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Manikin Knife is a weapon in Dark Souls 2.

 


Manikin Knife.png

Manikin Knife+10

Stats
icon-wp_physicalAttack.png 105 (*102) icon-wp_counterStrength.png 150
icon-magicbonus.png 0 (*44) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*44) icon-wp_stability.png 15
icon-lightningbonus.png 0(*44) icon-durabilitiy.png 80
icon-darkbonus.png 0(*44) icon_weight.png 1.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
6
D
14
C (*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 102 physical dmg/44 elemental dmg and B scaling with chosen element. Dex scaling changes to D.

Knife of the manikins of Harvest Valley.
The peculiar art of puppetry is a vestige of the two lost lands. The Queen, entranced by poison, used it to beckon unknowing souls to the defiled valley.

Acquired From



Hints and Tips:

  • Manikin Weapons (Knife, Scimitar & Claws) have a strange relation to Infusion. While most weapons get their physical damage almost cut in half when infused with an effect; the manikin weapons hardly lose any physical damage upon infusion. However to counter this advantage, the effect the weapons are infused with isn't as potent compared to other weapons.



Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))
















Manikin Knife Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 50 - - - - 150
10
D C - - - - - - 45 10 30 30 20
Regular +10 105 - - - - ^ D C - - - - - - 45 10 30 30 20
Magic 50 21 - - - ^ E D C - - - - - 43.7 20 28.7 28.7 18.7
Magic +10 102 44 - - - ^ E D B - - - - - 43.7 20 28.7 28.7 18.7
Fire 50 - 21 - - ^ E D - C - - - - 43.7 8.7 40 28.7 18.7
Fire +10 102 - 44 - - ^ E D - B     - - 43.7 8.7 40 28.7 18.7
Lightning 50 - - 21 - ^ E D - - C - - - 43.7 8.7 28.7 40 18.7
Lightning +10 102 - - 44 - ^ E D - - B - - - 43.7 8.7 28.7 40 18.7
Dark 50 - - - 21 ^ E D - - - C - - 43.7 8.7 28.7 28.7 30
Dark +10 102 - - - 44 ^ E D - - - B - - 43.7 8.7 28.7 28.7 30
Poison 50 - - - - ^ E D - - - - 67 - 43.7 8.7 28.7 28.7 18.7
Poison +10 102 - - - - ^ E D - - - - 83 - 43.7 8.7 28.7 28.7 18.7
Bleed 50 - - - - ^ E D - - - - - 67 43.7 8.7 28.7 28.7 18.7
Bleed +10 102 - - - - ^ E D - - - - - 83 43.7 8.7 28.7 28.7 18.7
Raw 59 - - - - ^ E E - - - - - - 45 10 30 30 20
Raw +10 120 - - - - ^ E E - - - - - - 45 10 30 30 20
Enchanted 52 - - - - ^ E E D - - - - - 45 10 30 30 20
Enchanted +10 105 - - - - ^ E E C - - - - - 45 10 30 30 20
Mundane 26 - - - - ^ E E - - - - - - 45 10 30 30 20
Mundane +10 52 - - - - ^ E E - - - - - - 45 10 30 30 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Manikin knife its self29 Aug 2016 11:00  

      The manikin knife is an amazing weapon that will win you many battles.MrIWont4Get did a weapon showcase: <!-- ws:start:WikiTextUrlRule:0:http://youtu.be/V1JHNZOmbx8 --><a class="wiki_link_ext" href="http://youtu.be/V1JHNZOmbx8" rel="nofollow">http://youtu.be/V1JHNZOmbx8</a><!-- ws:end:WikiTextUrlRule:0 -->

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