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Equipment >> Shields

Havel's Greatshield is a GreatShield in Dark Souls 2.

Havel's Greatshield

Havel's Greatshield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
45
-
-
-
Durability:
120
Attack Type:
Strike /Parry
Weight:
20
Auxiliary:
-
Counter

Enchantable?
Yes/No
Special Attack:
No


  • "A shield formed by chiseling a giant boulder. As solid as a rock, this shield offers incredible defense, but is also terribly heavy. So heavy, in fact, that he who takes it into battle is not allowed to flee,until he or his opponent has fallen."



Acquired From

  • The Gutter. The first bonfire. Get the Forgotten key from the gulch. On the first platform after the bonfire sprint jump to the platform on the upper left and proceed past the enemies to the room full of poisonous statues and open the door. it will be in a pot along with the other parts of the Havel set.


Hints and Tips:

  • The ideal shield for any tank-build. the incredible stability means you'll be losing very little stamina from melee attacks, usually allowing you to regain the stamina lost between attacks while keeping your shield up (!). the weight and the strength requirement mean it's not viable unless you're committing to a strength+vitality build.
  • Counter measurement against this shield would be Mundane Mail Breaker, Bleed or Poison weapons.
  • The shield bash will become extremely powerful when the shield is upgraded to +5. great if you stagger an opponent,



Youtube relevant videos:


Required in Build:
((Link to build))


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
253
-
-
-
-
D
-
-
-
-
-
0
70
0
70
90
70
100
90.0
80.0
80.0
75
75
Regular +5
380
-
-
-
-
D
-
-
-
-
-
0
73.7
0
73.7
91.2
73.7
100
91.2
82.5
82.5
78.1
80
Magic
159
194
-
-
-
D
-
C
-
-
-
0
67.7
0
67.7
87.7
67.7
97.7
100
77.7
77.7
72.7
75
Magic +5
239
292
-
-
-
D
-
B
-
-
-
0
71.7
0
71.7
89.2
71.7
97.9
100
80.4
80.4
76.1
80
Fire
159
194
-
-
-
D
-
-
C
-
-
0
67.7
0
67.7
87.7
67.7
97.7
87.7
98.3
77.7
72.7
75
Fire +5
239
292
-
-
-
D
-
-
B
-
-
0
71.7
0
71.7
89.2
71.7
97.9
89.2
98.5
80.4
76.1
80
Lightning
154
-
-
194
-
D
-
-
-
C
-
0
67.7
0
67.7
87.7
67.7
97.7
87.7
77.7
98.3
72.7
75
Lightning +5
239
-
-
292
-
D
-
-
-
B
-
0
71.7
0
71.7
89.2
71.7
97.9
89.2
80.4
98.5
76.1
80
Dark
154
-
-
194
-
D
-
-
-
-
C
0
67.7
0
67.7
87.7
67.7
97.7
87.7
77.7
77.7
93.3
75
Dark +5
239
-
-
292
-
D
-
-
-
-
B
0
71.7
0
71.7
89.2
71.7
97.9
89.2
80.4
80.4
94.1
80
Poison
159
-
-
-
-
D
-
-
-
-
-
38
88.3
0
67.7
87.7
67.7
97.7
87.7
77.7
77.7
72.7
75
Poison +5
239
-
-
-
-
D
-
-
-
-
-
58
89.7
0
71.7
89.2
71.7
97.9
89.2
80.4
80.4
76.1
80
Bleed
159
-
-
-
-
D
-
-
-
-
-
0
67.7
38
88.3
87.7
67.7
97.7
87.7
77.7
77.7
72.7
75
Bleed +5
239
-
-
-
-
D
-
-
-
-
-
0
71.7
58
89.7
89.2
71.7
97.9
89.2
80.4
80.4
76.1
80

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      Drake Greatsheild30 Sep 2016 02:07  

      in my opinion the Drake Greatsheild is a better alternative to havels Greatsheild because of the amount of strength needed to wield havels and they have about the same resistances other than a savier lack of stabilaty

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