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Gyrm Greataxe is a weapon in Dark Souls 2.


Gyrm_Greataxe.png

Gyrm Greataxe+10

Stats
icon-wp_physicalAttack.png 410(*273) icon-wp_counterStrength.png 140
icon-magicbonus.png 0 (*273) icon-wp_poiseDamage.png 55
icon-firebonus.png 0(*273) icon-wp_stability.png 40
icon-lightningbonus.png 0(*273) icon-durabilitiy.png 80
icon-darkbonus.png 0(*273) icon_weight.png 24.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
50
A (*B)
8
E
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Greataxe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Dex scaling changes to C.



A greataxe used by the nomadic Gyrm.

At first glance this greataxe appears crude, but with further examination one sees the fine craftsmanship of Gyrm blacksmiths. Quite heavy for a human, but swung about with reckless abandon by the Gyrm. 



Acquired From





Hints and Tips:

  • For some reason, with 120 stamina you can perform four 2-handed R1 attacks, versus only being able to do just 3 with the normal Greataxe.
  • Mundane version of this weapon loses all scaling after +1.
  • The rolling 2-handed R1 attack is similar to the Greataxe in Demons Souls.
  • The new powerstance moveset is identical to Lion Greataxe, light attack from Ultra Greatswords and strong attack from Great Hammers.
  • The 1-hand light attack moveset is similar to that of the Greatsword, however it is roughly 10% faster (start to middle of swing in 19 frames vs 21 for the greatsword).
  • 75 Str/12 Dex required to powerstance.


Relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding Gyrm Great Axe Tutorial
Required in Build:
((Link to build))


Gyrm Greataxe Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 205 - - - - 140
55
B E - - - - - - 55 10 30 30 30
Regular +10 410 - - - - ^ A E - - - - - - 55 10 30 30 30
Magic 136 136 - - - ^ B E C - - - - - 52.9 26.6 27.9 27.9 27.9
Magic +10 273 273 - - - ^ B E B - - - - - 52.9 26.6 27.9 27.9 27.9
Fire 136 - 136 - - ^ B E - C - - - - 52.9 7.9 46.6 27.9 27.9
Fire +10 273 - 273 - - ^ B E - B - - - - 52.9 7.9 46.6 27.9 27.9
Lightning 136 - - 136 - ^ B E - - C - - - 52.9 7.9 27.9 46.6 27.9
Lightning +10 273 - - 273 - ^ B E - - B - - - 52.9 7.9 27.9 46.6 27.9
Dark 136 - - - 136 ^ B E - - - C - - 52.9 7.9 27.9 27.9 46.6
Dark +10 273 - - - 273 ^ B E - - - B - - 52.9 7.9 27.9 27.9 46.6
Poison 136 - - - - ^ B E - - - - 112 - 52.9 7.9 27.9 27.9 27.9
Poison +10 273 - - - - ^ B E - - - - 140 - 52.9 7.9 27.9 27.9 27.9
Bleed 136 - - - - ^ B E - - - - - 112 52.9 7.9 27.9 27.9 27.9
Bleed +10 273 - - - - ^ B E - - - - - 140 52.9 7.9 27.9 27.9 27.9
Raw 224 - - - - ^ E E - - - - - - 55 10 30 30 30
Raw +10 448 - - - - ^ E E - - - - - - 55 10 30 30 30
Enchanted 195 - - - - ^ E E D - - - - - 55 10 30 30 30
Enchanted +10 390 - - - - ^ D E C - - - - - 55 10 30 30 30
Mundane 97 - - - - ^ C E - - - - - - 55 10 30 30 30
Mundane+10 195 - - - - ^ - - - - - - - - 55 10 30 30 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      04 Mar 2017 10:34  

      Rerunning through the game before the final DS3 DLC drops. Im running thru with a tanky strength hero. Right now im decked out in heavy armor and wielding one of these. Feels amazing

      • Anonymous

        15 Oct 2016 09:25  

        This thing is MONSTER. It hits like a freight train and its R1R1 combo is extremely fast so long as the hits connect with an enemy. It lacks range though

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