Immolation

immolation
Spell Type

Pyromancy

icon attunementSlots Used

1 Slot

Spell Uses

8-15

Type

self/short

Immolation is a Pyromancy in Dark Souls 2 (DKS2)Immolation, a pyromancy enveloping the caster in a fiery aura, enabling the incineration of nearby foes. Undoubtedly perilous, this spell inflicts burns upon the caster. For those deeply yearning, the flames may seem a trivial price to pay. Pyromancies are offensive fire spells that do not demand Faith or Intelligence prerequisites and can be executed with a Pyromancy Flame or Dark Pyromancy Flame. The fire damage scales with Intelligence and Faith, yet there are no specific stat requirements for casting pyromancies. However, opponents resistant to fire damage remain unaffected by Pyromancy Spells.

 

"A pyromancy that creates a coating of flame, allowing the caster to incinerate nearby foes. Needless to say, this is a perilous spell that burns the caster while active.

If a person is truly desirous of something, perhaps being set on fire does not seem so bad."

Dark Souls 2 Immolation Acquired From

  • Found in Belfry Sol, in a treasure chest past a fog gate.

 

Immolation Notes and Tips in Dark Souls 2

  • Damage to self can not be reduced.
  • Damage to the enemy is independent of flame reinforcement.
    Can not be stacked with Flash Sweat.
  • The spiritual successor to Power Within from Dark Souls 1.
    This spell makes it easy to find invisible enemies in the Shaded Ruins
    It is possible to roll through the self-damage.
  • Casting Replenishment while Immolation is active will cancel Immolation. The reverse is also true; casting Immolation will cancel Replenishment.
  • Casting Immolation and running through the tar pits in the gulch will catch them on fire.

 

 

Pyromancies

Acid Surge  ♦  Chaos Set  ♦  Chaos Storm  ♦  Combustion  ♦  Dance of Fire  ♦  Fire Orb  ♦  Fire Seed  ♦  Fire Snake  ♦  Fire Storm  ♦  Fire Tempest  ♦  Fireball  ♦  Flame Swathe  ♦  Flame Weapon  ♦  Flames  ♦  Flash Sweat  ♦  Forbidden Sun  ♦  Great Chaos Fireball  ♦  Great Combustion  ♦  Great Fireball  ♦  Iron Flesh  ♦  Lingering Flame  ♦  Magic  ♦  Outcry  ♦  Poison Mist  ♦  Pyromancies  ♦  Toxic Mist  ♦  Warmth

 




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    • Anonymous

      Does red tearstone ring increase the damage of immolation?

      And does immolation pass through enemies that are blocking?

      • Anonymous

        I think they should have allowed the player to reduce the damage through fire resistance... that way, one could become immune to the flames, then use it for it's close range damage over time. That would have made it a more interesting addition to one's arsenal.

        • Anonymous

          How to beat the game with only Immolation:

          1. Abuse glitches to skip 90% of the game
          2. Use immolation to very painfully beat the remaining 10%

          • Anonymous

            I made a character with 99 vigor, life ring+3, and third dragon ring to get 2,600 hp. Combining a full northwarder set and a +2 lingering dragon ring makes it 72.5% longer for a duration of almost 52 seconds. Gotta say, it was lit.

            • Anonymous

              "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
              I desire to be set on fire.

              • Anonymous

                Made a low level twink who would put himself on fire and run at anything that would explode. Good times of being summoned at Forest, and then running straight into shortcut barrels.

                • Anonymous

                  The statement at the top that says "Immolation is a Pyromancy in Dark Souls 2. To cast a Pyromancy, you must use a Flame or Special Weapons that can cast Pyromancy," is false- there are no "special weapons" that cast pyromancies. The only catalyst in ds2 that can cast pyromancies is a pyromancy flame of some kind (dark pyro, regular pyro).

                  • Anonymous

                    so, i noticed that base Immolation deals like 70% max health in self damage, but with even with a Lingering Dragon Crest +1 it does almost 95% self-damage at a slightly slower rate. I suppose it could be easily mitigated with ring of Restoration and maybe Warmth, but still, why would you use this other than as a gimmick?

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