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Drakekeeper's Ultra Greatsword is a weapon in Dark Souls 2.


Drakekeeper's Ultra Greatsword.png

Drakekeeper's Ultra Greatsword+10

Stats
icon-wp_physicalAttack.png 330 (*231) icon-wp_counterStrength.png 130
icon-magicbonus.png 0 (*231) icon-wp_poiseDamage.png 50
icon-firebonus.png 0(*231) icon-wp_stability.png 45
icon-lightningbonus.png 0(*231) icon-durabilitiy.png 70
icon-darkbonus.png 0(*231) icon_weight.png 20.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
38
S(*A)
13
D (*E)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Ultra Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 231 physical dmg/231 elemental dmg and B scaling with chosen element. Str scaling changes to A. Dex scaling changes to E.


An extremely sturdy pitch-black greatsword.

Colossal warriors staunchly watch over the shrine, ready to defend its resident, or allow one worth enough to be granted audience.


Acquired From

  • Drops from Drakekeepers wielding them, in Dragon Shrine. The two at the beginning of the steps leading to Ancient Dragon.




Hints and Tips:

  • Upgraded with regular Titanite to +10
  • Shares moveset with the Zweihander for both R1 and R2 attacks, allowing Strength builds to make use of the powerful two-handed thrust attack.
  • Regulation 1.08 updated this weapon to have S STR scaling. At Normal +10 and 50 STR/Base Dexterity requirement (13) this weapon has an attack rating of 509. 569 with Ring of Blades +2.



Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Move Set, Dual Wielding, & Power Stance Drakekeeper's Ultra Greatsword
Required in Build:
((Link to build))







Drakekeeper's Ultra Greatsword Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 165 - - - - 130
50
C D - - - - - - 70 10 50 50 35
Regular +10 330 - - -   ^ S D - - - - - - 70 10 50 50 35
Magic 115 115 - - - ^ C E C - - - - - 67.9 26.6 47.9 47.9 32.9
Magic +10 231 231 - - - ^ A E B - - - - - 67.9 26.6 47.9 47.9 32.9
Fire 115 - 115 - - ^ C E - C - - - - 67.9 7.9 66.6 47.9 32.9
Fire +10 231 - 231 - - ^ A E - B - - - - 67.9 7.9 66.6 47.9 32.9
Lightning 115 - - 115 - ^ C E - - C - - - 67.9 7.9 47.9 66.6 32.9
Lightning +10 231 - - 231 - ^ A E - - B - - - 67.9 7.9 47.9 66.6 32.9
Dark 115 - - - 115 ^ C E - - - C - - 67.9 7.9 47.9 47.9 51.6
Dark +10 231 - - - 231 ^ A E - - - B - - 67.9 7.9 47.9 47.9 51.6
Poison 115 - - - - ^ C E - - - - 112 - 67.9 7.9 47.9 47.9 32.9
Poison +10 231 - - - - ^ A E - - - - 140 - 67.9 7.9 47.9 47.9 32.9
Bleed 115 - - - - ^ C E - - - - - 112 67.9 7.9 47.9 47.9 32.9
Bleed +10 231 - - - - ^ A E - - - - - 140 67.9 7.9 47.9 47.9 32.9
Raw 189 - - - - ^ E E - - - - - - 70 10 50 50 35
Raw +10 379 - - - - ^ D E - - - - - - 70 10 50 50 35
Enchanted 165 - - - - ^ E E D - - - - - 70 10 50 50 35
Enchanted +10 330 - - - - ^ C E C - - - - - 70 10 50 50 35
Mundane 82 - - - - ^ D E - - - - - - 70 10 50 50 35
Mundane+10 165 - - - - ^ B E - - - - - - 70 10 50 50 35

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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