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Bandit Greataxe is a weapon in Dark Souls 2.


Bandit Greataxe.png

Bandit Greataxe+10

Stats
icon-wp_physicalAttack.png 370 (*259) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*259) icon-wp_poiseDamage.png 45
icon-firebonus.png 0(*259) icon-wp_stability.png 40
icon-lightningbonus.png 0(*259) icon-durabilitiy.png 60
icon-darkbonus.png 0(*259) icon_weight.png 10
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
28
C (*B)
8
E
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Greataxe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 259 physical dmg/259 elemental dmg and B scaling with chosen element. Str scaling changes to B.

 

A greataxe of bandits of the Forossan outskirts. Very sturdily built for the armament of a bandit.

When Forossa fell to war, its citizens were left landless, and entirely to their own devices. Many were reduced to thievery, while Forossan knights scattered to other lands as sellswords.



Acquired From

  • Treasure pickup in The Gutter. Start from the first bonfire, proceed over the first bridge, be wary of the hole, and go over the second bridge. From the end of the second bridge, keep going along the left wall and drop down to the platform below. Cross the bridge, be wary of the exploding hollow. At the end of the bridge, keep going straight along the left side of the platform, and look down when you get to the end, preferably with a torch in hand. Drop down to the platform below. From here you only need to proceed along the only possible path. The axe is on a corpse in an urn near the top of a particularly long ladder.




Hints and Tips:

  • Upgraded with regular Titanite
  • Uses Lion Greataxe moveset.
  • Inferior to both Lion Greataxe and Gyrm Greataxe in case of size and scaling, and Black Dragon Greataxe in case of base damage.
  • however this also makes it ideal for Elemental or Raw infusion paths. Bandit Greataxe is also the lightest among them, also a good powerstance candidate.
  • At Regular +10 with STR 50, this weapon will deal 424.5 damage (370 + (155 * 0.35)).
  • Raw or Elemental infusion will always deal more damage than Regular STR 50 or under.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Required in Build:
((Link to build))







Bandit Greataxe Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 185 - - - - 110
45
D E - - - - - - 55 10 30 30 30
Regular +10 370 - - - - 110
45
C E - - - - - - 55 10 30 30 30
Magic 129 129 - - - ^ D E C - - - - - 52.9 26.6 27.9 27.9 27.9
Magic +10 259 259 - - - ^ B E B - - - - - 52.9 26.6 27.9 27.9 27.9
Fire 136 - 136 - - ^ D E - C - - - - 52.9 7.9 46.6 27.9 27.9
Fire +10 259 - 259 - - ^ D E - B - - - - 52.9 7.9 46.6 27.9 27.9
Lightning 129 - - 129 - ^ D E - - C - - - 52.9 7.9 27.9 46.6 27.9
Lightning +10 259 - - 259 - ^ B E - - B - - - 52.9 7.9 27.9 46.6 27.9
Dark 129 - - - 129 ^ D E - - - C - - 52.9 7.9 27.9 27.9 46.6
Dark +10 259 - - - 259 ^ B E - - - B - - 52.9 7.9 27.9 27.9 46.6
Poison 129 - - - - ^ D E - - - - 112 - 52.9 7.9 27.9 27.9 27.9
Poison +10 259 - - - - ^ B E - - - - 140 - 52.9 7.9 27.9 27.9 27.9
Bleed 129 - - - - ^ D E - - - - - 112 52.9 7.9 27.9 27.9 27.9
Bleed +10 259 - - - - ^ B E - - - - - 140 52.9 7.9 27.9 27.9 27.9
Raw 212 - - - - ^ E E - - -     - 55 10 30 30 30
Raw +10 425 - - - - ^ E E - - - - - - 55 10 30 30 30
Enchanted 185 - - - - ^ E E D - - - - - 55 10 30 30 30
Enchanted +10 370 - - - - ^ E E C - - - - - 55 10 30 30 30
Mundane 92 - - - - ^ E E - - - - - - 55 10 30 30 30
Mundane+10 157 - - - - ^ E E - - - - - - 55 10 30 30 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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