from the roaming hollows, they tend to bump into you as they wander around. Warning: this method is painfully slow.

 

Locations
Belfry Luna  ♦  Black Gulch  ♦  Brightstone Cove Tseldora  ♦  Brume Tower  ♦  Cathedral of Blue  ♦  Cave of the Dead  ♦  Dragon's Rest  ♦  Dragon's Sanctum  ♦  Dragon Memories  ♦  Dragon Shrine  ♦  Drangleic Castle  ♦  Forest of Fallen Giants  ♦  Grave of Saints  ♦  Huntsman's Copse  ♦  Iron passage  ♦  Lost Bastille  ♦  Memory of Jeigh  ♦  Memory of Orro  ♦  Memory of the King  ♦  Memory of Vammar  ♦  No-man's Wharf  ♦  Shrine of Winter  ♦  Sinner's Rise  ♦  The Gutter  ♦  The Pit  ♦  Things Betwixt  ♦  Throne of Want  ♦  Undead Purgatory



    • Anonymous

      11 Jun 2019 09:46  

      So many people ***** so much about this DLC. I get that it's hard but isn't that the point of Dark Souls in general. It's not like anybody forced you go into this area in the first place. Git Gud.

      • Anonymous

        05 Apr 2019 21:01  

        ...So i go into a area that i can't see in,has random murder roudolphs,and the first boss but x2,for nothing, F U C K I N G A W E S O M E !

        • Anonymous

          20 Mar 2019 23:16  

          to the ruins before the snowstorm comes, when you are in it, crazy horses will not appear. Choose the right time and run as fast as possible to the other ruins. You will still encounter crazy horse so kill the crazy horse quickly with the strongest thing you have. accuracy 7/10.

          • Anonymous

            19 Mar 2019 18:27  

            Are you *****ing serious with this***** from, I have to run through this *****ing area every time to get to a bull*****boss that’s 2 of the first boss....***** you from just ***** your

            • Anonymous

              14 Mar 2019 19:46  

              The enemy is too crowded and appears too fast but has no special reward. even though I passed with countless deaths, it was still like an icy hell. It can only be said to be more terrible than interesting.

              • Anonymous

                06 Mar 2019 15:41  

                in NG++ the horses became stronger. I used fire greatsword +10 and slashed 5 times to kill one. when I approached the area of the boss, the horses appeared more, 3 horses at the same time. Oh my God! solo to pass that is impossible. I noticed their power based on your stats.

                • Anonymous

                  20 Feb 2019 20:22  

                  Maybe I should just go Sicko Mode and Mad-Lad my way through this area, running away. Armor off, Cloranthy Ring on. Let's do this, epic fortnite gamers.

                  • Anonymous

                    31 Jan 2019 18:12  

                    A horse can be defeated but when 2 horses appear, everything ends. I could not even move near the area of the boss and I had lost all my souls many times. :(

                    • Anonymous

                      28 Jan 2019 00:39  

                      Holy*****, Dark Souls does something different in this area and a lot of butthurt weaklings lose their autistic*****. The comments on this page are hilarious.

                      • Anonymous

                        05 Nov 2018 19:38  

                        There is a faster route... Start with summoning the 3 npc's and run straight for the second ruins and deal with the couple horses on the way... when you are at the gate next to the pharros pool go straight ahead and you will arrive at the boss... keep in mind that there are 2-3 horses guarding the chasm.

                        • Anonymous

                          26 Sep 2018 22:25  

                          How I overcame the Friggin Outshits (PS4) while "making my own bonfires": -Equip every healing item you can (I suggest to buy a*****load of Lifegems from Melentia) plus the fire pine resin for the boss fight -equip a greatshield such as the Gyrm or Havel's to block the charges from the reindeers and then smack them in the face with a straightsword with Stone ring equipped to break the windup of their attacks -stick to the path made by the three ruins, once you reach the second one exit the game and do a backup save, online or using a USB -reach the third building and make another backup -reach the boss fog and do one final backup. If you die to Lud and Zallen just reload the save, so you won't have to do another death march in the snow

                          • Anonymous

                            06 Sep 2018 17:20  

                            The annoying part was the constant Frozen Raindeer attacks and the fact that they appear somewhat inconsistently, meaning I was never sure if I had killed every one along my route and occasionally got ambushed by three or four of them. Once I managed to reach the boss arena with Vengarl and Feeva at full health, I think I managed to get two or three hits in on Lud before Zallen IMMEDIATELY joined in. (66% health my foot, Lud was at like 95% or something.) That said the fight wasn't too bad and I managed to win on my first try, mostly because both of the cats were mostly focused on the phantoms which allowed me to beat Lud relatively unmolested, and Zallen's rage state wasn't too bad and also temporary.

                            • Anonymous

                              27 Jun 2018 20:28  

                              Another tip

                              Exit the game and make a backup save right before the fog gate (if you have summoned NPC phantoms kick them by using the Black Separation Crystal). If you die during the boss fight, reload your backup save. It takes less than restarting from the bonfire and saves human effigies if you are going to deal with the boss while human.
                              Also useful against those bosses which are far away from the neareast bonfire (such as Vendick, the Ancient Dragon and Sir Alonne).

                              • Anonymous

                                13 Jun 2018 03:42  

                                Where to begin? Well, lets start with this area is the most boring, annoying, and frustrating part of the game bar none. Lets make a barren tundra with no worthwhile items OR points of interest and make the boss 3-4 minutes sprinting distance from the bonfire. Good idea, but you know what'll make it better? Adding a wind effect so you can't see 50% of the time, so you'd better hope you're headed in the right direction to the boss. But wait motherfuckers, there's more. We'll add annoying enemies that infinitely spawn and can chase you down AND shoot lightning, therefore you cannot easily ignore them on the way to boss. Oh you're a melee build? Well guess what shithead, they can fly around so you can't reach them therefore stalling for more of them to spawn so you get ganked. Fun, right? But we're not finished there, no no no, we have the boss itself. Remember that boss you fought earlier? Well we thought it would be a good idea to let you fight him again! Yup, but its gotta be a new experience right? So instead of just fighting the same old boss from half an hour ago....you can fight TWO of them AT THE SAME TIME! I know, I know hold your applause. Wait, you're saying we already did this with the dragonriders? Well, no this is different because once you get to a certain point in the fight the second one will (wait for it) START TO REGENERATE HEALTH. We here at From sincerely hope you have fun in this new, well thought out area! Thank god i beat this boss on my 2nd try because if i had to do all this multiple times...oh boy. The ONLY way this experience would be worse is if the Bed of mothafuckin Chaos was as the end. /end rant

                                • Anonymous

                                  13 May 2018 03:49  

                                  guys, theres actually a secret where if you use a fire twinblade and hit a wall, it will melt the wall and you can go into a place called frigid cave

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