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Black Knight Greataxe is a weapon in Dark Souls 2.


Black Knight Greataxe.png

Black Knight Greataxe+5

Stats
icon-wp_physicalAttack.png 340(*306) icon-wp_counterStrength.png 110
icon-magicbonus.png 0(*72) icon-wp_poiseDamage.png 50
icon-firebonus.png 120(*172)(*108) icon-wp_stability.png 40
icon-lightningbonus.png 0(*72) icon-durabilitiy.png 60
icon-darkbonus.png 0(*72) icon_weight.png 20.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
40 18 8 10
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
A(*B) C (*C) (*C)
Weapon Type Greataxe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 287 physical dmg/287 elemental dmg and B scaling with chosen element.

 

Even after their flesh was charred by flame, they remained as strong as ever, and stood watch, challenging visitors to their land. 

Acquired From

  • Treasure In the Iron Keep, by the Ironhearth Hall bonfire. Pulling the lever after the turtle knights brings down a platform which you can use to access a ladder that leads to a roof. The axe is in a chest nearby 3 Alonne Knight Captains.
  • Rare drop from Kobolds in the Grove in front of Aldia's Keep.

 

Hints and Tips:

  • Upgraded with Twinkling Titanite to +5
  • Can be enchanted with spells, not resins.
  • It is noticeably slower than other greataxes.
  • Similar to halberds, this weapon deals significantly less damage when not hit with a blade of the axe, and it loses more durability per hit that way.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
How to find the Black Knight Greataxe

Required in Build:
((Link to build))
 






Black Knight Greataxe Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 226 - 80 - - 110
50
C D - C - - - - 55.0 10.0 30.0 30.0 30.0
Regular +5 340 - 120 - - ^ A D - C - - - - 55.0 10.0 30.0 30.0 30.0
Magic 203 48 72 - - ^ C E C C - - - - 52.9 26.6 27.9 27.9 27.9
Magic +5 306 72 108 - - ^ B E C C - - - - 52.9 26.6 27.9 27.9 27.9
Fire 216 - 115 - - ^ C E - C - - - - 52.9 7.9 46.6 27.9 27.9
Fire +5 306 - 172 - - ^ B E - C - - - - 52.9 7.9 46.6 27.9 27.9
Lightning 203 - 72 48 - ^ C E - C C - - - 52.9 7.9 27.9 46.6 27.9
Lightning +5 306 - 108 72 - ^ B E - C C - - - 52.9 7.9 27.9 46.6 27.9
Dark 203 - 72 - 48 ^ C E - C - C - - 52.9 7.9 27.9 27.9 46.6
Dark +5 306 - 108 - 72 ^ B E - C - C - - 52.9 7.9 27.9 27.9 46.6
Poison 203 - 72 - - ^ C E - C - - 96 - 52.9 7.9 27.9 27.9 27.9
Poison +5 306 - 108 - - ^ B E - C - - 120 - 52.9 7.9 27.9 27.9 27.9
Bleed 203 - 72 - - ^ C E - C - - - 96 52.9 7.9 27.9 27.9 27.9
Bleed +5 306 - 108 - - ^ B E - C - - - 120 52.9 7.9 27.9 27.9 27.9
Raw 259 - 92 - - ^ E E - D - - - - 55 10 30 30 30
Raw +5 391 - 128 - - ^ E E - D - - - - 55 10 30 30 30
Enchanted 226 - 80 - - ^ E E D E - - - - 55 10 30 30 30
Enchanted +5 340 - 120 - - ^ D E D E - - - - 55 10 30 30 30
Mundane 113 - 40 - - ^ D E - E - - - - 55 10 30 30 30
Mundane+5 158 - 56 - - ^ C E - E - - - - 55 10 30 30 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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