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Equipment >> Weapons
Disc Chime is a weapon in Dark Souls 2.

Disc Chime.png

Disc Chime+10

Stats
icon-wp_physicalAttack.png
0
icon-wp_counterStrength.png
110
icon-magicbonus.png
0
icon-wp_poiseDamage.png
15
icon-firebonus.png
0
icon-wp_stability.png
50
icon-lightningbonus.png
180(*207)(*153)
icon-durabilitiy.png
40
icon-darkbonus.png
180(*153)(*207)
icon_weight.png
2.0
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
-
-

50
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
-
-
A
E
Weapon Type
Chime
Attack Type
Spell/Strike
Enchantable
Yes
Special
Cast miracles/hexes



"A rare sacred chime of unknown origin. Can be used as a shield.
This chime, likely brought here by a visiting saint, slightly augments the effects of miracles. Use strong attack to emit miracles and hexes.
Effect: use miracles and hexes (strong attack)"


Acquired From

  • Grave of Saints: After the Royal Rat Vanguard boss fight, past the Rat King, drop down using the sticking-out coffins to a stone "bridge"; you'll spot the treasure at the edge of the room, to the left of a chest. To reach it, try jumping off the bridge onto the treasure, using a plunging attack to avoid rolling off the edge.


Hints and Tips:

  • Can block using the regular attack button(only chime that acts as a shield/catalyst); use miracles/hexes with the strong attack button.
  • Can be handy for faith/hex builds due to no strength & dexterity requirements and would not need to change to a chime to cast.
  • Due to it's E rating in Dark, this chime has more potential when being used with miracles, and probably shouldn't be used with hexes at all.
  • Upgraded with standard titanite.
  • When infused with Lightning the Disc Chime makes quite an exceptional shield for defense against Lightning.
  • If used as a two-handed weapon it does a surprising amount of damage.
YouTube relevant videos:
((Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))
In-game appearance:
external image fDXDSfF.png


Disc Chime Upgrades


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Disk Chime
-
-
-
90
90
110
15
-
-
-
-
B
E
-
-
80
40
35
85
65
100
Disk Chime +5
-
-
-
135
135
^
-
-
-
-
B
E
-
-
80
40
35
85
65
100
Disc Chime +10
-
-
-
180
180
^

-
-
-
A
E
-
-
80
40
35
85
65
100
Lightning
-
-
-
103
76
^
-
-
-
-
B
E
-
-
79.3
39.3
34.3
90
64.3
100
Lightning +10
-
-
-
207
153
^
-
-
-
-
A
E
-
-
79.3
39.3
34.3
90
64.3
100
Dark
-
-
-
76
103
^
-
-
-
-
B
E
-
-
79.3
39.3
34.3
84.3
70
100
Dark +10
-
-
-
153
207
^
-
-
-
-
A
E
-
-
79.3
39.3
34.3
84.3
70
100

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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