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Black Knight Ultra Greatsword is a weapon in Dark Souls 2.


Black Knight Ultra Greatsword.png

Black Knight Ultra Greatsword+10

Stats
icon-wp_physicalAttack.png 280 (*268) (*252) icon-wp_counterStrength.png 130
icon-magicbonus.png 0 (*66) icon-wp_poiseDamage.png 50
icon-firebonus.png 110(*158) (*99) icon-wp_stability.png 45
icon-lightningbonus.png 0(*66) icon-durabilitiy.png 70
icon-darkbonus.png 0(*66) icon_weight.png 18.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
30
B
16
C (*D)
13
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B C (*B) *B *B
Weapon Type Ultra Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 252 physical dmg/66 elemental dmg and B scaling with chosen element. Dex scaling changes to D.


Ultra greatsword wielded by knights who served a lord of light in a long forgotten age.

Even after their flesh was charred by flame, they remained as strong as ever, and stood watch, challenging visitors to their land. 


Acquired From




Hints and Tips:

  • Upgraded with Twinkling Titanite to +5.
  • Moveset is identical to Zweihander.
  • Minimum Power Stance requirement is 45 Strength and 24 Dexterity.
  • Oddly enough if you infused it with anything from Magic to Bleed, the Fire Parameter scaling remains a slightly better C indicated by the blue coloring of the letter when choosing infuse type, and at maximum upgrade rank it's better than the regular upgrade, being B instead of C.
  • Extremely formidable Fire weapon especially if infused with Firedrake Stone and buffed with Flame Weapon.



Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
((Link to build))

 

Black Knight Ultra Greatsword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 186 - 80 - - 130 50 C C - C - - - - 70 10 50 50 35
Regular +5 280 - 110 - - ^ B C - C - - - - 70 10 50 50 35
Magic 167 48 72 - - ^ D D C C - - - - 67.9 26.6 47.9 47.9 32.9
Magic +5 252 66 99 - - ^ B D B B - - - - 67.9 26.6 47.9 47.9 32.9
Fire 178 - 115 - - ^ D D - C - - - - 67.9 9.1 56.3 49.1 34.1
Fire +5 268 - 158 - - ^ B D - B - - - - 67.9 9.1 56.3 49.1 34.1
Lightning 167 - 77 48 - ^ D D - C C - - - 67.9 7.9 47.9 66.6 32.9
Lightning +5 252 - 99 66 - ^ B D - B B - - - 67.9 7.9 47.9 66.6 32.9
Dark 115 - 77 - 48 ^ D D - C - C - - 67.9 7.9 47.9 47.9 51.6
Dark +5 252 - 99 - 66 ^ B D - B - B - - 67.9 7.9 47.9 47.9 51.6
Poison 167 - 72 - - ^ D D - C - - 96 - 67.9 7.9 47.9 47.9 32.9
Poison +5 252 - 99 - - ^ B D - B - - 120 - 67.9 7.9 47.9 47.9 32.9
Bleed 167 - 72 - - ^ D D - C - - - 96 67.9 7.9 47.9 47.9 32.9
Bleed +5 252 - 99 - - ^ B D - B - - - 120 67.9 7.9 47.9 47.9 32.9
Raw 213 - 92 - - ^ E E - D - - - - 70 10 50 50 35
Raw +5 322 - 126 - - ^ E E - D - - - - 70 10 50 50 35
Enchanted 186 - 80 - - ^ E E D E - - - - 70 10 50 50 35
Enchanted +5 280 - 110 - - ^ D E D E - - - - 70 10 50 50 35
Mundane 93 - 40 - - ^ D E - E - - - - 70 10 50 50 35
Mundane+5 140 - 55 - - ^ C E - D - - - - 70 10 50 50 35

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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