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Dragonslayer Spear is a weapon in Dark Souls 2.


Dragonslayer Spear.png

Dragonslayer Spear+5

Stats
icon-wp_physicalAttack.png 180 icon-wp_counterStrength.png 130
icon-magicbonus.png - icon-wp_poiseDamage.png 20
icon-firebonus.png - icon-wp_stability.png 25
icon-lightningbonus.png 105 icon-durabilitiy.png 30
icon-darkbonus.png - icon_weight.png 10.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
16
E
25
A (*B)
14
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*- - C -
Weapon Type Spear
Attack Type Thrust
Enchantable No
Special Yes

 

A ranseur forged from the soul of the Old Dragonslayer.

The spear of the knight known as the Dragonslayer was imbued with the power of lightning, and shattered the stone scales of dragons.

Strong attack unleashes its latent power.

Effect: lightning, special attack (strong attack)

Acquired From

 

Hints and Tips:

  • Upgraded with Petrified Dragon Bone to +5.
  • At +5 and with 40/40/14/ str/dex/faith this weapon has an Attack Rating of 414 (physical:180+103 lightning:105+26).
  • Strong attack shoots a orange colored lightning spear at the cost of 10 durability. (5 with Bracing Knuckle Ring +2)
  • Unlike the counterpart from Dark Souls, two handed strong attack also shoots lightning, and it shoots twice faster.
  • In order to leave the highest damage output, land the two handed strong attack by having the spear tip and projectile hitting the target simultaneously.
  • Can't be infused.
  • Power stance strong attack does NOT shoot two projectiles in the same manner as Spitfire Spear.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Power Stance & Dual Wielding

Required in Build:
((Link to build))


 

 

Dragonslayer Spear Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 72 - - 60 - 130
20
E B - - C - - - 40.0 10.0 30.0 40.0 30.0
Regular +5 180 - - 105 - 130
20
E A - - C - - - 40.0 10.0 30.0 40.0 30.0

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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