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Shield Crossbow is a weapon in Dark Souls 2.


Shield Crossbow.png

Shield Crossbow+5

Stats
icon-wp_physicalAttack.png 290(*145) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*145) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*145) icon-wp_stability.png 10
icon-lightningbonus.png 0(*145) icon-durabilitiy.png 70
icon-darkbonus.png 0(*145) icon_weight.png 8.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
19 20
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C *C
Weapon Type Crossbow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 145 physical dmg/145 elemental dmg and B scaling with chosen element.


Crossbow created from the soul of the Executioner's Chariot. Iron plate serves as a shield while firing.

The merciless chariot inflicted agony upon others with utter impunity, and the crossbow created from its soul strives to protect from possible retribution.

Effect: guard while firing




Acquired From





Hints and Tips:

  • Character is shielded for as long as the attack button is held. The attack may be cancelled by rolling.
  • You can only block one time before you need to raise the crossbow again.
  • Note that holding the attack button with this crossbow takes a large amount of stamina; since the stability of the shield itself is low, be sure not to run out of stamina while blocking.
  • When 2 handing (not dual wielding), you can aim your reticule to fire, as with all the crossbows.
  • This crossbow cannot be power stanced even with two Shield Crossbows.
  • Uses less stamina per shot than the Heavy Crossbow, but has comparable damage and slightly longer range.
  • You can cancel the aiming of any crossbow and attack instead with the weapon held in your other hand,
  • by pressing (Y/Triangle) and immediately following it up with a light or heavy attack.
  • Benefits from Raw infusion since it has no scaling.








Shield Crossbow Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 112 - - - - 100
10
- - - - - - - - 100 65.0 55.0 55.0 45.0 30
Regular +10 290 - - - - ^ - - - - - - - - 100 65.0 55.0 55.0 45.0 30
Magic 56 56 - - - ^ - - C - - - - - 97.9 81.6 52.9 52.9 42.9 30
Magic +5 140 140 - - - ^ - - C - - - - - 97.9 81.6 52.9 52.9 42.9 30
Fire 56 - 56 - - ^ - - - C - - - - 97.9 62.9 71.6 52.9 42.9 30
Fire +5 140 - 140 - - ^ - - - C - - - - 97.9 62.9 71.6 52.9 42.9 30
Lightning 56 - - 56 - ^ - - - - C - - - 97.9 62.9 52.9 71.6 42.9 30
Lightning +5 140 - - 140 - ^ - - - - C - - - 97.9 62.9 52.9 71.6 42.9 30
Dark 56 - - - 56 ^ - - - - - C - - 97.9 62.9 52.9 52.9 61.6 30
Dark +5 145 - - - 145 ^ - - - - - C - - 97.9 62.9 52.9 52.9 61.6 30
Poison N/A - - - - - ^ - - - - - - - - - - - - - -
Bleed N/A - - - - - ^ - - - - - - - - - - - - - -
Raw 123 - - - - ^ - - - - - - - - 100 65.0 55.0 55.0 45.0 30
Raw +5 308 - - - - ^ - - - - - - - - 100 65.0 55.0 55.0 45.0 30
Enchanted 112 - - - - ^ - - D - - - - - 100 65.0 55.0 55.0 45.0 30
Enchanted +5 280 - - - - ^ - - D - - - - - 100 65.0 55.0 55.0 45.0 30
Mundane 16 - - - - ^ - - - - - - - - 100 65.0 55.0 55.0 45.0 30
Mundane+5 42 - - - - ^ - - - - - - - - 100 65.0 55.0 55.0 45.0 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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