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Spider's Silk is a weapon in Dark Souls 2.


Spider's Silk.png

Spider's Silk+5

Stats
icon-wp_physicalAttack.png 195(*136) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*136) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*136) icon-wp_stability.png 10
icon-lightningbonus.png 0(*136) icon-durabilitiy.png 30
icon-darkbonus.png 0(*136) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
5 20
S(*A)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Piercing Sword
Attack Type Thrust
Enchantable Yes
Special Yes
*When infused: 136 mphysical dmg/136 elemental dmg and B scaling with chosen element. Dex scaling changes to C.


Thrusting sword forged from the soul of the Duke's Dear Freja. Its needle-like blade can easily pierce the seams of the toughest armor.

Supposedly, the duke himself, an eccentric soul fascinated with spiders, went on to take a form that was far from human.

Effect: shield piercing (strong attack) 



Acquired From




Hints and Tips:

  • Reinforced with Petrified Dragon Bone to +5.
  • As the strong attacks pierce shields, it is somewhat useful in PVP but only after a lot of reinforcement, as the base damage is incredibly low.
  • The second longest rapier in the game after the Estoc.
  • Although this weapon has S scaling in dexterity, with 50 points it adds 147 AR.

- As the strong attacks pierce shields, it is somewhat useful in PVP but only after a lot of reinforcement, as the base damage is incredibly low.
- The second longest rapier in the game after the Estoc.
- Although this weapon has S scaling in dexterity, with 50 points it adds 147 AR.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos.))
Spider's Silk move set & power stance tutorial
Required in Build:
((Link to build))







Spider's Silk Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 78 - - - - 110
10
  S - - - - - - 45 10 30 30 20
Regular +5 195 - - - - ^ - S - - - - - - 45 10 30 30 20
Magic 54 54 - - - ^ - A C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +5 136 136 - - - ^ - A B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 54 - 54 - - ^ - A - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +5 136 - 136 - - ^ - A - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 54 - - 54 - ^ - A - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +5 136 - - 136 - ^ - A - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 54 - - - 54 ^ - A - - - C - - 42.9 7.9 27.9 27.9 17.9
Dark +5 136 - - - 136 ^ - A - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 54 - - - - ^ - A - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +5 136 - - - - ^ - A - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 54 - - - - ^ - A - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +5 136 - - - - ^ - A - - - - - 140 42.9 7.9 27.9 27.9 17.9
Raw 89 - - - - ^ - D - - - - - - 45 10 30 30 20
Raw +5 224 - - - - ^ - D - - - - - - 45 10 30 30 20
Enchanted 78 - - - - ^ - D D - - - - - 45 10 30 30 20
Enchanted +5 195 - - - - ^ - D D - - - - - 45 10 30 30 20
Mundane 39 - - - - ^ - C - - - - - - 45 10 30 30 20
Mundane +5 97 - - - - ^ - C - - - - - - 45 10 30 30 20

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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