Help
Help

Equipment >> Shields


Cleric's Small Shield is a Small Shield in Dark Souls 2.


Cleric's Small Shield

Cleric's Small Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
8
12
-
-
Durability:
60
Attack Type:
Strike /Parry
Weight:
2.5
Auxiliary:
-
Counter

Enchantable?
Yes/No
Special Attack:
Spell Parry


  • "A small shield used by clerics on pilgrimage.

  • Enchanted with a somewhat fragile blessing that allows spells to be deflected by parrying."

  • "Specially-crafted to provide extra durability and some level of physical defence."

Acquired From


Hints and Tips:


  • Decent lightning damage reduction, but not 100%, but the spell parrying compensated the weakness, highly recommended to infuse with Lightning
  • Can parry spells, and being fast in terms of parrying speed, making it a good shield for parrying.

Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
In-game appearance:
external image ehu35dd.png



Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
25
0
0
34
0
-
D
-
-
C
-
0
40
0
40
40
40
75
70
75
90
65
30
Regular +10
45
0
0
55
0
-
D
-
-
C
-
0
55
0
55
55
55
81.2
77.5
81.2
92.5
73.7
38
Magic
22
6
-
30
-
-
D
C
-
C
-
0
39.1
0
39.1
39.1
39.1
74.1
76.6
74.1
89.1
64.1
30
Magic +10
45
9
-
45
-
-
D
C
-
C
-
0
54.3
0
54.3
54.3
54.3
80.6
82.5
80.6
91.8
73.1
38
Fire
22
-
6
30
-
-
D
-
C
C
-
0
39.1
0
39.1
39.1
39.1
74.1
69.1
81.6
89.1
64.1
30
Fire +10
45
-
9
45
-
-
D
-
C
C
-
0
54.3
0
54.3
54.3
54.3
80.6
76.8
86.2
91.8
73.1
38
Lightning
22
-
-
37
-
-
D
-
-
C
-
0
39.5
0
39.5
39.5
39.5
74.5
69.5
74.5
93.3
64.5
30
Lightning +10
45
-
-
55
-
-
D
-
-
C
-
0 54.6
0 54.6
54.6
54.6
80.9
77.1
80.9
95
73.4
38
Dark
22
-
-
30
6
-
D
-
-
C
C
0
39.1
0
39.1
39.1
39.1
74.1
69.1
74.1
89.1
71.6
30
Dark +10
45
-
-
45
9
-
D
-
-
C
C
0
54.3
0
54.3
54.3
54.3
80.6
76.8
80.6
91.8
78.7
38
Poison
21
-
-
29
-
-
D
-
-
C
-
3
58.3
0
37.7
37.7
37.7
72.7
67.7
72.7
87.7
62.7
30
Poison +10
43
-
-
43
-
-
D
-
-
B
-
6
68.7
0
53.2
53.2
53.2
79.5
75.7
79.5
90.7
72
38
Bleed
21
-
-
29
-
-
D
-
-
C
-
0
37.7
3
58.3
37.7
37.7
72.7
67.7
72.7
87.7
62.7
30
Bleed +10
43
-
-
43
-
-
D
-
-
B
-
0
53.2
6
68.7
53.2
53.2
79.5
75.7
79.5
90.7
72
38

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



Load more