Disc Chime.png

Disc Chime+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 110
icon-magicbonus.png 0 icon-wp_poiseDamage.png 15
icon-firebonus.png 0 icon-wp_stability.png 50
icon-lightningbonus.png 180(*207)(*153) icon-durabilitiy.png 40
icon-darkbonus.png 180(*153)(*207) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 18
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- - A E
Weapon Type Chime
Attack Type Spell/Strike
Enchantable No
Special Cast miracles/hexes

Disc Chime is a weapon in Dark Souls 2.



"A rare sacred chime of unknown origin. Can be used as a shield.
This chime, likely brought here by a visiting saint, slightly augments the effects of miracles. Use strong attack to emit miracles and hexes.
Effect: use miracles and hexes (strong attack)"

 

Acquired From

  • Grave of Saints: After the Royal Rat Vanguard boss fight, past the Rat King, drop down using the sticking-out coffins to a stone "bridge"; you'll spot the treasure at the edge of the room, to the left of a chest. To reach it, you must jump off of the stone bridge onto a small ledge. Try using a plunging attack if you find yourself rolling off the edge. Be sure to equip Fall Control or the Silvercat Ring, as you may incur significant fall damage.

 

Hints and Tips:

  • Can block using the regular attack button (only chime that acts as a shield/catalyst); use miracles/hexes with the strong attack button.
  • This chime has an additional secret effect - it adds a flat buff of approximately 30 points of damage when held in the off hand and casting with another chime (tested with dragon chime +10, needs additional testing)
  • Can be handy for faith/hex builds as this chime requires no strength or dexterity to use as a shield, and allows the user to cast miracles without having to switch to a dedicated chime.
  • Due to it's E rating in Dark, this chime has significantly more potential when being used with miracles.
  • Upgraded with standard titanite.
  • When infused with Lightning, this chime can almost completely negate lightning damage when used as a shield.
  • If used as a two-handed weapon it does a surprising amount of damage.
  • At 50 Faith, this chime has a lightning damage bonus of 349.

YouTube relevant videos:
((Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))
In-game appearance:

Disc Chime Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Disk Chime - - - 90 90 110
15
- - - - B E - - 80 40 35 85 65 100
Disk Chime +5 - - - 135 135 ^ - - - - B E - - 80 40 35 85 65 100
Disc Chime +10 - - - 180 180 ^   - - - A E - - 80 40 35 85 65 100
Lightning - - - 103 76 ^ - - - - B E - - 79.3 39.3 34.3 90 64.3 100
Lightning +10 - - - 207 153 ^ - - - - A E - - 79.3 39.3 34.3 90 64.3 100
Dark - - - 76 103 ^ - - - - B E - - 79.3 39.3 34.3 84.3 70 100
Dark +10 - - - 153 207 ^ - - - - A E - - 79.3 39.3 34.3 84.3 70 100

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      i wish this had higher casting speed :( that way i can use sum healing miracles and protect my buds in co-op just slightly faster

      • Anonymous

        I would like to signal it increased by 3 or 5% for miracles, not flat 30,i tried before.
        Also u can infuse it to cast and have 2 chime with different speed, useful in pvp

        • Anonymous

          As a shield this things not bad. 50 stability and 80 percent physical reduction at +0.

          One negative I've noticed though is, while you can 'cook' heals by holding L2, you can't cancel the heal by rolling.

          You also can't parry, and it's really terrible against fire and magic.

          BUT it has solid fashion souls potential and being able to cast on the fly is nice. Also saves a weapon slot.

          Basically a trade-off where a bit of damage/healing is given up in return for a very versatile shield/chime.

          It's definitely not great as a shield and it's not great as a chime, but having them both on one slot is really convenient, since a lot of people put chime in offhand for sunlight blade anyway. It's a little gimmicky but I'd recommend trying it out

          • Anonymous

            Lunging attacks with this will do insane damage, and it's hilarious watching a player in full armor with a massive weapon get smacked around by a dinner plate and lose

            • Anonymous

              This shield is very useful for Sorcerers who do not want to waste to many of their souls on strength or dexterity, and want to specialize in many forms of spells. This thing is passable as either a shield when blocking anything not fire/magic, also good as a chime, and does good damage when used to smack people (tho be careful of the short range!), and it's small boost to miracle effectiveness is a nice bonus. For those looking for advice of what to pair this with when on a purist sorcerer: I'd probably at least use a regular or thief dagger in case I need criticals/backup weapon, and at the least get 5 strength for a small leather shield infused with magic to make up for the lack of parry and low magic and fire resist of this shield, and fire longsword can be okay if you are willing to get 9 dexterity. All that for 4 level ups is a good deal.... and you having something to hold you until you are willing to enter the sewers. Clerics might also wish to consider using it despite their good starting strength: either as a way to save equipment slots for other things, and/or just to smack enemies with pure lightning damage without use of offensive spells.

              • Anonymous

                Best weapon to punch someone with, and cast miracles for the base game content. Then again, you could get the Champion's Seal (Which, I went out of my way to do that for three hours. ***** that*****.), which, both can do 500 damage with high enough stats, then up to 700 with the right rings.

                • Anonymous

                  Why this wasn't carried over to dark souls 3 is a complete mystery to me, it was one of the most novel ideas for a chime I've seen in any of the games, and would have made a wonderful addition.

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